Lost interest in races cuz of Points system

Or just have different race leagues with differnt payouts. That's the way Magic the Gathering tournaments ensure everybody gets to have fun.

Have a low-payout, low-effort league. End of the season you get a choice of one reward, and the choices you have are based on the number of points you have. Completing a large number of races but not doing spectacular should give you choice of 75% of the rewards.

Then, have a high-payout, steep-curved league. All rewards are given at the end of the season, but points are only awarded based on league ranking. You do poorly, you get bupkis. You do well, you get special visual effects, uniques that are only available through race rewards, things like that.


The problem I predict with this current season is that the people who could really benefit from the rewards aren't going to be playing enough races/doing well enough to get them, whereas the people who are going to work really hard on these races already have tons of hours invested in this game and could easily trade for whatever reward they wanted, assuming they didn't already have them (minus the special art).
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Last edited by gilrad#6851 on Apr 23, 2013, 9:13:55 AM
"
gilrad wrote:
Or just have different race leagues with differnt payouts. That's the way Magic the Gathering tournaments ensure everybody gets to have fun.

Have a low-payout, low-effort league. End of the season you get a choice of one reward, and the choices you have are based on the number of points you have. Completing a large number of races but not doing spectacular should give you choice of 75% of the rewards.

Then, have a high-payout, steep-curved league. All rewards are given at the end of the season, but points are only awarded based on league ranking. You do poorly, you get bupkis. You do well, you get special visual effects, uniques that are only available through race rewards, things like that.


The problem I predict with this current season is that the people who could really benefit from the rewards aren't going to be playing enough races/doing well enough to get them, whereas the people who are going to work really hard on these races already have tons of hours invested in this game and could easily trade for whatever reward they wanted, assuming they didn't already have them (minus the special art).

but i dont see the league structure as the problem, the competition is fine, its the reward curve that is broken
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
I'm just quite floored that people think that the goals should be lowered to accommodate them rather than raising their game to reach the goals...

Don't get me wrong... I'm fine with people pointing out when certain race points for reaching certain levels are way out of whack or when it's clear that race times are set up so that some people can't participate.

But different leagues for people who aren't good enough? You've got to be kidding me... The rewards are structured so that you can win something with minimal effort already. It's a race people... You have to train at least a little if you want to reach the higher prizes.

It's almost as if people on this board want a gold medal for getting out of bed and walking to the bathroom in the morning...

"
nebb1234 wrote:
Perhaps a possible solution would be to have a bronze/silver/gold league for each race? Group together players who have a similar amount of points?


This.

This is done in all sorts of sports/leagues. Even when I raced dirtbikes in offroad enduros, the classes were divided up based on skill. C for noobs, B for those starting to get good, A for damn good riders, and AA for the pros. And then there is baseball, single-A, AA, AAA, and the Majors. /add sport here

Otherwise the rewards look like the charts on the previous page of this thread.

edit: and I only post this because while watching Kripps stream he halfway complained about Demi's filling up one of his stash-tabs, and said something to the effect that ggg ought to give him one to hold it all. Now come on man ... I would give my left nut for just one of those. And when these random/lotto uniques pop up in his stash after a race, he seems annoyed. There goes my right nut. (not baggin' on Kripp, I enjoy watching his stream in general) Each person that quals for lotto should get just one vote in the current format.

Disclaimer: I really do like the races overall & don't want to seem like a complainer. Most of this game is great imo.
BLAMT!
Last edited by Zelpo#5887 on Apr 23, 2013, 10:40:15 AM
"
Zelpo wrote:

This.

This is done in all sorts of sports/leagues. Even when I raced dirtbikes in offroad enduros, the classes were divided up based on skill. C for noobs, B for those starting to get good, A for damn good riders, and AA for the pros.

Otherwise the rewards look like the charts on the previous page.

edit: and I only post this because while watching Kripps stream he halfway complained about Demi's filling up one of his stash-tabs, and said something to the effect that ggg ought to give him one to hold it all. Now come on man ... I would give my left nut for just one of those. And when these random/lotto uniques pop up in his stash after a race, he seems annoyed. There goes my right nut. Each person that quals for lotto should get just one vote.

Disclaimer: I really do like the races overall & don't want to seem like a complainer. Most of this game is great imo.


How would you do this for PoE? How would you determine which league people would play in? Wouldn't people just compete in the league with the best rewards? How would you keep the top players from smurfing the lowered leagues once they got the rewards in the higher? There are so many logistical problems and no real good solutions...

The way they have it set up now is pretty solid. Yeah, I probably won't win a demi... But there are rewards for me to get even if I can only make two races a week...
These first few Seasons serve as the test-bed of statistical data. Those that place near the top over & over gradually move up leagues, the same as any sport (A/AA/AAA/Majors, for example). Same way it worked when I placed in the dirt bike events: I earned points. Earn so many then I would of been bumped up to the next class. Pretty standard model for things like this.

Otherwise I like the races as they are. I don't place high at all, but I'm getting better. The races make me a better player, and I like that aspect of the game & the races. It's just the point structure that is in the stone-age. And that's okay I guess if the Devs really really want it that way. True cutthroat.
BLAMT!
"
Zelpo wrote:
These first few Seasons serve as the test-bed of statistical data. Those that place near the top over & over gradually move up leagues, the same as any sport (A/AA/AAA/Majors, for example). Same way it worked when I placed in the dirt bike events: I earned points. Earn so many then I would of been bumped up to the next class. Pretty standard model for things like this.


Yeah, this is the only real way to do it. The problem that occurs in this case is the very same we face now. Only the top players are invited to the top league. This league has the best rewards since it is the highest and people have even less of a shot to access those awards than they do now...

It's just another way of doing the same thing in my opinion.
I see your point. Depends on how rewards are weighted between different tiers. There's no easy answers, but something better than a guy having an entire stash tab full of demis & then complaining about it. Just a balance thing. And afterall the game is in beta etc.
BLAMT!
Right now on average I only get 3 points per race. The Carnage Heart is rewarded at 200 points. Am I going to be able to do the 67 races in order to get it? No. Am I at all motivated to try to get more points in the races? No. While randomly awarding uniques after each race is a step in the right direction I dont think its currently enough. We need to be rewarded each race by something other than points. Will races still be fun when only the top 20 players are doing them?
This is my opinion on the matter: I also think they should have different leagues ( Bronze, Silver, Gold or whatever)
There could be better rewards for higher leagues, this would mean that higher level players would play in the higher level leagues in order to get better rewards, whilst lower level players would be in with a chance with winning at least some low level uniques/rewards from the lower leagues. This keeps the idea of improving your skill at the game whilst also keeping the idea of whoever plays better gets rewarded more.
peace

Report Forum Post

Report Account:

Report Type

Additional Info