You Removed the Main Reason People Play ARPGs For. And it's a shame.

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exsea#1724 wrote:
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PoE2 is D4

PoE1 is D2


i think u got it the other way round.

d2 is much more slower and usually u get shit drops.


For it's time, the loot and itemization was incredible, made even better with LoD and duped runes. D2 is 24 years old. It released the same year as Final Fantasy 9. It's arpg vs rpg, but those games feel like they were made in different centuries. PoE 1 is basically what D2 evolved into - fast, grindy, and loot driven.

I like PoE 2 so far, because PoE 1 became a convoluted mess. I like the ease and simplicity of PoE 2, though they might have gone too simple and restrictive with skill gems. The loot definitely needs work, but the game itself is pretty cool.
Last edited by nGio#1658 on Dec 10, 2024, 4:37:32 AM
bro i don't see it, I don't think poe2 will go the way poe1 went.

Yes, it's true they needed a new game,

D2 had D3 then D4.

But they path they chose for PoE2, is just like D3 and D4.

not Poe1 -> Poe2, its Poe1 -> D4 with last epoch aspects lol (check points in maps, gross maps, bosses revive to 100, weird ass world map)

tbh i think they sold out
I totally agree with the original post. Having a monster drop 100 items and absolutely needing a loot filter was not great. But other than that the itemization and crafting of poe 1 was brilliant.

It was a complex system that was to learn but it was also possible to just use some chaos orbs and get decent loot.

Poe 2 seems dumbed down.

The goal should be to make the systems more accessible (with guides, tool tips, showing the numbers, revealing progressively) instead of removing complexity by just removing mechanics

Not a hater, like the game overall
The early days of poe1 were rough for crafting. We didn't have the tools we have now.

Right now at least, we don't have alts in poe2, which I think is great. And there's no reason to talk about poe1 in the past tense. It's still there, if we want to lose our minds spending tens of thousands of alts trying to roll jewels, we can still totally do that (and we will).
Last edited by AlvinL_#4492 on Dec 10, 2024, 4:46:28 AM
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kuciol#0426 wrote:
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Doesn't it strike you as odd that, in a game which emphasizes build diversity, the key combat mechanic for all classes is identical and repetitive? =0[.]o=


Isnt it funny that this complain always come from cyclone, rf or summoner players? Their gameplay is just running from A to B. Idle game with extra steps. Imagine thinking holding 1 button is superior gameplay.
Pressing one button or not is your choice. Even with Cyclone, you still have to use Warcry, Blood Rage, Leap Slam, Vaal Molten Shell, Banner, totems (though they’re outdated now), and flasks. If that’s not enough for you, I find it hard to imagine what your characters are like.

If I wanted to press more buttons than I could fit on PoE’s skill bar, I’d probably play a different game rather than tearing myself apart for the questionable respect of armchair experts on forums (or Twitch viewers).


Yes, yes cyclone boy. 1 button game good, 2 buttons bad.
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kuciol#0426 wrote:
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kuciol#0426 wrote:

Isnt it funny that this complain always come from cyclone, rf or summoner players? Their gameplay is just running from A to B. Idle game with extra steps. Imagine thinking holding 1 button is superior gameplay.
Pressing one button or not is your choice. Even with Cyclone, you still have to use Warcry, Blood Rage, Leap Slam, Vaal Molten Shell, Banner, totems (though they’re outdated now), and flasks. If that’s not enough for you, I find it hard to imagine what your characters are like.

If I wanted to press more buttons than I could fit on PoE’s skill bar, I’d probably play a different game rather than tearing myself apart for the questionable respect of armchair experts on forums (or Twitch viewers).


Yes, yes cyclone boy. 1 button game good, 2 buttons bad.


To be fair, with enough investment, every good PoE build becomes a "1 button" build. That's why I'm grinding, and that's what I'm chasing. Cyclone hasn't been good since 3.14. Today it requires massive investment to be mediocre. Smashing QWER while holding right click doesn't make any of the builds more or less difficult, it's just something for more fingers to do while I'm watching a movie during the grind.
Right, so you have the curse of knowledge from poe1. What I don't understand is WHY it has to translate to poe2.
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kuciol#0426 wrote:
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kuciol#0426 wrote:

Isnt it funny that this complain always come from cyclone, rf or summoner players? Their gameplay is just running from A to B. Idle game with extra steps. Imagine thinking holding 1 button is superior gameplay.
Pressing one button or not is your choice. Even with Cyclone, you still have to use Warcry, Blood Rage, Leap Slam, Vaal Molten Shell, Banner, totems (though they’re outdated now), and flasks. If that’s not enough for you, I find it hard to imagine what your characters are like.

If I wanted to press more buttons than I could fit on PoE’s skill bar, I’d probably play a different game rather than tearing myself apart for the questionable respect of armchair experts on forums (or Twitch viewers).


Yes, yes cyclone boy. 1 button game good, 2 buttons bad.
Wait, you're literally quoting a post where I gave an example of how I played the last league on Cyclone, with a full bar of active abilities. What's your deal, man? Am I still not "dedicated" enough for a guy who's never made a character above level 96 in his life? What a tragedy.
Once again, just for you, with a picture and a bonus:
Spoiler
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nGio#1658 wrote:
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exsea#1724 wrote:
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PoE2 is D4

PoE1 is D2


i think u got it the other way round.

d2 is much more slower and usually u get shit drops.


For it's time, the loot and itemization was incredible, made even better with LoD and duped runes. D2 is 24 years old. It released the same year as Final Fantasy 9. It's arpg vs rpg, but those games feel like they were made in different centuries. PoE 1 is basically what D2 evolved into - fast, grindy, and loot driven.

I like PoE 2 so far, because PoE 1 became a convoluted mess. I like the ease and simplicity of PoE 2, though they might have gone too simple and restrictive with skill gems. The loot definitely needs work, but the game itself is pretty cool.


I don't know about restrictive skill gems. Looks like a lot opens up with level 2 and 3 supports, and then getting jewellers for more links on skills. In poe1, you couldn't really make anything with a 3 link either, I wouldn't expect to be able to in poe2 either. Besides, I'm sure they'll be adding a lot more gems over time.
One thing I find crazy is how rare resist items are - I'm approaching lvl50 with lvl5 gloves because I literally haven't dropped better gloves in all the time.

Even in trade it's visible, with me getting a +3 fire skills, spell damage, +extra damage as fire wand for 2EX, a +2 minion help with some life is 2 - 5 EX, but getting a 50 life 40 resist piece of armor is 8EX+... it's ridiculous.

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