PoE2 is simply not an enjoyable game and the player counts are going to plummet
" Expectations are dangerous, i'm pretty unhappy overall but there isn't any denying that PoE1 has coloured my idea of whats possible in a game so I might think PoE2 was amazing if I didn't have that prior experience. The loot is the worst i've ever experienced in a game i cannot think of a worse example especially when its one of the core pillars of the genre. However my whining aside i'm really glad you think its a banger honestly if a shitload of players love the game right now then the answer is easy - its just not for me, and I can live with that. Its also got a long way to go so it could change substantially, either way i'm OK glad your enjoying it! |
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This game feels like a breath of fresh air to me. I enjoyed POE1 as well for different reasons, but as a fan of rogue likes I adore the execution gap. It's really satisfying to be able to take down bosses under geared by just practicing and learning.
I do worry that most players aren't like me - which is usually the case. I'll enjoy it until they either make it easy or until they decide targeting my corner of the audience isn't profitable enough. I'm hoping there's enough support to keep it going, since games with execution requirements are far and few between. I've mostly given up on trying since every time one comes out that I might like, the communities turn into exactly what we see here and then the games changes to be way too easy. There should be a game out there for every player, but I'm not fond of the wide net "get as many people to play as you can in a single title" types. Makes it hard to drill down and serve specific audiences. It's a lot like books to me in that way. If I want horror, there's options. If I want comedy? Options. I'm just thankful to finally have an option that suits me for now. I guess we will see how it shakes out. "Life is weighted dice. You have some control over the outcome, but you'll never win if you don't roll."
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I don't think it's going to flop. Player quantity will decrease inevitably, but i doubt it will be drastic. Reasons:
1. I think more and more people will be getting into that "bash your head against the wall" playstyle (reasons for that is the whole other topic). However, if Tencent wants a good piece of that "Elden Ring GOTY" audience, simply making their new game a slog may not be enough. So, there's 2: 2. Early access allows to experiment with the game to their liking. "It's just early access", after all. Cut all the monster HP in half, look at the reaction, count players, move to the next experiment, quadruple monster damage... You get it. Last edited by Zagzuatl#6861 on Dec 9, 2024, 2:26:22 PM
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I fucking love this game, 10x more than POE1.
This is the game they wanted to make, and it's incredible. I sincerely hope you, and the other instant gratification zoomer whiners go back to POE1. It is there waiting for you, while the majority of us, has gotten the game of a lifetime. Thank you GGG, for making something truly amazing <3 |
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" Yea it's pretty clear they wanted to work at FromSoft but it's a shame that any FromSoft games far better than this snorefest. It's also funny to insinuate that they spent 10+ years making a game they didn't want to make, that's just flat out disingenuous. Last edited by Necrotekk#4404 on Dec 9, 2024, 2:25:05 PM
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numbers will plummet regardless of the game design. the real test is if people come back
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" I don't get this kind of mindset. I'm a casual POE player who usually only made it to 90-93 during POE1 leagues and then quit due to currency fatigue. I am very excited for what this game could offer but I am struggling so hard with what the game currently offers. I like the slower gameplay, but having to constantly run away from mobs while I do ~20% of their hp per shot is not fun. It's exhausting. By the time I'm done with a single area I'm just sick and tired of having to dump endless rounds into white mobs, or having 90% of the dungeon be essentially immune to my build (freezing in this case). I don't want instant gratification, I'd just like engaging combat that feels rewarding. |
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" Dude, if you add up the 9 DS games sold on all platforms, there are less than 28 million copies sold. WORSE as Diablo 3 is only on PC, it has sold more than 30 million. The truth is that Elden Ring is the ONLY Soulslike that we can reasonably call popular. The first two DS games are terrible and flops. Furthermore, none of them have audience retention because their collected gameplay is tiresome and easy to get bored with. Most of these games lose 90% of their play base in the first 18 hours and never recover. I don't understand how they can think that something so FAILED could be a good idea for a seasonal game. Last edited by fredjesus1#3795 on Dec 9, 2024, 2:33:50 PM
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" It is a masterpiece!! |
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I do agree the reward Vs effort just is not there yet, but it is early access and they taking feedback so give feedback. I do not understand why people being so melodramatic threatening to quit etc when they just need to give GGG their feedback. Personally I am enjoying it and I'm enjoying the difficulty but as I said the reward needs adjusting imo too.
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