Lost interest in races cuz of Points system

The game needs an art of defence style event you can do each day.
to all those people comparing this to reallife professional sports:

are you for real? do you even think before posting such crap? in reallife a "normal" guy does not play with professionals in the same league! think about it. every professional team competes with _another_ professional team! that is fair.

but what happens in poe is not fair, because normal people have to compete with professionals. long story short: unfair and therefore waste of time.

no-lifers ftw ...

the only way, and i have suggested that a lot of time now is:

if somebody has won a race, this guy or guys (if party race) are not eligable to participate in the next race. this way everyone eventually has a chance of winning ...
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I dont do races because of the same reasons, I cant play enough of them, or finish high enough in the ones I can compete in to actually get anything decent from the awards. This time they added some nice awards, but they start at 600. There were like 5 people total that made it to 600 last season LOL...

However, I dont know how they can fix this. The race system is pretty well designed, and anything with a ladder/ranking is going to draw out all the Kripp and co. pros. They can play more races than us because they dont work or have social lives, and thus they have perfected the race strategy and will always beat us.

The only thing I can think of is to make a champions league separate from the regular race season. Take the top 20 racers and move them up to the champions league every season. Take the bottom x% of people from the champions league every season and move them back to the regular league. This would leave a competitive league for Kripp and co, and he would get to race against all other really good pros. And for the laymen like us, we will have a chance to make it into the top 50 rankings without playing every single race and finishing top 10 in each one.
IGN: Cimos_Baller
There needs to be a kind of matchmaking. It's like if in Call of Duty the casuals were put in maps with pros. Starcraft has leagues you graduate to this game should also.

That said I do see a problem with pros making new accounts just to get easy wins in lower ranked leagues. BUT having better rewards in Champion leagues would motivate pros to not even waste time doing low league events.


Last edited by Yogabba#6576 on Apr 24, 2013, 2:21:50 PM
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Secksy wrote:
To the people who say: "Up your game", or "you expect to be handed rewards for free??!!1?"

Here are some stats on the most recent 1 hour solo race:

Percentage of players who completed the race alive vs their levels.
8% => 16 LOTS OF POINTS
45% = 12-15 THREE POINTS
27% = 8-11 ONE POINT
20% = <8 ZERO POINTS

Basically 92% of the players got 3 points or less. Those are the lowest point brackets. 8% of the population gets the actual real points..they get actual point distribution at that level..



This is important information imo and I hope GGG is taking thins into account
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Nithryok wrote:
I think there should be race brackets so to speak, based off the amount of total race points you have acquired.

For example.

Say Kripp has a total of 500 race points put the top 20 % of racers who have the next closet amount of points in the same bracket as him.

Next tier casual racer, people who race when they feel like it but not all the time

Last tier, all the new racers go into the pool till they aquire X % of points to move up to the next tier. Where the majority of racers will be.

SO by doing this, new racers that learn fast will get points faster in the low tier but be moved out quicker which will help motivate people to race more because they did well and are learning. While they may not be top of the pack in the normal group they can still do well.

While the top 20% can duke it out over the top ranking which would force more competitive play for race teams since it will be a much smaller number of people.


I was going to say something like this. I play in a competitive pool league,the APA.

It is a handicapped league where you are rated from a 2-7 in eight ball. The higher up you are, the more games you have to win against lower players in order to win a match.

In my opinion, this is how races should be. They should be handicapped based on skill to give everybody an equal chance of winning. This could be done a number of ways:

1) Impose a time penalty, the more you have won, you lose x% of time you can race in an event.

2) Experience penalty: You have gain 2x-10x as much exp to gain a level.

3) Points penalty: The more wins you get, the less points you get for winning. For example instead of 20 points let's say for a win, then you have won 3 times, you would only get 17 the next time and so on.

4) As others have said, have different skill level rated brackets. Ie beginners only, intermediate, advanced.

There needs to be a way to flatten the curve because as others have stated, in most competition, players in general are closer to equal skill, ie high school vs college vs minor league vs major league in baseball. Yes there are going to still be all-stars and outliers but grouping them this way.

I agree that competing against Kripp is unfair, not because he has all the time in the world to play, but because he has had and will likely have access to content before other players and therefore is entitled to more knowledge about character progression before others.
Season prizes are cool but there needs to be immediate prizes for participating in races as well. And not some random prize BS that only 10 people get.
I feel the races are the way they are is because ggg are all hardcore gamers and they only want to pay attention to the hardcore set of gamers at the top of the race ladders to see what they do with their game because they've done all the stuff they want to see what hardcore gamers who play 24/7 do, not casual gamers who put no calculated thought into it. The makers of the game are all smart as shit they don't have time for casual gamers until the games actual release.
Orb rewards were one of the best aspects of racing. Incentive to play well, incentive to improve, incentive to do those now mostly useless side quests and, considering race participation numbers lately, apparently also incentive to show up at all. The random alt art unique draws fall far short of replicating these effects.

The "race orbs wreck the economy" thing falls flat for two reasons: Most of those orbs get used, likely immediately, and the economy has an orb shortage atm anyway, probably due to nerfing of recipes / grind spots, which causes players to hoard orbs since crafting is so much less rewarding than trading. More orbs wont mean inflation, itll just mean more crafting, which is win for everyone.

The points system would have been better with a vendor that sold items and orbs for points and had a huge selection that rose linearly from 1 point to 1000 and carried over between seasons. The threshold rewards we have now are just a giant timesink past the first few items. The signature race that allows players to win the mega-demi with skill instead of time is a step in the right direction- all the race season items should have a skill-based alternate win condition like this.

Multiple leagues based on skill levels only works if the races are all held simultaneously across the leagues, otherwise therell be S class players stealing B class wins and rewards with alt accounts. This might still happen occasionally if an S class player shows up late or is just feeling lazy and wants an easy win, and is pretty much unavoidable. A suggestion to consider nevertheless.
IGN: KoTao
Last edited by KoTao#4717 on Apr 24, 2013, 4:03:19 PM
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Reptislash wrote:
I feel the races are the way they are is because ggg are all hardcore gamers and they only want to pay attention to the hardcore set of gamers at the top of the race ladders to see what they do with their game because they've done all the stuff they want to see what hardcore gamers who play 24/7 do, not casual gamers who put no calculated thought into it. The makers of the game are all smart as shit they don't have time for casual gamers until the games actual release.

People always make the mistake to categorize players into 2 groups, Hardcore and Casual... but there are allot of people that sits between, who can spend a whole day playing but not playing the next day because they have a job, a family, GF... a Life
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it

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