10% XP loss Death Penalty Feedback!

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trugamer#0422 wrote:
Ok so I think I noticed death penalty kicking in at mapping! GET RID OF IT!

Please put it on RUTHLESS mode only for those who want the extra punishment.

The game is already unforgiving enough! I have ZERO HP nodes as a Ranger and even with the 1300HP and 71% evasion I have I can get my ass handed to me in T1 maps with narrow rooms making it SUPER hard to kite and such.

Maps can only be done once and so can pinnacle bosses...FINE I quite like that, it also makes sense in a party doing maps that you can't revive a partner but they should at least be able to re-enter with the remaining portals. Even having 1 life each within a group I am totally fine with!

As for the death penalty, its a long ass grind without it! Getting those last few crumby passive skills will make barely any difference so I see no point in a XP death penalty, you might as well let us get to 100! Most people never make it and I think that's always been a poor design choice. It doesn't take anything away from the game you still need to farm resources and min/max your gear, plus even with a totally maxed out character this games boss fights are fun enough to keep me playing long after I've "completed" the season.

I love EVERYTHING about POE2 except the XP loss! Put it in Ruthless mode only where it belongs!


It's really not that bad............... D2 LOD was much worst.
I wasn't really feeling the XP lost and I died so many times.

There are other things that are more annoying in POE 2 as compared to XP lost.
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Akedomo#3573 wrote:
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What if I want to hit 100, because I enjoy seeing the '100' next to my character?

I know it doesn't matter, because my character doesn't really get that much stronger. I know you can basically play the entire game at like level 80 something, but I still enjoy seeing that 100 next to my character.


I have another example that I can share. I really enjoy playing Minecraft. I know I can play the whole game in what is basically a mud hut. But I really enjoy building a castle. Like, every time I play minecraft. I just build a castle. And they get bigger and bigger each time. It's what I like about the game.

Do you ever do something in video games, just because you like it? Do you have an example of something you could share?



Nothing wrong with your take on it, its the most common one. It feels good to hit the max level in a video game. No doubt. I just want to add that its also okay to not get everything you want. You beat the game, right? You're doing endgame content? Post game content meant to provide challenges and achievements beyond the campaign experience? Maybe its okay that those are hard, and maybe not everyone will be able to complete it. Thats good, not bad.




Well. I don't generally play video games to not enjoy myself. I really enjoy hitting max level in games, and when a game is using punishing mechanics that stop me from doing that. It's not an enjoyable experience.

Getting to level 100 already takes a huge amount of time. It doesn't need the added frustration and 4-5 hour setbacks too.

There are other, better ways to challenge a player. This is what the main issue is. That the mechanic is punishing, and frustrating. And not adding good value to the game. I would rather fight super difficult bosses to progress my levels, than worry about xp on death mechanics.

Mechanics like XP on death, Give the illusion of difficulty. People equate time, and frustration = harder game. But that's not how peoples minds work.

A little bit of frustration is great for a game. It's a great incentive, it helps people learn. The issue is when it's too much. And when something like level 100, takes people 150 hours. And then, every death you have adds 5 hours to that. That's far exceeding most players limit for frustration.

It's not whether or not everyone should be able to hit level 100. It's that the experience should be an enjoyable one. With good, well designed frustration and challenges. Not huge fuck you's, and here's a kick to the nuts for good measure, frustration.

Understand what I'm saying?



I'm not misunderstanding you, its not a hard concept. I'm just disagreeing with you. You are dying too much. The game is trying to tell you to make some changes, or maybe the build has topped out there. The problem is the game isn't in a balanced enough state to interact with it fully.

The penalty just adds another variable you can use to measure where your build stands in relation to the progress you've made on the map, how much risk you are willing to participate in, and in determining what type of content you should do next. How high the stakes are absolutely changes the game at a fundamental level. It simply adds more to the game by having it than anything removing it adds. What does removing it add? Nothing, just you being able to say you hit 100 without having a hard time. That's it.

The experience trying to reach level 100 will become more enjoyable if the GAME becomes more enjoyable. The problem isn't that you wasted 5 hours of experience because you died, its that they felt wasted. If those 5 hours were fun as fuck, they wouldn't feel wasted.
After investing 200 hours leveling a 91 Acolyte I quited the game because I've been mad of loosing EXP.
I just want to play a game, raise to the max lvl and try another classes. It's easy... Just aproach the game for more public and you will raise more casual players as me.
We get punished in the real life and we want to play and enjoy the game. I don't care about waystones, bosses lost... It's time spent earning the EXP lost in a second, for a simple error...
Give us the chance for trying not meta builds or broken ranged builds...
Ty GGG
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I'm not misunderstanding you, its not a hard concept. I'm just disagreeing with you. You are dying too much. The game is trying to tell you to make some changes, or maybe the build has topped out there. The problem is the game isn't in a balanced enough state to interact with it fully.


It's not that people are dying too much, it's that they're dying to little.

XP loss causes the players to avoid risk, so they play on easier content.

With every new boss we should be dying multiple times to learn its mechanics, than a bunch more to finally execute everything correctly: the dodge rolls, the movement skills, positioning, casting the right skills at the right times, etc...

Normal maps should always be ready to kill us. Realistically between surprise pack of mobs and tough rares, we should be dying every four or five maps.

The problem is the game can't be balanced properly because the penalties make this level of challenge unworkable.

The game should be encouraging players to juice up the maps so they have a 50/50 chance of success, but they lose too much to the death.

PoE 2 is inspired by Dark Souls/Elden Ring. Could you imagine having to farm up a new chamber key each time you died to a boss in Elder Scrolls before you could face the boss again?
When you die in high levels, the punishment is so hard even without exp loss.
People who say, it's 'the game telling you something' don't consider the extreme, the INSANE amount of frustration coming from this exp loss. It's a reason to stop the game as i did it with poe1. It's NOT motivating. If people quit frustrated, nobody wins. It's that easy. It's DIScouraging. It's DEmotivating.

As far as i see, all the people defending the exp loss are poe1 veterans, who are deeply into the game and it's mechanics. But people coming freshly to poe2 MUST have a chance to be motivated AND learn from mistakes even at high levels. Exp loss destroys that.
Last edited by AngryGekko#0233 on Jan 3, 2025, 2:07:16 AM
+1
the exp loss is anoying , i usually get to lvl 97 and get stuck there
so yea i would love to see exp loss removed
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the exp loss is anoying , i usually get to lvl 97 and get stuck there
so yea i would love to see exp loss removed


A lot o people stuck to 96 bro. Actually there is no xp gain and xp loss make it even worse.

Xp loss should go to the cruel difficulty. We have a live to live and families to care. We cant sit more than one hour in pc. Kids play 12 hours continuously but there are people who working 12 hours and they want to relax one hour to game. How the hell should reach higher levels???
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Baggos#7448 wrote:
"
the exp loss is anoying , i usually get to lvl 97 and get stuck there
so yea i would love to see exp loss removed


A lot o people stuck to 96 bro. Actually there is no xp gain and xp loss make it even worse.

Xp loss should go to the cruel difficulty. We have a live to live and families to care. We cant sit more than one hour in pc. Kids play 12 hours continuously but there are people who working 12 hours and they want to relax one hour to game. How the hell should reach higher levels???


100 level is a "flex" for top players with a most broken builds and most expensive gear, to show themselves, while not necessary for full-fledged game experience of "regular" players. You gain almost nothing after reaching level cap. So, if you have a problems with reaching it - dont bother yourself too hard.
Too many posts about this, and probably as many opinions as an old saying, and they probably also smell like that saying pardon my french....

That said, i am a rather old player both in terms of in game time and actual age. If i am not mistaken, my highest character ever was 98. Which i am personally fine with.

I do feel that PoE2 somehow is harder to xp in than PoE(1) was/is. Perhaps due to no natural T16 drops? I do not know. Regardless, it feels slower to me.

Usually, xping in PoE(1) starts to really "die down" around 92 for me. In PoE2 it feels around the same at 88ish. Which is before you can actually use a lvl 20 skill gem (level 90).

I wish there wasn't a multitude of posts about the xp "issue", but here we are, and those are my 2 cents for what it is worth.
Last edited by Onds#6941 on Jul 24, 2025, 4:26:56 PM

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