PoE 2 Is For Tourists

the problem is obviously not about being able to zoom because you literally can zoom in PoE2 maps very easily if you know what you're doing. It's not PoE1 warpspeed, but you can absolutely 1-button turbo blast your way through maps with builds like triple Cast on Ignite Comet.

It's not about difficulty.
It's not about zooming.
It's not about the gameplay being bad (it's good).
It's not about missing content.

It's about taking many steps backwards in depth and customization on a fundamental level. Meaningful build decisions replaced with raw gear gambling and predetermined skill combos.

Look at how boring the passive tree is.
Look at how they backpedaled on their new vision of supports being interesting mechanical modifiers.
Look at how every skill and many supports are locked down with extremely strict weapon restrictions.
Look at how they constantly said they would not remove the depth, and then they did.

It's obvious.
It's also fixable, but we would have hoped that they figured this out already after 5 years of developing PoE2 and over a decade of experience learning from PoE1.
Last edited by Xendran#1127 on Dec 10, 2024, 12:00:12 AM
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Aulyx#1181 wrote:
Remember those closed beta testers they had going through the game and giving them feedback? What happened with that?! Did they just ignore any and all feedback, or did the testers even give feedback at all???

Something doesn't seem right with that.


From everything I have read by Beta testers, apparently the same complaints were made during beta that are being made during EA. GGG just flat out ignored the feedback and doubled down. GGG has a vision for this game, and its basically to make a game that is the opposite of POE1. Why you ask? I have no freakin clue.
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Cocofang#3395 wrote:
If you don't like PoE2, you don't like ARPGs.

What you really like is a pachinko machine that blows fireworks into your face and makes your neuron activation tingle. PoE1 is probably the only thing keeping you out of the casino.

And let's be real: The reason why many PoE1 players have a bad time in PoE2 is because they build nonsense.

I'm betting most people looked at a 4 life regen amulet in Act 1 and thought "lol that's bad in PoE1, what is this trash, where is Karui Ward for MOVEMENT SPEEEEEEEEEED?!", not realizing what an OP stat even a little bit of flat health regen is in PoE2. Dumping the first 15 points into damage nodes and then complaining white mobs one-shot them as they dodge-roll into packs and get surrounded.

Meanwhile, I'm over here facetanking bosses with my Titan since late Act 1, stunlocking them and blowing up two dozens enemies at once while clearing.

Hard to swallow truth: A completely new player to PoE in general is likely more successful in PoE2 than 5000h PoE1 vets because they don't have accumulated years of bad habits.


If that was the case, then every ARPG would be a souls like hardcore game. None of them are though. The most successful ARPGs are the ones that are fast. D4, Last Epoch, POE1. That is what the majority of ARPG want, and thats not an opinion.
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You got poe still


A game studio telling people to just play the original game, instead of the new sequel, is probably the stupidest thing I have ever heard of. If you have to tell people "well the original game still exists", then your sequel has FAILED.
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wi5pa1#1100 wrote:
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Gkek#1581 wrote:
Everything that made PoE 1 great is absent or understated in PoE 2.

While the enthusiasm around the game is huge, it is much like the initial wave of Diablo 4 players. Diablo 4 retained approximately 2% of those players after the vast majority finished the initial campaign. Most didn't even stick around for season one.

It really sucks that you have a community who absolutely loves PoE and rather than leaning into that and giving them more you decide to go in ... whatever direction this is.

Everything is too slow. It's not respectful to the player's time.

Loot doesn't exist. I dropped one unique in 30 hours.

Respec is still prohibitively expensive and would require hours and hours of grinding to fully accomplish.

Crafting doesn't exist. YOLO Slamming is the only method of crafting that exists outside of a tiny pool of very rare essences that can still be bricked by subsequent yolo crafts.

Ascension mechanics were somehow made worse by making them sanctum and a juiced up, even more broken version of ultimatum.

The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.

Bosses are cool, but unrewarding to farm past the first win.

Support gems are dropped far too sparsely.
Jeweler's orbs are far too rare.
I think I dropped like 5 alcs in 30 hours.

This basically means even yolo crafting OK gear is difficult and if you decide to change your character you are screwed.
Nobody wants to grind levels just to get through the acts.

I watched streams to see if the "endgame" was worth pushing through for and it looked terrible. Basically just the same thing where you come out of a map with two magic items and four wisdom scrolls (which are even more pointless than before)

Hope you all made your money off the wave of early access buyers, because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.

My genuine recommendation is to unrelease the early access and take another year to completely rework the game and implement the things which were actually fun about your last game unless you want PoE 2 to be a ghost town before Q3.



get good buddy and maybe before you make a comment...you should have listened to GGG for weeks before EA when they said the game is NOT going to be poe at all lol they didn't leave you behind. They made a game for another type of playerbase and for us who enjoy these kinds of games...its a smashing success.


Then GGG need to rename this current EA game.

They cannot call it Poe2.




yeah, rename it to the real diablo 3 and see you guys still whine and complain that the game is not poe 1
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yeah, rename it to the real diablo 3 and see you guys still whine and complain that the game is not poe 1



It would still be a simple, easy, plodding game with no point, but ok.
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Xendran#1127 wrote:
the problem is obviously not about being able to zoom because you literally can zoom in PoE2 maps very easily if you know what you're doing. It's not PoE1 warpspeed, but you can absolutely 1-button turbo blast your way through maps with builds like triple Cast on Ignite Comet.

It's not about difficulty.
It's not about zooming.
It's not about the gameplay being bad (it's good).
It's not about missing content.

It's about taking many steps backwards in depth and customization on a fundamental level. Meaningful build decisions replaced with raw gear gambling and predetermined skill combos.

Look at how boring the passive tree is.
Look at how they backpedaled on their new vision of supports being interesting mechanical modifiers.
Look at how every skill and many supports are locked down with extremely strict weapon restrictions.
Look at how they constantly said they would not remove the depth, and then they did.

It's obvious.
It's also fixable, but we would have hoped that they figured this out already after 5 years of developing PoE2 and over a decade of experience learning from PoE1.


I am a new fan and have not followed the development progress until very recently. What are all these things you're mentioning that they promised and backpedaled on?
HCSSF is the only way.
this game is worse than poe 1 in ever way.. it has better graphics and boss fights sure.. but it has worse gem system most skills are terrible or just dont work.. YOU get zero loot even in endgame maps.. you get 2 rares a map with transmutes augs and maybe so other bubblegum currency.. not a single person even had UBER LAB YET so GL casuals theres nothing fun about poe 2
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Aulyx#1181 wrote:
Remember those closed beta testers they had going through the game and giving them feedback? What happened with that?! Did they just ignore any and all feedback, or did the testers even give feedback at all???

Something doesn't seem right with that.


From everything I have read by Beta testers, apparently the same complaints were made during beta that are being made during EA. GGG just flat out ignored the feedback and doubled down. GGG has a vision for this game, and its basically to make a game that is the opposite of POE1. Why you ask? I have no freakin clue.


Because much like blizzard with Diablo 3, the company and their team of 10 "Market Analysts" decided that this is what would be the most popular ("Guys. Elden ring and Diablo 4." *Office-wide applause*)

After all, both games made a lot of money! Now if everything aligns right, a small independent company that listens to their playerbase will make what poe2 should have been, it'll be kinda crap and buried for a few years, but then improve and have a good run for the next decade. (I'm taking bets on last epoch)
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Gkek#1581 wrote:
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yeah, rename it to the real diablo 3 and see you guys still whine and complain that the game is not poe 1



It would still be a simple, easy, plodding game with no point, but ok.


it would be a great solution, you can go back and play path of exile and we can play the game that we enjoy, it seems the main gripe is the name now.

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