I am worried that GGG might listen to the whiny "game too difficult :(" crowd

"


Playing a hard game doesn't make you superior, it becomes their whole identity. Come meet me at Oolacile and ill rek you m8.


I've never met anyone thinking it makes them superior, but I've always met people who shit on people enjoying challenges using this argument.
Like a weird way of being defensive over something they themselves made up, it's genuinely weird.
Let's be honest here. You have no idea what type of people are complaining, or why. You say it that way to try and discredit opinions that are different than yours. I saw this a lot when D4 launched too. Just state your own feedback. Do not pretend to know what other people think or believe. It's the devs job to decide what is valid feedback, not yours.
The game difficulty is in the perfect condition! (On mid A5 currently as melee warrior). Even find it rather easy since I was able to understand the mechanics and craft something decent while using proper skills: bosses die within minute or even less, monsters around melted instantly. What am I doing wrong?
"
The game difficulty is in the perfect condition! (On mid A5 currently as melee warrior). Even find it rather easy since I was able to understand the mechanics and craft something decent while using proper skills: bosses die within minute or even less, monsters around melted instantly. What am I doing wrong?


I genuinely don't believe people that they're "struggling" lol
The problem im having now is the game is soooooo sluggish and soooo sloooow to do anything.

Even at 5ms ping to my local servers the game takes a second to respond to clicks.
Last edited by KingDaMuncha#6025 on Dec 10, 2024, 8:03:48 AM
"
Solombas#3681 wrote:
"
Fae_Lyth#6750 wrote:
For everyone who has
- given the game a fair chance
- actually engaged with the game's mechanics
I believe the game difficulty is perfectly fine as is.


I've seen 2 types of people complain about PoE2s difficulty:

1) People who just gamehop and complain about everything, while refusing to learn any mechanics about the game, and calling everything that remotely resembles having a mechanic "too difficult".
I've seen journalists call Spongebob Bikini Bottom "too difficult".
There is no limit to what people will find "too difficult", and how much people will refuse to engage with core game mechanics and just expect an "I win" button.

2) The "PoE1 veteran" who prides himself on being a "veteran", while having been conditioned to copy someone elses build and pressing 1 button to zoom + oneshot maps for a decade without bothering to understand anything about anything, who now hit a wall after finding out he actually has to think about builds and mechanics and engage with the game mechanics.

Ironically, the "veteran" prides himself on struggling with basic mechanics, while simultaneously getting overly angry and defensive at people mentioning they haven't found the game too difficult, and will then rant about how much money they have dumped into the game.

This is typically the group spending their day on the PoE forum calling everyone who enjoys PoE2 a "tourist", being fully convinced their antagonistic actions are somehow "supporting" the game / studio.


So true, I'm not skilled in POE1 never followed build guides, touched a bit of the endgame never liked souls games and refuse to play them, and I finished all the diablo campaigns but by no means stuck for the endgame. But boy somehow POE2 drew me.

Some of the bosses were hard but fair except Jamanra where the HP pool is too much, not sure act 3 boss but I heard its easier. Colussus autoaim was a bit buggy.

I think the game difficulty is almost right just a bit of tweaking definitely no where near blown out of proportion as some claim to be.

Some people just want POE to be an alt tab, second screen game while they cruise through everything and fall asleep.. that's how I played POE1. If this is the case why bother with the new combat mechanics and graphics, it's basically a meditation app.

Do we want POE2 to be a MEDITATION APP? POE1 can be the meditation app, POE2 can take the opposite direction of you know actually being an action game putting the A into A-RPG!

Yup exactly how i feel. I have 15k+ hours of poe 1 but was never really a fan of the zoom zoom, one tap entire screen meta. I love poe 2 for being harder and slower, i get a lot more D2 vibes from this game than i did with poe 1 and im sure that the game will be even better during EA before the full release. Still love poe 1 though but i hope poe 2 stays more like it is now with some minor adjustments and developments along the way. I really think people overreact and jump to conclusions way too fast, after all its still in EA/Beta and a lot can and will be improved along the way before the official release thats for sure
I feel the difficulty is just perfect. I love having small encounters where it matters what skill I use when. While it's a lot more difficult to play melee at first, it's just the right pace and level of punishment.

Would be very sad to see it go down the route of increasing monster density and lowering their health just to blow up screens full of enemies. I want everything to feel challenging if I let my guard down, gives it the right grit and weight.
Well,

If Poe 2 become easy, and like Poe 1 end in the abyss of one button 0 gameplay I’ll leave like I did with poe1.
Actually; for me, this game is a masterpiece.
Playing exclusively in Hardcore I had an insane moment killing count geogor (or whatever he’s called ), the fight was the peak of what an Hns can give me.
Now in a2 I have some really intense moment and I may die, and make another char again, and again, with real gameplay, many skills, readable action; not ololol I jump I one hit the entire screen repeat, oh it’s so boring let’s watch Netflix while I « play »
Please ggg, do YOUR game, you want it hard ? Keep it this way, it’s perfect;
When I was young ppl were trying to beat the game no matter how hard it was, today they complain absolutely all the time for absolutely everything;
What it lead to ? Diablo 4, poe1
Games were you don’t play, you watch the game play for you while you sleep out of boredom.
I am actually still shocked how good Poe 2 is.
It has been years and years I didn’t think : woah lets end the sport session a bit faster I want to play !
Poe 2 hc like it is now is all I need for my video game time.
There is shittons of dumb and easy games out there, don’t become like those.
Last edited by akanah#3221 on Dec 10, 2024, 8:46:09 AM
"
"

I do know the game very well, i have my PHD in Poe1.


Press X to doubt.

Your characters don't even have a 5 link, apart from the one tabula rasa you've managed somehow to acquire.

It's possible to get to the real endgame with a 4L, but not with the characters you have. There's a high chance your "PHD in Poe1" is not worth a lot. Most players under 10k hours aren't able to create working builds that solve all the right issues.

- elemental ailment immunity
- spell suppression / high enough max elemental resists
- chaos resists / chaos immunity
- regen/recoup/other means of sustaining
- high enough DPS to clear encounters
- physical damage mitigation

After playing a bit of Poe2 I've already forgotten all the things you really need in order to survive in Poe1 end game, in Poe2 you can just wear garbage and still complete the game.

Poe2 is just really unfun game at the moment.


you really are a clown. trying to be elitist.
if you read my post, time was an issue, not the technical knowledge i have gained over 10 years.
besides all the season builds skill trees got wrecked with a new season respect, so you only see the gear, not the proper tree and how it all works together.
early red maps was fine for me, for the time i had, along with the league mechanics i liked to play, i wasnt really an end game bosser player, its the journey i liked,

I also played with minimal trading, semi-ssf style its called, as it felt your characters were more your own and finding your own items, with a small help for something you needed.

i didn't like to buy builds trading like you, then claim to be elitist player.
Last edited by wi5pa1#1100 on Dec 10, 2024, 9:05:47 AM
I got to know theres a lot of discontent about PoE2 systems and figured out Ill add my 2 cents in a place that I found most suitable.

Couple of things about me: I tried regular PoE about 4 to 6 times after being charmed with it in beta (only through second hand experience), then checking it out over the years after my friends kept recommending giving it another try. I never finished regular act 3 because gameplay wasnt engaging at all. The ammount of systems and being thrown into deep water, I was lost and the learning threshold was too high. It just wasnt for me,

All the insight below is from playing only 1, ranged character and I just beat regular act 3 at 30h in.

- Rolling through enemies |- I 100% disagree with peoples opinion that player should be able to roll through mobs. Whenever I got surrounded or pushed to the wall it was absolutely my mistake resulting from bad decision making. Once I recognized it, it allowed me to approach the game in more tactical manner which I love. Going with metaphor I see it this way, being able to roll through mobs is like a fire rune "add fun modifier 2-8", while not being able to is like a lightning one, "add fun modifier 1-20". The lows are a bit lower, but the adrenaline spikes and moment to moment decision making is so much greater and fulfilling with the current approach.

- Loot |- I find current loot to be adequate, but would enjoy a bit more crafting materials so i can experiment more since I'm more or less a new player to PoE universe and never got to it before tinkering with it now. Once I understood the importance of vendors it was like a switch flipped in my brain and I started engaging with them more making it a fun and engaging system.

- More checkpoints \ Teleporting between checkpoints within the map |- I didnt see the issue at all until act 3. Act 3 maps are huge and when Im looking to clear all unique bosses and objectives and need to run around through areas I already wiped its a bit boring, it might be coming from me not using any movement speed buffs or gear but teleporting between checkpoints might be an alright change. Checkpoint density is a nonissue to me. If any change is necessary to appease the crowd i wouldnt crank it more than 10-15%.

- Difficulty |- I find difficulty to be at perfect sweet spot (except 1 area of it, see next point). I didnt find a boss or map that was too difficult. Playing standard I have unlimited tries and learning the mechanics of an encounter is one of the most satisfying things in this game to me. Calling out to one of my other beloved series - Monster Hunter - this is the main dish of entertainment.

- Ascendency |- Playing ranged the 1st ascendancy was a breeze to go through but i was picking the easier rooms in my opinion and was hit once before reaching final room with the boss encounter. The 2nd ascendancy was brutal though. I spent around 2-3h to beat it, and went from early lvl 41 to early 43 just trying to beat it. Having unlimited tries it basically became a roll for more manageable challenges until I got the ones that I can beat. Now I know which ones are somewhat gamebreaking and should be avoided so when Ill play different character it will be much easier and definitely wont take me as long but I can see that if the attempt bricks I might see it as a timewaster.

- Respec costs too high |- Ive refunded about 20 points in about 5-7 point increments as I was getting better hang of passive tree over the playthrough, my finances took a major hit each time I did but I've recuperated back to my previous gold amount within hour resulting in no harm done. At the very least I didnt feel it one bit.



As a new player that didnt really like original PoE, PoE2 is the best ARPG Ive ever played and I see myself sticking with it. GGG hit the nail on the head with it for me. I see myself as the target audience for the sequel and I absolutely love it.

Report Forum Post

Report Account:

Report Type

Additional Info