PoE2 is simply not an enjoyable game and the player counts are going to plummet

I'm confused on what POE2 is trying to be. Is it trying to be "souls like"? If so, is that the audience GGG is trying to capture? If so, that's a weird choice because those games don't have long term retention at all. Folks beat it, perhaps do it 1 more time on a harder difficulty and then they move on (unless a DLC comes - even then they beat the DLC and move on).

The slow, clunky slogfest gameplay (currently) of POE2 was D4's doom at their initial release and it was "fixed" by Blizzard - so not sure why there wasn't a lesson learned there.

Was it to try to mimic ruthless? If so, another weird choice as that was an incredibly unpopular game mode and the player numbers indicated that early on.

The game is beautiful and the skills look pretty darn good. I personally, think the time investment is not worth the reward (currently) and the weird floaty movement (on PC) is annoying af (to me) and I HATE the roll in its current form.....why give a roll that has mob impact....so that you can be cornered and slaughtered with no movement skill to get out.
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However the loot drops are in a good spot to make progression feel great.


Is this supposed to be some kind of tongue-in-cheek joke? I'm level 40 and still using lvl 4 rare boots because I wasn't able to roll/drop/buy anything better. My objectively best item is a % mana regen magic amulet with +28 max Life and +1 Level to all Projectile Skills.

https://youtu.be/WlyVf34_TiI
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Windows 11, 9800X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000MB/s SSD, 850W, 3840x2160p @120Hz
[Removed by Support]
Last edited by BaumisMagicalWorld#0673 on Dec 9, 2024, 7:09:55 PM
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I’m loving POE2. It has everything I was looking for…

Why is it mostly POE1 players complaining?

What am I missing here? The game is nearly perfect except for a few small tweaks that can easily be fixed before the full launch…

I don’t understand


Path of Exile 1 players are used to a fifteen year old, largely solved game they understand inside and out. One which allows them an absolutely outlandish level of power scaling, and which throws tens of thousands of drops at them every hour. if you know the alien impossibilities of Making Money, PoE1 is basically a cozy game with a DOOM wrapper. It never challenges the player, it never engages the player. it simply meekly, mildly feeds the player hundreds of thousands of drops in maps, of which they filter out vastly more than ninety-nine percent, and they go about their business trying to find new ways to break the billion DPS bar and trivialize the entire game in ways they haven't yet tried.

They are upset because Path of Exile 2 is not this game, at all. The game is difficult, and even when you are on top of the difficulty you have to pay attention or it can catch you out and end you. Loot is scarce, and the game is not at all solved. The maximum ceiling of player power is a thousand times lower than POE1, at least. They cannot blast at the speed of light, annihilating enemies they never even see. Engaging a boss for longer than ten seconds is a sign of abject failure to this sort of PoE1 player; the multi-minute duels with large, powerful bosses in POE2 are anathema to them.

There is an actual saying/slogan/aphorism in PoE1: "If you see a boss's mechanics, your build sucks." it's true. Seeing a boss's attacks/abilities/mechanics means you didn't kill it before it could initiate a single strike, and that means your damage is unacceptable low. A fight like Jamanra, where you're engaging the boss for several minutes while it rotates through its entire repertoire of abilities multiple times, is beyond infuriating to folks who are used to bosses not actually being able to attack at all.

For players without this decade-plus of baggage, Path of Exile 2 is an absolutely wonderful experience. It's what a lot of us wanted out of POE1 in the first place, but which we steadily lost over the years under ever-increasing bloat and power creep. I'm looking forward to playing through many times - my first character is a Grenadier Pathfinder I'm enjoying a great deal, but I created a Sorceress to run with my friend last night when he started out that I'm going to Chronomancer on eventually, I'd love to run Monk sometime, and the moment Huntress drops I'm all in on badass spearwoman. The game is just fantastic, and I can foresee myself easily surpassing the ~2400 hours I've got in PoE1 here. As well as never returning to PoE1 again.
She/Her
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"
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Xillogean#4762 wrote:
Disagree with most of this post. The game is great. The only gripe I have is that GGG said currencies were supposed to be more frequent. I have been getting literally nothing but Augmentations and Transmutes at Level 40. I can do literally nothing with my rares. I've seen an Artificer orb 4 times.


"a game that revolves around drops, loot and crafting has no drops, loot and crafting but i love it"

no wonder they pumped out this dogshit game, they knew you guys would love anything they put in front of you


The loot feels good because actual great upgrades are amazing. Do we need more currency drops? Yup. However the loot drops are in a good spot to make progression feel great.



I like PoE2, but the loot and currency is not in a good place atm. As slow as the leveling is, you need meaningful upgrades to come sooner.

You cant have slow gear progression AND slow character leveling progression. It does feel quite off.

In POE 1, you might not put new stuff on all the time(Ive hit maps wearing blues before), but thats because you have character progression happening with fast leveling.

I shouldnt be sitting on act 1 blues and garbage items 3 acts in, with a 30-40 hour campaign in POE 2. You NEED upgrades to happen; either in gear progression or character progression, or it definitely starts to feel worse than it should.

My guy is lvl 34 I think still wearing stuff from act 1, and its been like 20 hours. That is unacceptable, honestly. The early game power scaling needs smoothed out more.
Last edited by Destructodave#2478 on Dec 9, 2024, 7:25:19 PM
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1453R#7804 wrote:
"
I’m loving POE2. It has everything I was looking for…

Why is it mostly POE1 players complaining?

What am I missing here? The game is nearly perfect except for a few small tweaks that can easily be fixed before the full launch…

I don’t understand


Path of Exile 1 players are used to a fifteen year old, largely solved game they understand inside and out. One which allows them an absolutely outlandish level of power scaling, and which throws tens of thousands of drops at them every hour. if you know the alien impossibilities of Making Money, PoE1 is basically a cozy game with a DOOM wrapper. It never challenges the player, it never engages the player. it simply meekly, mildly feeds the player hundreds of thousands of drops in maps, of which they filter out vastly more than ninety-nine percent, and they go about their business trying to find new ways to break the billion DPS bar and trivialize the entire game in ways they haven't yet tried.

They are upset because Path of Exile 2 is not this game, at all. The game is difficult, and even when you are on top of the difficulty you have to pay attention or it can catch you out and end you. Loot is scarce, and the game is not at all solved. The maximum ceiling of player power is a thousand times lower than POE1, at least. They cannot blast at the speed of light, annihilating enemies they never even see. Engaging a boss for longer than ten seconds is a sign of abject failure to this sort of PoE1 player; the multi-minute duels with large, powerful bosses in POE2 are anathema to them.

There is an actual saying/slogan/aphorism in PoE1: "If you see a boss's mechanics, your build sucks." it's true. Seeing a boss's attacks/abilities/mechanics means you didn't kill it before it could initiate a single strike, and that means your damage is unacceptable low. A fight like Jamanra, where you're engaging the boss for several minutes while it rotates through its entire repertoire of abilities multiple times, is beyond infuriating to folks who are used to bosses not actually being able to attack at all.

For players without this decade-plus of baggage, Path of Exile 2 is an absolutely wonderful experience. It's what a lot of us wanted out of POE1 in the first place, but which we steadily lost over the years under ever-increasing bloat and power creep. I'm looking forward to playing through many times - my first character is a Grenadier Pathfinder I'm enjoying a great deal, but I created a Sorceress to run with my friend last night when he started out that I'm going to Chronomancer on eventually, I'd love to run Monk sometime, and the moment Huntress drops I'm all in on badass spearwoman. The game is just fantastic, and I can foresee myself easily surpassing the ~2400 hours I've got in PoE1 here. As well as never returning to PoE1 again.


based
Very weird to state your personal opinion as objective fact. I played PoE1 and am having a lot of fun with PoE2 and will continue playing it. I'm getting loot and currency and have been able to plug in gaps in my build using vendors and crafting. Things will be tweaked, as expected. It is not a doom and gloom scenario.
Last edited by PinkRabite#7321 on Dec 9, 2024, 10:47:35 PM
This game will be DEAD once the wave of game hoppers has jumped to another game. GGG has betrayed it's player base imo and this game will not survive longterm unless they fix their freaking loot system.
can we call this game for what it is,

It's a dumbdown PoE1, artifically inflated with

More HP Bosses and enemies

There's no additional skill, the dodge roll is essentially phase run or flame run or frostblink, it's the same thing.

There's only additional time sink.

That mob that took 1 hit now takes 4.

That boss that took 1min now takes 10.

"
can we call this game for what it is,

It's a dumbdown PoE1, artifically inflated with

More HP Bosses and enemies

There's no additional skill, the dodge roll is essentially phase run or flame run or frostblink, it's the same thing.

There's only additional time sink.

That mob that took 1 hit now takes 4.

That boss that took 1min now takes 10.



Wrong.
"
can we call this game for what it is,

It's a dumbdown PoE1, artifically inflated with

More HP Bosses and enemies

There's no additional skill, the dodge roll is essentially phase run or flame run or frostblink, it's the same thing.

There's only additional time sink.

That mob that took 1 hit now takes 4.

That boss that took 1min now takes 10.



Im starting to realize it feels dumbed down because the game was designed for consoles in mind, unlike PoE1. It would explain only having 2 flasks, the new gem menu/system etc...

Also the lack of spell variety, interesting support gems, and also the skill tree is extremely underwhelming at this point, there's hardly anything interesting at all on it, and its laid out in a way that classes are really only gonna have like 1-2 options.
Last edited by dylan33#3435 on Dec 9, 2024, 10:50:46 PM

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