10% XP loss Death Penalty Feedback!

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Kodavor#1200 wrote:

Oh my summer child ... I play life/evasion based melee monk. capped on all resis + 85% eva + 35% phis reduction(not that it reduces phis by 35).

Tried it all. 349 deaths and counting. Hard stuck at 92 coz i dont want to grind white maps till i go insane. God forbid i get oneshot in those. I would permaquit.


I'm also invoker and have 79 deaths at level 91, currently farming T17/T18 and almost all of my deaths happened before level 80. haven't died once since 85.

how much life and es do you have? do you run ghost dance? do you have any ailment threshold or stun threshold on your gear/tree? what's your recovery source?

and why did you invest into the PDR notable on invoker when it's known to be garbage and pretty much nobody takes it?

"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 2, 2025, 1:24:08 PM
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auspexa#1404 wrote:
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Kodavor#1200 wrote:

Oh my summer child ... I play life/evasion based melee monk. capped on all resis + 85% eva + 35% phis reduction(not that it reduces phis by 35).

Tried it all. 349 deaths and counting. Hard stuck at 92 coz i dont want to grind white maps till i go insane. God forbid i get oneshot in those. I would permaquit.


I'm also invoker and have 79 deaths at level 91, currently farming T17/T18 and almost all of my deaths happened before level 80. haven't died once since 85.

how much life and es do you have? do you run ghost dance? do you have any ailment threshold or stun threshold on your gear/tree? what's your recovery source?

and why did you invest into the PDR notable on invoker when it's known to be garbage and pretty much nobody takes it?



What ES? Im a LIFE based Melee Monk. 2.5k Life. 0 ES. Almost all of my deaths are due to being IN MELEE when mobs cast all the ground AoE they have and the DR is too short and slow to get out of them. Yes ive tried blink and dont like it for the same reason i never used dash in PoE1. Too unreliable and has a CD.
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Kodavor#1200 wrote:
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auspexa#1404 wrote:
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Kodavor#1200 wrote:

Oh my summer child ... I play life/evasion based melee monk. capped on all resis + 85% eva + 35% phis reduction(not that it reduces phis by 35).

Tried it all. 349 deaths and counting. Hard stuck at 92 coz i dont want to grind white maps till i go insane. God forbid i get oneshot in those. I would permaquit.


I'm also invoker and have 79 deaths at level 91, currently farming T17/T18 and almost all of my deaths happened before level 80. haven't died once since 85.

how much life and es do you have? do you run ghost dance? do you have any ailment threshold or stun threshold on your gear/tree? what's your recovery source?

and why did you invest into the PDR notable on invoker when it's known to be garbage and pretty much nobody takes it?



What ES? Im a LIFE based Melee Monk. 2.5k Life. 0 ES. Almost all of my deaths are due to being IN MELEE when mobs cast all the ground AoE they have and the DR is too short and slow to get out of them. Yes ive tried blink and dont like it for the same reason i never used dash in PoE1. Too unreliable and has a CD.


you have 2.5k life with 0 es, on a MONK, which is the class with crap ton of free energy shield around its starting area, and has 2 subclasses that are clearly supposed to be played as life/es hybrids or with CI, and you're wondering why you're dying? I hope you're not serious
"buff grenades"

- Buff Grenades (Buff-Grenades)
Thx. I will use ES that's clearly working and is in oversupply compared to Life on the Passive tree. How about you give me some input how to make Life Monk work in this EA testing phase, coz if its not possible then Life needs a huge buff.

Lemme count ... about 300 deaths = 30 levels of exp equivalent lost. I wonder how much is that in time investment.
Last edited by Kodavor#1200 on Jan 2, 2025, 2:10:14 PM
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Kodavor#1200 wrote:
Thx. I will use ES that's clearly working and is in oversupply compared to Life on the Passive tree. How about you give me some input how to make Life Monk work in this EA testing phase, coz if its not possible then Life needs a huge buff.

Lemme count ... about 300 deaths = 30 levels of exp equivalent lost. I wonder how much is that in time investment.


life is weaker than es, but this has nothing to do with life being weaker, monk is inherently supposed to be played with some es due to its position on the tree and ascendancy notables, unless you're playing some weird ass build with a mace or something

you're intentionally gimping yourself by playing a pure life build on a MONK and you don't even have a high amount of life, and you're complaining about dying. I'm life/es hybrid and still have more hp than you

crazy
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 2, 2025, 2:16:19 PM
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Kodavor#1200 wrote:
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auspexa#1404 wrote:
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Kodavor#1200 wrote:

Oh my summer child ... I play life/evasion based melee monk. capped on all resis + 85% eva + 35% phis reduction(not that it reduces phis by 35).

Tried it all. 349 deaths and counting. Hard stuck at 92 coz i dont want to grind white maps till i go insane. God forbid i get oneshot in those. I would permaquit.


I'm also invoker and have 79 deaths at level 91, currently farming T17/T18 and almost all of my deaths happened before level 80. haven't died once since 85.

how much life and es do you have? do you run ghost dance? do you have any ailment threshold or stun threshold on your gear/tree? what's your recovery source?

and why did you invest into the PDR notable on invoker when it's known to be garbage and pretty much nobody takes it?



What ES? Im a LIFE based Melee Monk. 2.5k Life. 0 ES. Almost all of my deaths are due to being IN MELEE when mobs cast all the ground AoE they have and the DR is too short and slow to get out of them. Yes ive tried blink and dont like it for the same reason i never used dash in PoE1. Too unreliable and has a CD.


T15 you should have 3k minimum life.

All the one shots do 2.7-2.8k in T15s without damage modifiers.
Last edited by QticaX#4168 on Jan 2, 2025, 2:15:18 PM
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Akedomo#3573 wrote:
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auspexa#1404 wrote:


so how come those unfair situations never happen to some players?

I was dying left and right around level 70, because I was lazy and didn't really improve my build/gear after getting out of acts, just wanted to keep blasting without spending time to buy items and think about the optimal passive tree

now that my build is almost complete and I have decent pieces of gear in every slot, I haven't died in days although I'm running T18 maps. if I die once, I'll immediately invest more currency into my build and try to get more ehp

there are no "random" one shots, there are builds that are way too squishy that even a shitty hit that's not supposed to be dodged kills them


Well, because players ego identify with the mechanic so much, that they'll blatantly lie online to prove how right they are about something, because they're completely incapable of self-reflection, and avoid any accountability or potentiality that they could be wrong.

Usually by deflecting onto others online, and calling them bad.

Kind of like what you're doing.

People die randomly all the time. You saying it never happens is just a lie. And you're running around shaming and blaming people instead of admitting this. Aren't you? :)

And even if it NEVER happened in game, which we both know is a lie. You're not fooling anyone.

Real life stuff happens too. Like, lots of people still have questionable internet sometimes. Or the power can go out. Or someone could distract you, and you die.


exept you do not randomly die. You die because of some mechanics you are not aware of, after a few time you should get better at avoiding it. Some of it need tweak to be more notceable or just dont work as intended (idk ritual spawning in tiny ass place or stuff like that, strong box making any ground effect invisible, poor delirium color choice making stuff even harder to see...ect there's plenty to fix, perfectly fine in a early access). Like in my early map i keep dieing to poison ground effect cause most of the time i could not even see it, but now i can see a mob and know what it may cast so i can be more carefull it's just getting better at the game the more you experience it.

so yeah absolutely nothing random about it.
Last edited by BigBeuss#5956 on Jan 2, 2025, 2:24:51 PM
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T15 you should have 3k minimum life.

All the one shots do 2.7-2.8k in T15s without damage modifiers.


My problem is that my character is playing PoE2 while all the mobs that i have to fight are playing PoE1 on cocaine!
Very good mechanic. Makes leveling feel greater and valuable.
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BigBeuss#5956 wrote:


exept you do not randomly die. You die because of some mechanics you are not aware of, after a few time you should get better at avoiding it.


Unfortunately, You too are being disingenuous.

This is a well known issue in ARPG's. Especially PoE. That sometimes, you can't see something, or sometimes you run into a certain enemy, and you just, die. PoE has had people complaining about this since the game released.

It's not always avoidable. I get that you don't die often. But you're also viewing this from your own perspective. And everyone who plays this game, does so differently, with different skills, and even might have physical or mental differences in their bodies, that make it harder than it is for you. Even the computer they play on, can cause issues with lag spikes, or frames freezing.

Please refrain from trying to assert your narrow viewpoint as fact about the game. It is merely your opinion, and not representative of everyone's experience.

The issue, as has been said many times. Isn't a skill issue.

It's a frustration issue. Telling people to 'git gud' is completely invalidating the issue of the frustration players experience.

Last edited by Akedomo#3573 on Jan 2, 2025, 2:35:59 PM

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