You Removed the Main Reason People Play ARPGs For. And it's a shame.

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Izrakhan#0832 wrote:

fish brain logic. The reason D2 had such a wide pool is to offset the power gains and distribute them across all the available classes. You can actually get some insane gear for a zealadin while playing a whirlwind barb. Or a summoner charm while on a druid.



All of which supports replayability. I've made several alts for Settlers based on gear I've found. Yes, it means replaying the campaign, but the journey from zero to hero is much of the fun I get outta this game. Just replaying maps over and over is actually less enjoyable to me, because I've essentially hit that brick wall of little progress, whereas working my way toward that sweet item which defines my later build is exciting and rewarding.

GGG would do well to remember that. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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exsea#1724 wrote:
how many top players in POE know all poe game mechanics? do you know how to calculate how much armor reduces physical hits? do you know how evasion actually works with its entropy system and diminishing returns? do you know the many nuances of all the leech related terms?
That's the beauty of Path of Exile. Even after 10 years of playing, you don't get bored because there's still so much you don't know. There's always something to learn and try out. Many things have to be figured out empirically because there's simply no official, reliable information available. What will you do in the endgame of PoE 2? There's literally nothing to do there. It's an empty shell, like any Souls-like game that hides the lack of content behind artificially inflated difficulty and mechanical dodge-roll spam.


Ah, another day, another dodge roll post by the bach man.

Got 99 posts and dodge roll is in all of em.


Doesn't it strike you as odd that, in a game which emphasizes build diversity, the key combat mechanic for all classes is identical and repetitive? =0[.]o=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Last edited by Raycheetah#7060 on Dec 10, 2024, 2:01:25 AM
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There's literally nothing to do there. It's an empty shell, like any Souls-like game that hides the lack of content behind artificially inflated difficulty and mechanical dodge-roll spam.


as opposed to poe1 where some players kill ubers in seconds without any skill nor knowledge needed.
[Removed by Support]
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exsea#1724 wrote:
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There's literally nothing to do there. It's an empty shell, like any Souls-like game that hides the lack of content behind artificially inflated difficulty and mechanical dodge-roll spam.


as opposed to poe1 where some players kill ubers in seconds without any skill nor knowledge needed.
Have you ever actually done it yourself? Why are you drawing conclusions about the game based on YouTube streamers exploiting ultra-cheesy builds worth several mirrors, provided by thousands of fans? That represents 0.00000001% of the player base. Try doing it yourself at least once before making claims.

In games like this, it’s impossible to completely eliminate such exploits. Developers don’t have teams of hundreds of thousands of testers to discover and validate every combination of items and abilities—which are numerous in this game—and push them to absurd limits to prevent some streamer from one-shotting an uber boss.

Yes, I know about cheesy builds, and yes, it’s an issue. But I don’t understand why it bothers you if you’re not engaging in it yourself.
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Doesn't it strike you as odd that, in a game which emphasizes build diversity, the key combat mechanic for all classes is identical and repetitive? =0[.]o=


You could say the same thing about PoE 1. Travel skill, mouse 2, travel skill, mouse 2, travel skill, mouse 2. Or Quicksilver flasks, whatever your choice. This is like 99% of your gameplay choices every league.

I mean PoE 1 is vastly more repetitive than PoE 2 is, even with people mocking dodge rolling. Just by nature of how the combat works. Couple that with most attacks are very similar in nature. You have your circles. You have your Cones, you have your various multiple projectiles, etc. Very little combos; you just spam your 1 skill and a movement ability of choice, and pretend to be a catfish scouring the bottom of the lake for currency.

I honestly only play PoE 1 to relax and play the economy/build wealth. It has by far the worst minute to minute gameplay of any of the Arpgs.

PoE 1 is the epitome of identical and repetitive.
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Doesn't it strike you as odd that, in a game which emphasizes build diversity, the key combat mechanic for all classes is identical and repetitive? =0[.]o=


Isnt it funny that this complain always come from cyclone, rf or summoner players? Their gameplay is just running from A to B. Idle game with extra steps. Imagine thinking holding 1 button is superior gameplay.
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Have you ever actually done it yourself? Why are you drawing conclusions about the game based on YouTube streamers exploiting ultra-cheesy builds worth several mirrors, provided by thousands of fans? That represents 0.00000001% of the player base. Try doing it yourself at least once before making claims.

In games like this, it’s impossible to completely eliminate such exploits. Developers don’t have teams of hundreds of thousands of testers to discover and validate every combination of items and abilities—which are numerous in this game—and push them to absurd limits to prevent some streamer from one-shotting an uber boss.

Yes, I know about cheesy builds, and yes, it’s an issue. But I don’t understand why it bothers you if you’re not engaging in it yourself.


it doesnt bother me coz uber pinnacles are not meant for "regular players". tho i dont follow build guides. i actually do see some of them. they really can easily trivialize the content. in fact, you really dont need mirrors worth. have you seen lightning strike warden in action? spam attack to win. reposition ur self once in a while if necessary.

i ve got what? few hundred divines on standard? simply following a build to just replicate the experience of standing in a safe spot spamming a skill hitting the entire screen takes zero skill. i ve got nothing to prove.

what bothers me is you're brushing off poe2 as tho its a braindead game where its actually quite the opposite. poe1 just needs u to reach certain thresholds then you could either outdps or outlast the content with minimal skill.

and of course i have a huge lot of respect to original sin runners and some really skilled players who actually manually dodge bullet hell phases.

theres even a dude that did uber elder/shaper under level 30.

for sure theres a huge level of skill involved. but i m really not convinced that most poe1 playerbased are that skilled.

you mention builds, exploits, and not being able to balance the game.

you are right. that is why everything in poe1 is simply trivialized. ggg gave up balancing the game too much.

look at poe2. the moment some skills overperformed, ggg is quick to take action.

they do not want to let poe2 turn into poe1.

poe1 is a series of happy mistakes that players either loved or hated.

i loved poe1 enough and have moved on.
[Removed by Support]
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kuciol#0426 wrote:
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Doesn't it strike you as odd that, in a game which emphasizes build diversity, the key combat mechanic for all classes is identical and repetitive? =0[.]o=


Isnt it funny that this complain always come from cyclone, rf or summoner players? Their gameplay is just running from A to B. Idle game with extra steps. Imagine thinking holding 1 button is superior gameplay.
Pressing one button or not is your choice. Even with Cyclone, you still have to use Warcry, Blood Rage, Leap Slam, Vaal Molten Shell, Banner, totems (though they’re outdated now), and flasks. If that’s not enough for you, I find it hard to imagine what your characters are like.

If I wanted to press more buttons than I could fit on PoE’s skill bar, I’d probably play a different game rather than tearing myself apart for the questionable respect of armchair experts on forums (or Twitch viewers).
The armchair experts play the campaign, struggle, refuse to try something different, log on these forums and complain like there's no tomorrow. Probably parroting some streamer's talking points along the way.

Where do all these comparisons with poe2 to d4 even come from? GGG dealt with the server issues adequately enough, we are getting significant changes to the game already week 1. The gameplay is smooth as silk and it's punishing if you mess up. Did you even play d4??! It was f***ed.

Certainly there are problems with the game and that's to be expected, they will be dealt with. It's ea/beta whatever you wanna call it - you CHOSE to participate. DWI.
I completely disagree and it is a little arrogant for you to deicide what is people want from arpgs.
Surely not a useless drop shower.

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