Suggested fix for too many runs required to obtain Labyrinth enchantments

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Hosshiun wrote:

It's not about profit, most people just want a useful enchant and be done with it.


I was specifically referring to a post talking about the lack of "profit" from running labs... :)
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It's not about profit, most people just want a useful enchant and be done with it.


then hire a lab runner if it is essential to your build



lab runner is very profitable enough....you just need a big stash, high status in some discord or other online community to stock a lot of client's item


Ot stack a lot of unique meta and non-meta helmet and knew which one should have which enchmentment to savage your sanity check of running lab 200 times but not a lab runner
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quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
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jsuslak313 wrote:

Well...you also ignore the tens of other enchants that you can run into that would turn a profit for you, and a pretty steep profit at that. Getting a good reservation enchant, or a good enchant for other popular builds can instantly net you a decent amount of divines, provided you go into the lab with bases to use.

Grab some extra t1 helmets and t1 boots (fractured if possible), you can very nearly profit on EVERY run of the lab. It's just not a fun way to do it for most folks, but it CAN be done.


Good point, but won't work for average Joe. People cannot fix 1 build with guide, and this requires to know all builds and their current market prices, and keeping up with every patch quirks.

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Nomancs wrote:

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Your options are:
1. Buy rare item with enchant and craft what you want
2. get rare with enchant from legion, blight, incubators, metamorph, heist or syndicate (or whatever else that drop enchanted helmets)
3. chance the unique with enchant
4. get enchanted helmets from cards
5. learn how to run the lab
6. buy the item
7. hire lab runner
8. hire carry
9. or you can go with 9. go on forum, complain, hope GGG will give enchants for free but it will mostly lead to 10.
10. don't get the enchant

and I don't even know why you bring divine/hour argument as any form of indicator to anything here.


Thanks, none of these allow me to enchant specific helmet I already have, except hire lab runner for the price of new item and hope he won't scam me. And I can do 5 too. Problem is it takes unreasonable amount of time even if buying 6x font versions in bulk. And they keep adding new skill gems. Idk how to spell it more simple...

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ARealLifeCaribbeanPirate wrote:
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TemjinGold wrote:
OP: You seem to think GGG wants to make enchants more accessible. They don't.


It's always frustrating when someone gives the correct answer on the first page and the thread continues for unknown reasons.


They also didn't want to make AN mobs "more accessible", but were forced to do so, even if squirmed to leave as many BS intact as they could :)

Above-mentioned smaller community size, limited to players willing to put up with the Vision, also makes GGG more "vulnerable" to community protest, wish community would have realized that. If most of GGG beloved "influencers" started demanding same specific balance change and hyped their stream audience to support them, they could break through the Vision.
Last edited by Echothesis#7320 on Sep 27, 2023, 6:00:57 AM
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Zrevnur wrote:
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Echothesis wrote:
Lvl 75 traps may be weak, but lvl 83 are dangerous for me, as I hate archetypes from left side of the tree and always have problems with raw phys mitigation on the right-top side.
Degens from traps are much easier if you spec "Lethe Shade" and use Arakaali & Ralakesh Pantheons. If you got these on a fast build you dont really need any other phys mitigation vs degen traps (in Gift to the Goddess). You probably still want either armour or life flask/s if you get chopped or spiked though.


Thanks, that would work, but need to make another shitty build which allows space for it :)
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Echothesis wrote:

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Nomancs wrote:

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Your options are:

9. or you can go with 9. go on forum, complain, hope GGG will give enchants for free but it will mostly lead to 10.
10. don't get the enchant


Thanks, none of these allow me to enchant specific helmet I already have, except hire lab runner for the price of new item and hope he won't scam me. And I can do 5 too. Problem is it takes unreasonable amount of time even if buying 6x font versions in bulk. And they keep adding new skill gems. Idk how to spell it more simple...

They allow you to enchant your legacy helmet, you just refuse to put any effort and want it done for you. Nr 9 and 10 it is then. It is that simple.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Yep 10 is standard choice, have better things to do than running empty areas 100 times. Daresay most non-veteran players who aren't lab runners and want to enchant legacy gear in Standard would choose 10 too.

There is also 11: GGG may listen and do something for the sake of Standard players, lol. Not giving feedback at all just because "who cares about Standard trash heap" is always worse choice. They don't want to fix QoL, well then their poor moderators will have to read through "excessively negative" posts and take effort to delete them.
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Echothesis wrote:

There is also 11: GGG may listen and do something for the sake of Standard players, lol. Not giving feedback at all just because "who cares about Standard trash heap" is always worse choice. They don't want to fix QoL, well then their poor moderators will have to read through "excessively negative" posts and take effort to delete them.

This is not about QoL but about beeing lazy, and if there would be any balancing/gear improvements around standard it would require full wipe in the first place to get rid of unbalanced legacy stuff. Doubt any of this is going to happen as this is the consequence of having broken op gear there.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
From your 40 challenge count, I can see you are willing to grind through everything GGG throws at you. gg, no trolling here. Last time I actually looked at league challenges, they were plain time hogs. Lab right now is the same, it is not challenging if you build for it, not rewarding (unless bring lots of enchant bases to try and sell them), it is mindless boring grind, similar to "just run white maps if want to level 98-100". Imagine some other game with all content done like that, no one would play it. It is remarkable how poe convinced so many people to grind for the sake of grind.
Last edited by Echothesis#7320 on Sep 27, 2023, 7:38:29 AM
Guys I repeat, no one runs lab on their own for the helmet enchant. You give it to a lab runner and go to sleep, then your helmet is ready the next day. I only run lab myself for belt enchants, because 83 lab is actually fun and you can hit the enchant in a few attempts anyway.
"buff grenades"

- Buff Grenades (Buff-Grenades)
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auspexa wrote:
Guys I repeat, no one runs lab on their own for the helmet enchant.
Everybody in SSF does that. At least if they want it enough... I am sure I have done it. May do it yet this league also. Have been collecting Gifts all league long.
No wonder it's lost, it's in the middle of the jungle!

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