10% XP loss Death Penalty Feedback!
" It's really not that bad............... D2 LOD was much worst. I wasn't really feeling the XP lost and I died so many times. There are other things that are more annoying in POE 2 as compared to XP lost. Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby Standard IGN : HamsterMfer Please do not hesitate to contact me in game if you have posted or offered on my items. Regards |
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" I'm not misunderstanding you, its not a hard concept. I'm just disagreeing with you. You are dying too much. The game is trying to tell you to make some changes, or maybe the build has topped out there. The problem is the game isn't in a balanced enough state to interact with it fully. The penalty just adds another variable you can use to measure where your build stands in relation to the progress you've made on the map, how much risk you are willing to participate in, and in determining what type of content you should do next. How high the stakes are absolutely changes the game at a fundamental level. It simply adds more to the game by having it than anything removing it adds. What does removing it add? Nothing, just you being able to say you hit 100 without having a hard time. That's it. The experience trying to reach level 100 will become more enjoyable if the GAME becomes more enjoyable. The problem isn't that you wasted 5 hours of experience because you died, its that they felt wasted. If those 5 hours were fun as fuck, they wouldn't feel wasted. |
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After investing 200 hours leveling a 91 Acolyte I quited the game because I've been mad of loosing EXP.
I just want to play a game, raise to the max lvl and try another classes. It's easy... Just aproach the game for more public and you will raise more casual players as me. We get punished in the real life and we want to play and enjoy the game. I don't care about waystones, bosses lost... It's time spent earning the EXP lost in a second, for a simple error... Give us the chance for trying not meta builds or broken ranged builds... Ty GGG |
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" It's not that people are dying too much, it's that they're dying to little. XP loss causes the players to avoid risk, so they play on easier content. With every new boss we should be dying multiple times to learn its mechanics, than a bunch more to finally execute everything correctly: the dodge rolls, the movement skills, positioning, casting the right skills at the right times, etc... Normal maps should always be ready to kill us. Realistically between surprise pack of mobs and tough rares, we should be dying every four or five maps. The problem is the game can't be balanced properly because the penalties make this level of challenge unworkable. The game should be encouraging players to juice up the maps so they have a 50/50 chance of success, but they lose too much to the death. PoE 2 is inspired by Dark Souls/Elden Ring. Could you imagine having to farm up a new chamber key each time you died to a boss in Elder Scrolls before you could face the boss again? |
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When you die in high levels, the punishment is so hard even without exp loss.
People who say, it's 'the game telling you something' don't consider the extreme, the INSANE amount of frustration coming from this exp loss. It's a reason to stop the game as i did it with poe1. It's NOT motivating. If people quit frustrated, nobody wins. It's that easy. It's DIScouraging. It's DEmotivating. As far as i see, all the people defending the exp loss are poe1 veterans, who are deeply into the game and it's mechanics. But people coming freshly to poe2 MUST have a chance to be motivated AND learn from mistakes even at high levels. Exp loss destroys that. Last edited by AngryGekko#0233 on Jan 3, 2025, 2:07:16 AM
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+1
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the exp loss is anoying , i usually get to lvl 97 and get stuck there
so yea i would love to see exp loss removed |
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" A lot o people stuck to 96 bro. Actually there is no xp gain and xp loss make it even worse. Xp loss should go to the cruel difficulty. We have a live to live and families to care. We cant sit more than one hour in pc. Kids play 12 hours continuously but there are people who working 12 hours and they want to relax one hour to game. How the hell should reach higher levels??? |
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" 100 level is a "flex" for top players with a most broken builds and most expensive gear, to show themselves, while not necessary for full-fledged game experience of "regular" players. You gain almost nothing after reaching level cap. So, if you have a problems with reaching it - dont bother yourself too hard. |
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Too many posts about this, and probably as many opinions as an old saying, and they probably also smell like that saying pardon my french....
That said, i am a rather old player both in terms of in game time and actual age. If i am not mistaken, my highest character ever was 98. Which i am personally fine with. I do feel that PoE2 somehow is harder to xp in than PoE(1) was/is. Perhaps due to no natural T16 drops? I do not know. Regardless, it feels slower to me. Usually, xping in PoE(1) starts to really "die down" around 92 for me. In PoE2 it feels around the same at 88ish. Which is before you can actually use a lvl 20 skill gem (level 90). I wish there wasn't a multitude of posts about the xp "issue", but here we are, and those are my 2 cents for what it is worth. Last edited by Onds#6941 on Jul 24, 2025, 4:26:56 PM
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