To much loot after the recent patch. EDITED: Updated with streamer video on this topic.

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I am glad things are going well for you, I truly am.
But I am still struggling to get the upgrades I need, and wasting a lot of time crafting instead of getting through the campaign.
So for my 5c worth, please leave it be for now GGG.
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1453R#7804 wrote:
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Tonst3r#4966 wrote:

I'm at my fulltime job right now and love loot. Granted, you said "Most players that..." but I know a couple who also have jobs, two who have families with kids, and none of the want less loot. We were all happy about the change.

This perspective part is rough, because I look around and see nothing but people on the same page as me, but obviously you (and mostly likely plenty of friends/etc you have) all think the exact opposite. So...what's better?

My thought process would have been:
- Most casual players don't trade much or at all, so having more SSF-oriented progression usually helps them.
- More loot = more ssf-oriented progression.

Apparently that thought process doesn't track though...I honestly don't know anyone who truely casually plays ARPGs so I'm not going to pretend I do. Even all the aforementioned people w/ families get at least...10-20 hours per week on avg.


Loot is kinda like cookies, honestly.

if you get no cookies, or only one cookie every few weeks, you're kinda sad and disappointed because cookies are great and you'd like more cookies.

if you can get a few cookies a day, or a box of your favorite cookies every paycheck, that's awesome. Cookies are great, and your favorite cookies are even better.

If literally everyone you meet hands you twenty pounds of cookies every single time you meet them and you go home at the end of the day with several thousand pounds of cookies you have to deal with, in extremely short order you will never care about cookies again. You will be telling people to stop giving you cookies - quite sternly, I imagine. You will give absolutely zero shits about any cookies except the absolute best possible cookies, because you get so many cookies that it's actively harmful to your health to deal with them all so you just ignore most of them and leave them wherever they land to rot.

'No cookies' is where some folks say POE2 is right now. I'm not sure I agree, but I'm also not sure I disagree. It's rough, and it requires a delicate touch, but there's an argument there.

'A box of your favorite cookies every paycheck and maybe some random office cookies here and there' is where the game should be. You get a really cool upgrade every so often, some other flotsam that's nice but not integral, and you can enjoy your cookies.

"Several tons of cookies every single day, almost all of which get abandoned to rot" is where PoE1 is at right now, and it's absolutely gobshyte awful. The overwhelming majority of all POE1 loot is filtered into invisibility and left to despawn, even at the earliest levels. If you start a new POE1 league and you play all the way to Brutus without a loot filter active, you are actively hurting yourself. This is where most of the people in this thread want POE2 to be, because they've grown used to getting the absolute best possible gourmet supercookies served to them on a platter by their loot filter and see no reason to go to a paradigm of "a box of your favorite cookies every paycheck" when they could have their butler-curated pick of hundreds of thousands of cookies instead.

No matter how absolutely meaningless that makes any of the cookies involved.


I 100% agree with this delicious analogy. I do think the current cookie ratio (post-buff) feels perfect, BUT I am a little overweight so I'm biased.

I can understand how skinny people would think there might be a few too many cookies atm.
Mobile games have better trading...
The loot is definitely overtuned right now. 2 rares and a regal shard from one elite mob? Granted, it was one such mob per ~4 gameplay hours, but still it shows that the ceiling is too high. 2 uniques and a rare at once from Jamanrah? Ridiculous.

The adjustment was too heavy-handed, if an increase was needed, it should be more done more gently.
Last edited by just_dont#6539 on Dec 10, 2024, 7:53:41 PM
I don't agree, for me it still feels like a tad too little but maybe just right because you are supposed to trade.
R.I.P. my beloved P.o.E.
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But think you kind of over did it. The content is way to easy because of it.


That's an exaggeration.

The game suddenly didn't become a hand-holding adventure. Maybe you just got lucky right after the patch and got more loot for your character. That's great! Less grind for you! But I'm sure there are still players out there who are also noticing more stuff dropping, but it's stuff that's not usable for their character, so they're still struggling.

The point of the buff is to make it less likely that people are getting very unlucky with their drops.

I'm several maps into the atlas and do I notice rare monsters drop more loot? Yes.

Have I replaced any of my gear with those drops? No. Not yet.
Avid door opening enjoyer.
The recent patch was very needed.
Im glad GGG seems to be operating off of data and logic instead of "vibes"
I think people are forgetting, or some people are just not aware, of how much currency you need to craft good items much later in the game.

Crafting, trading, the amount of loot drops, and the difficulty of content are all linked.

If you want less loot, then make crafting not take thousands of currency to craft decent items. Make items that do drop, be more tuned for your build.

Then reducing loot makes sense for sure.

But if I still need thousands of certain types of currency to be rolling / rerolling loot at end game, then I do not want a casual player to be farming for 2 weeks to get enough currency to spend an hour crafting.

Also don't want fully formed perfect items dropping or massive stacks of things, I am just saying that loot drops on their own are not an island, things are related / connected.

I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.

Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play.
I dont think there is to much loot. You seem to forget that the currency drop rates are still nowhere to enable decent crafting. But with more loot you can passively accumulate at least some currency from stuff you dont need. This helped me ALOT to get what need for my characters.
All i can say is that it doesnt matter how much loot drops but WHAT drops.

Not enough Regal Orbs still so a lot magic items sitting in stash for nothing. And same with rares that have potential but not enough Exalted Orbs to tinker them. I'm close to finishing act III

So eventually i get to mapping and i couldnt use rares i wanted to try while doing campaign.

Last edited by Void_Mastah#3161 on Dec 11, 2024, 5:49:08 AM
Edited and updated with a video.

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