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Everything that made PoE 1 great is absent or understated in PoE 2.
While the enthusiasm around the game is huge, it is much like the initial wave of Diablo 4 players. Diablo 4 retained approximately 2% of those players after the vast majority finished the initial campaign. Most didn't even stick around for season one.
It really sucks that you have a community who absolutely loves PoE and rather than leaning into that and giving them more you decide to go in ... whatever direction this is.
Everything is too slow. It's not respectful to the player's time.
Loot doesn't exist. I dropped one unique in 30 hours.
Respec is still prohibitively expensive and would require hours and hours of grinding to fully accomplish.
Crafting doesn't exist. YOLO Slamming is the only method of crafting that exists outside of a tiny pool of very rare essences that can still be bricked by subsequent yolo crafts.
Ascension mechanics were somehow made worse by making them sanctum and a juiced up, even more broken version of ultimatum.
The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.
Bosses are cool, but unrewarding to farm past the first win.
Support gems are dropped far too sparsely.
Jeweler's orbs are far too rare.
I think I dropped like 5 alcs in 30 hours.
This basically means even yolo crafting OK gear is difficult and if you decide to change your character you are screwed.
Nobody wants to grind levels just to get through the acts.
I watched streams to see if the "endgame" was worth pushing through for and it looked terrible. Basically just the same thing where you come out of a map with two magic items and four wisdom scrolls (which are even more pointless than before)
Hope you all made your money off the wave of early access buyers, because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.
My genuine recommendation is to unrelease the early access and take another year to completely rework the game and implement the things which were actually fun about your last game unless you want PoE 2 to be a ghost town before Q3.
get good buddy and maybe before you make a comment...you should have listened to GGG for weeks before EA when they said the game is NOT going to be poe at all lol they didn't leave you behind. They made a game for another type of playerbase and for us who enjoy these kinds of games...its a smashing success.
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Posted byHyperspacing#5593on Dec 9, 2024, 11:28:15 PM
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What a pleasant guy.
That attitude will DEFINITELY help keeping new players. ♥
You play PoE 2...
I've spent hours upon hours helping out new players. I've gifted new players entire builds just to have fun with.
You aren't asking for help. You aren't struggling or trying to understand. You're saying everything is easy and everyone but you sucks and PoE players are bad and dumb for not liking the thing you discovered three days ago.
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Posted byGkek#1581on Dec 9, 2024, 11:30:10 PM
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If you don't like PoE2, you don't like ARPGs.
What you really like is a pachinko machine that blows fireworks into your face and makes your neuron activation tingle. PoE1 is probably the only thing keeping you out of the casino.
And let's be real: The reason why many PoE1 players have a bad time in PoE2 is because they build nonsense.
I'm betting most people looked at a 4 life regen amulet in Act 1 and thought "lol that's bad in PoE1, what is this trash, where is Karui Ward for MOVEMENT SPEEEEEEEEEED?!", not realizing what an OP stat even a little bit of flat health regen is in PoE2. Dumping the first 15 points into damage nodes and then complaining white mobs one-shot them as they dodge-roll into packs and get surrounded.
Meanwhile, I'm over here facetanking bosses with my Titan since late Act 1, stunlocking them and blowing up two dozens enemies at once while clearing.
Hard to swallow truth: A completely new player to PoE in general is likely more successful in PoE2 than 5000h PoE1 vets because they don't have accumulated years of bad habits.
this guy gets it lol
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Posted byHyperspacing#5593on Dec 9, 2024, 11:30:11 PM
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Everything that made PoE 1 great is absent or understated in PoE 2.
While the enthusiasm around the game is huge, it is much like the initial wave of Diablo 4 players. Diablo 4 retained approximately 2% of those players after the vast majority finished the initial campaign. Most didn't even stick around for season one.
It really sucks that you have a community who absolutely loves PoE and rather than leaning into that and giving them more you decide to go in ... whatever direction this is.
Everything is too slow. It's not respectful to the player's time.
Loot doesn't exist. I dropped one unique in 30 hours.
Respec is still prohibitively expensive and would require hours and hours of grinding to fully accomplish.
Crafting doesn't exist. YOLO Slamming is the only method of crafting that exists outside of a tiny pool of very rare essences that can still be bricked by subsequent yolo crafts.
Ascension mechanics were somehow made worse by making them sanctum and a juiced up, even more broken version of ultimatum.
The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.
Bosses are cool, but unrewarding to farm past the first win.
Support gems are dropped far too sparsely.
Jeweler's orbs are far too rare.
I think I dropped like 5 alcs in 30 hours.
This basically means even yolo crafting OK gear is difficult and if you decide to change your character you are screwed.
Nobody wants to grind levels just to get through the acts.
I watched streams to see if the "endgame" was worth pushing through for and it looked terrible. Basically just the same thing where you come out of a map with two magic items and four wisdom scrolls (which are even more pointless than before)
Hope you all made your money off the wave of early access buyers, because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.
My genuine recommendation is to unrelease the early access and take another year to completely rework the game and implement the things which were actually fun about your last game unless you want PoE 2 to be a ghost town before Q3.
get good buddy and maybe before you make a comment...you should have listened to GGG for weeks before EA when they said the game is NOT going to be poe at all lol they didn't leave you behind. They made a game for another type of playerbase and for us who enjoy these kinds of games...its a smashing success.
Why is this a "get good" issue when the game is literally easy?
It's just boring, unrewarding, and a massive disappointment coming from a studio I used to trust.
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Posted byGkek#1581on Dec 9, 2024, 11:31:19 PM
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I read the thread to see what kind of well articulated feedback the people here had but it's just that they want poe1 with poe2 graphics, as they don't like any of the new systems, and want everything the way poe1 works (juice to the extreme and either have a broken build that can clear everything in an instant or die immediately), mobs in poe1 are just health containers to deplete, players see the models at the beginning of the game in the campaign when they have to be slow, then they zoom so much they don't even look at what they are killing it's the same, doesn't matter the kind of mob, thanks to that poe1 became a on-death effect fest, because it didn't matter which mob it was it would die immediately and explode then people started trying to zoom even faster to dodge the explosions, and it went on and on, and yes you can look at my profile, I've played this game for years, I'm no "tourist" like the gatekeepers here love to say, I started with tempest so I have at least 10 years of experience playing this, I loved it at the beginning, it was slower but rewarding, then the speed creep came and it got so extreme I started playing less and less, and as I saw the skills and current gameplay it was fun for a bit until my game descended into 2 options, either zoom and kill everything in an instant or get wrecked.
My enthusiasm got the lowest after Sirus, his bossfight was the worst because it showed that exact thing that I hated the most in extreme, either I had to have extreme dps and bring him down fast or else if I took my time to fight with he would either offscreen instagib me or cover the whole field with his stupid storms, after that I played less and less, and when I saw PoE2 announcement and they said it was gonna be very slow, very methodical with hard lot and more thoughtful combat I was happy, the speed piano 1 hit skill that poe had become wasn't what I liked, my first arpg love, like many people here was diablo 2, which was exactly like poe2 here, very slow, it really felt that you were in the dephts of hell, not into some power fantasy in which you are god and every boss is just a 1 shot enemy.
Now I think the game has to have the option to zoom and kill everything in the screen if you want, but imo that should be something very hard to do, and it should be possible only with the best gear and a well thought build, the great thing of these games is that the sky is the limit, there's always an interaction between skills that has the potential to be absurd, poe1 is not like that, most build are zooming builds, all use the same support skills, and synergy between different skills was meh, it was either using ye ol vaal righteous fire for more spell damage, or vaal haste for more as/cs.
I love the current version of poe2 and I wish it stayed like that until endgame, I would argue that some skills (1h club and shield) seem to have a disadvantage with mobs being so tough and hitting hard, but as this is early access I hope GGG notices these new player chokepoints and fix them, and I also hope that they don't lower the difficulty, I have seen some dudes clearing screens and 1 shotting bosses already which makes me a bit scared that it would return to poe1 but I see GGG trying to monitor everything so all skills have fair chance.
The issue is not and has never been difficulty.
Sirius is the worst fight in PoE. I would love to see a total boss rework of PoE because the PoE 2 bosses are much better.
The issue with PoE 2 is that every enemy in every zone is solved by the same play pattern just like PoE 1, but all the things that made PoE fun in spite of that are gone.
It isn't mentally stimulating to just kite things and manage an ability cycle hundreds of times in between bosses.
The game is about as difficult as CSing in an empty lane in League of Legends...
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Posted byGkek#1581on Dec 9, 2024, 11:33:47 PM
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PoE1 is not the same game it was a decade ago. Why do you so strongly think they aren't going to keep molding into a game it people enjoy? Your account is only a few years old, so you're relatively new to the scene to be making such bold claims. Many of us have been here since the beginning. If you think PoE1 now is the same game it was originally, you are sorely mistaken. Let them cook and get feedback.
So you're telling me that after a decade of learning what works and what doesn't we can expect another decade or so before the game delivers a modicum of fun?
It's Called PoE 2. It's supposed to have something to do with PoE...
Yeah I guess I'm crazy thinking five years in development would be enough to not actively make what was good about the first game miserable.
If the goal is to let it bake until it's more like PoE 1 then why are people mad that we want it accelerated to that point.
That's the problem. They are intentionally taking it in a worse direction... It is now a campaign to play like some kind of EZ, top down, dark souls. That's going to be somewhere around 85% of the player base.
It's not about how many years your account has on it. I am not trying to say nobody who hasn't played since beta can have an opinion. I am specifically addressing that individual who has never played a single character to level 90 in any mode... ever. I may not be a day one player, but I've played a lot more than one character in one league and I have heavily engaged with a variety of builds in the endgame.
+1
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Posted bywi5pa1#1100on Dec 9, 2024, 11:33:56 PM
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If you don't like PoE2, you don't like ARPGs.
What you really like is a pachinko machine that blows fireworks into your face and makes your neuron activation tingle. PoE1 is probably the only thing keeping you out of the casino.
And let's be real: The reason why many PoE1 players have a bad time in PoE2 is because they build nonsense.
I'm betting most people looked at a 4 life regen amulet in Act 1 and thought "lol that's bad in PoE1, what is this trash, where is Karui Ward for MOVEMENT SPEEEEEEEEEED?!", not realizing what an OP stat even a little bit of flat health regen is in PoE2. Dumping the first 15 points into damage nodes and then complaining white mobs one-shot them as they dodge-roll into packs and get surrounded.
Meanwhile, I'm over here facetanking bosses with my Titan since late Act 1, stunlocking them and blowing up two dozens enemies at once while clearing.
Hard to swallow truth: A completely new player to PoE in general is likely more successful in PoE2 than 5000h PoE1 vets because they don't have accumulated years of bad habits.
this guy gets it lol
If you like PoE 2, you're simple minded and easily entertained. You probably play games for an ego boost instead of for fun.
See how I can also do a no true Scotsman fallacy and invalidate your opinion?
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Posted byGkek#1581on Dec 9, 2024, 11:35:55 PM
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Everything that made PoE 1 great is absent or understated in PoE 2.
While the enthusiasm around the game is huge, it is much like the initial wave of Diablo 4 players. Diablo 4 retained approximately 2% of those players after the vast majority finished the initial campaign. Most didn't even stick around for season one.
It really sucks that you have a community who absolutely loves PoE and rather than leaning into that and giving them more you decide to go in ... whatever direction this is.
Everything is too slow. It's not respectful to the player's time.
Loot doesn't exist. I dropped one unique in 30 hours.
Respec is still prohibitively expensive and would require hours and hours of grinding to fully accomplish.
Crafting doesn't exist. YOLO Slamming is the only method of crafting that exists outside of a tiny pool of very rare essences that can still be bricked by subsequent yolo crafts.
Ascension mechanics were somehow made worse by making them sanctum and a juiced up, even more broken version of ultimatum.
The vast majority of my deaths over 30 hours were getting frustrated and walking too far forward and getting pinned to a wall by enemies.
Bosses are cool, but unrewarding to farm past the first win.
Support gems are dropped far too sparsely.
Jeweler's orbs are far too rare.
I think I dropped like 5 alcs in 30 hours.
This basically means even yolo crafting OK gear is difficult and if you decide to change your character you are screwed.
Nobody wants to grind levels just to get through the acts.
I watched streams to see if the "endgame" was worth pushing through for and it looked terrible. Basically just the same thing where you come out of a map with two magic items and four wisdom scrolls (which are even more pointless than before)
Hope you all made your money off the wave of early access buyers, because your core audience who spent thousands of dollars because they loved and wanted to support PoE 1 won't be buying anything for this game.
My genuine recommendation is to unrelease the early access and take another year to completely rework the game and implement the things which were actually fun about your last game unless you want PoE 2 to be a ghost town before Q3.
get good buddy and maybe before you make a comment...you should have listened to GGG for weeks before EA when they said the game is NOT going to be poe at all lol they didn't leave you behind. They made a game for another type of playerbase and for us who enjoy these kinds of games...its a smashing success.
Then GGG need to rename this current EA game.
They cannot call it Poe2.
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Posted bywi5pa1#1100on Dec 9, 2024, 11:38:53 PM
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Remember those closed beta testers they had going through the game and giving them feedback? What happened with that?! Did they just ignore any and all feedback, or did the testers even give feedback at all???
Something doesn't seem right with that.
A streamer I watch said that there was a consensus that the 4 seconds timwr since latest minion death, for minion respawn, was too punishing. This was in closed beta. What did GGG do? They doubled the timer to 8 seconds.
All I'm saying is that GGG doesn't always act on feedback in the way that players wish they would.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?
They don't know what hiding is... they don't know what dodging is... they are morons.
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Posted byjoachimbond#0494on Dec 9, 2024, 11:39:08 PM
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Sadly I think you are right.
~ Seph
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Posted bysephrinx#7591on Dec 9, 2024, 11:42:31 PM
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