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CovidPatientZero#0332 wrote:
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if you're dying a lot, your build sucks and you don't deserve to progress
You are whats wrong with the community. It's nothing to do with dying a bunch. If you spend hours grinding and gain minimal exp, then 1 single death just completely wasted all that time. It's especially bad with the cheese 1 shot mechanics and on death effects that are near impossible to see when surrounded by mobs, especially on an alter.
Seriously the "get good" crowd are only going to piss off the majority of people who don't spend 10 hours a day sucked into a game. This game can appeal to both but apparently some players are so full of ego they can't stand the idea that someone with a life and a job can progress.
It´s not hard to get to level 90, you literally get 10% xp per map or more until you get level 90, and level 90 is pretty much enough to get any build running, anything after that is not necessary and is a reward/bonus for putting in the effort and playing good, XP loss is here to stay, it's a major factor for the ladders and alot of people care about them.
IGN - Slayonara
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Posted byMakaveliPT#7753on Jan 1, 2025, 4:55:29 PM
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POE1 also had it, and it was fine there, getting to level 100 should be something special.
Death should have a consequence, even on softcore.
I don't think it should have any consequence in SOFTCORE. This subject is 100% personal preference rather than a statement of universal truth.
However, if the XP penalty was removed there would still be many other penalties present. Even without the XP loss there is still a lot of consequence for character death on softcore.
And if the XP loss is such a good idea, why isn't it present in the campaign? I started the campaign on softcore, I had no XP loss during the campaign, then why do I suddenly get more punishment for the exact same game mechanics? It seems like sloppy design.
Also, how many times should the player be punished for one death? Should there be one penalty? Two different penalties? Maybe three? How many is too little and how many is too much, becouse right now we lose:
- map juice
- boss attempt
- unpicked loot
- 10% XP
It seems to me that four penalties (maybe more that I didn't think of) for one death is a bit rough for a SOFTCORE game mode. In this thread we're talking only about making it three penalties instead of four, not to remove all penalties altogether.
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Posted byKubaLy#4534on Jan 1, 2025, 5:04:29 PM
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I stopped playing a few days ago, yet I remain invested. I am so curious how the death penalty came about. My guess, it was a single person decision and they are in a position of power where they don't have to listen to rational arguments.
Seems to me, that most people who work on this game clearly understand how the death penalty is bad for rentention rates.
I played carefully so most of my maps death came from the BS category aka off-screen attacks or attacks through geometry. This game is buggy as can be expected of an EA game. I just don't understand why the person in charge thinks it is okay to punish their paying customers for dying to unbalanced and buggy content.
I just want to add, I heard something about the death penalty possibly only kicking in after level 90. If the devs do this I might, but only might pick up the game again. Just get rid of that crap for good unless you can absolutely rule out BS deaths, which you cannot, given the gargantuan size of the code.
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Posted byShockshell#1301on Jan 1, 2025, 5:06:16 PM
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Iam absolutely for removing it.
The interesting thing is that i see ppl arguing everywhere against it and that its not an issue while these threads pop up like mushrooms in the rain.
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Posted byXebov#4972on Jan 1, 2025, 5:08:27 PM
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I just want to add, I heard something about the death penalty possibly only kicking in after level 90. If the devs do this I might, but only might pick up the game again. Just get rid of that crap for good unless you can absolutely rule out BS deaths, which you cannot, given the gargantuan size of the code.
Having it kick in after 90 wouldnt solve the problem as that is the level range where it gets severe and levels after 90 still add to player power through skill points. So if it would kick in at that level they would have to remove all player power from the levels after 90.
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Posted byXebov#4972on Jan 1, 2025, 5:10:59 PM
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1300hp has nothing to do with 71% evasion. Evasion doesn't reduce damage taken. Start there to improve your build, knowledge, or gameplay.
You aren't entitled to reach level 100 ; especially if you die that much, and if dying angers you that much.
What makes you think people are dying constantly?
Hummm, let´s see, 1300hp is kind of a good hint. The game has some problems with 1 shots mostly in T15 maps, but alot of people crying for XP loss removal i see are running around with less than 2k hp and barely any defenses, if that's the case it's 100% their fault, XP loss been in PoE since forever and was even higher than it is now, and will not go anywhere, it shouldnt go anywhere period.
Sorry, was I talking to you?
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Posted byAkedomo#3573on Jan 1, 2025, 10:03:12 PM
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Give it 10 minutes, we'll have people in here telling us how if they remove it, all we're going to do is die constantly to bosses to progress, and how it'll make the game easy.
Then they'll tell us it's a skill issue, without realizing that the mechanic isn't an expression of skill. There's 3 that have been common in the other threads, arguing with everyone about how bad they are at the game and devaluing/invalidating the feedback others give.
We definitely need to get rid of it, but not even because it's frustrating to play with, but because there's better ways to implement this sort of stuff. And for the health of the players, it would probably help quite a few players find enjoyment in the game again. Something it seems, quite a few on the forums have lost.
Oh look, Right on time. Look below me!
LOL
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Posted byPhillipBurns#5461on Jan 1, 2025, 10:32:25 PM
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POE1 also had it, and it was fine there, getting to level 100 should be something special.
Death should have a consequence, even on softcore.
I don't think it should have any consequence in SOFTCORE. This subject is 100% personal preference rather than a statement of universal truth.
However, if the XP penalty was removed there would still be many other penalties present. Even without the XP loss there is still a lot of consequence for character death on softcore.
And if the XP loss is such a good idea, why isn't it present in the campaign? I started the campaign on softcore, I had no XP loss during the campaign, then why do I suddenly get more punishment for the exact same game mechanics? It seems like sloppy design.
Also, how many times should the player be punished for one death? Should there be one penalty? Two different penalties? Maybe three? How many is too little and how many is too much, becouse right now we lose:
- map juice
- boss attempt
- unpicked loot
- 10% XP
It seems to me that four penalties (maybe more that I didn't think of) for one death is a bit rough for a SOFTCORE game mode. In this thread we're talking only about making it three penalties instead of four, not to remove all penalties altogether.
I'd add
- amount of time lost from my real life -10%
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Posted byPhillipBurns#5461on Jan 1, 2025, 10:38:46 PM
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Ok so I think I noticed death penalty kicking in at mapping! GET RID OF IT!
Please put it on RUTHLESS mode only for those who want the extra punishment.
The game is already unforgiving enough! I have ZERO HP nodes as a Ranger and even with the 1300HP and 71% evasion I have I can get my ass handed to me in T1 maps with narrow rooms making it SUPER hard to kite and such.
Maps can only be done once and so can pinnacle bosses...FINE I quite like that, it also makes sense in a party doing maps that you can't revive a partner but they should at least be able to re-enter with the remaining portals. Even having 1 life each within a group I am totally fine with!
As for the death penalty, its a long ass grind without it! Getting those last few crumby passive skills will make barely any difference so I see no point in a XP death penalty, you might as well let us get to 100! Most people never make it and I think that's always been a poor design choice. It doesn't take anything away from the game you still need to farm resources and min/max your gear, plus even with a totally maxed out character this games boss fights are fun enough to keep me playing long after I've "completed" the season.
I love EVERYTHING about POE2 except the XP loss! Put it in Ruthless mode only where it belongs!
+1
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Posted byPhillipBurns#5461on Jan 1, 2025, 10:39:47 PM
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Iam absolutely for removing it.
The interesting thing is that i see ppl arguing everywhere against it and that its not an issue while these threads pop up like mushrooms in the rain.
It's only an issue because many players ego identify with the mechanic.
That's all we're seeing here. Ego's feeling threatened, and then the same people going around insulting, and invalidating the opinions of others, because they're unable to step outside their worldview.
It's constantly being stated that the mechanic is frustrating. And then they come up with arguments like 'Skill issue' or 'ur build just sucks' or 'We don't need to make the game easier'. Because they feel removing the mechanic will suddenly make all their achievements less meaningful.
This is just a classic example of system 1 thinking, emotional reactions and arguments, and an inability to see others perspectives.
Unhealthy communication, entitlement, feeling of superiority. Talking down and attacking anything that threatens the ego.
The mechanic is, and always has been super frustrating. There are better ways to add challenge to a game. Anyone that stops to think for a second can realize we're not asking for the game to be easier. Just less frustrating.
It needs to be changed, especially if the game is to appeal to your more average player.
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Posted byAkedomo#3573on Jan 1, 2025, 10:40:34 PM
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