To much loot after the recent patch. EDITED: Updated with streamer video on this topic.
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I am glad things are going well for you, I truly am. But I am still struggling to get the upgrades I need, and wasting a lot of time crafting instead of getting through the campaign. So for my 5c worth, please leave it be for now GGG. |
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" I 100% agree with this delicious analogy. I do think the current cookie ratio (post-buff) feels perfect, BUT I am a little overweight so I'm biased. I can understand how skinny people would think there might be a few too many cookies atm. Mobile games have better trading...
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The loot is definitely overtuned right now. 2 rares and a regal shard from one elite mob? Granted, it was one such mob per ~4 gameplay hours, but still it shows that the ceiling is too high. 2 uniques and a rare at once from Jamanrah? Ridiculous.
The adjustment was too heavy-handed, if an increase was needed, it should be more done more gently. Last edited by just_dont#6539 on Dec 10, 2024, 7:53:41 PM
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I don't agree, for me it still feels like a tad too little but maybe just right because you are supposed to trade.
R.I.P. my beloved P.o.E.
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" That's an exaggeration. The game suddenly didn't become a hand-holding adventure. Maybe you just got lucky right after the patch and got more loot for your character. That's great! Less grind for you! But I'm sure there are still players out there who are also noticing more stuff dropping, but it's stuff that's not usable for their character, so they're still struggling. The point of the buff is to make it less likely that people are getting very unlucky with their drops. I'm several maps into the atlas and do I notice rare monsters drop more loot? Yes. Have I replaced any of my gear with those drops? No. Not yet. Avid door opening enjoyer.
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The recent patch was very needed.
Im glad GGG seems to be operating off of data and logic instead of "vibes" |
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I think people are forgetting, or some people are just not aware, of how much currency you need to craft good items much later in the game.
Crafting, trading, the amount of loot drops, and the difficulty of content are all linked. If you want less loot, then make crafting not take thousands of currency to craft decent items. Make items that do drop, be more tuned for your build. Then reducing loot makes sense for sure. But if I still need thousands of certain types of currency to be rolling / rerolling loot at end game, then I do not want a casual player to be farming for 2 weeks to get enough currency to spend an hour crafting. Also don't want fully formed perfect items dropping or massive stacks of things, I am just saying that loot drops on their own are not an island, things are related / connected. I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.
Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play. |
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I dont think there is to much loot. You seem to forget that the currency drop rates are still nowhere to enable decent crafting. But with more loot you can passively accumulate at least some currency from stuff you dont need. This helped me ALOT to get what need for my characters.
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All i can say is that it doesnt matter how much loot drops but WHAT drops.
Not enough Regal Orbs still so a lot magic items sitting in stash for nothing. And same with rares that have potential but not enough Exalted Orbs to tinker them. I'm close to finishing act III So eventually i get to mapping and i couldnt use rares i wanted to try while doing campaign. Last edited by Void_Mastah#3161 on Dec 11, 2024, 5:49:08 AM
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Edited and updated with a video.
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