Suggested fix for too many runs required to obtain Labyrinth enchantments

The list of possible enchantments from the Labyrinth's Divine Font is far too long. I've run the Eternal (Uber) Labyrinth over 100 times attempting to get either one of two helmet enchantments and neither have come up. Leaving the effort required to get a desired enchantment open-ended, potentially requiring hundreds or thousands of runs in cases of bad luck, is unreasonable and contributes to player burnout.

The supply of Gift To The Goddess is far too low, making them unreasonably expensive to trade for (don't quote poe.ninja prices, check poe.sale prices to see what is actually available). One possible solution is to greatly increase the supply of this item.

Another solution is a new item which might be called Promise Of The Goddess. If the player chooses to not use the Divine Font, they can select to receive a Promise Of The Goddess. Accumulating a large number of Promises (I suggest 50 or 100) would allow the player to repeatedly reset the divine font until they use an enchantment, upon which all of the Promises would be consumed. These Promises would not be tradable, because this is about putting a limit on the number of attempts necessary to obtain a wanted enchant, in much the same way the 1500 Orb Of Fusing crafting recipe puts a limit on the number of Orb Of Fusings required to craft a six-link item.

The Promise system would also have the effect of allowing the list of enchantments in the Divine Font to become longer as new spells are added to the game without unreasonably impacting the effort required to get an enchantment.
Last edited by evilsofa#7129 on Sep 25, 2023, 9:52:57 AM
Last bumped on Sep 28, 2023, 3:15:19 PM
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100 times is below the expected run required

One of the Uber Uber lab already cut the time a lot.

otherwise unless you are in SSF, just find a reliable lab runner.


It is quite profitable if you are lab runner yourself, which probably if you really need to run the 200 times for expected try in stat prediction, or "bad luck", in 400, or that enchmentment itself has lower spawn weighting, at least may be 100 run or more would be savaged by enchant your clients item instead
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Every new skill gem in the game dilutes helmet enchantment pool by another +6 options, and they've removed +1 enchant prophecy too. By now I agree lab enchanting has not aged well, and turned into another paid service with a scam risk. Imo they should make it 4-5 helmet options per lvl 75 lab run to accommodate for all gems added since lab introduction.
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Echothesis wrote:
Every new skill gem in the game dilutes helmet enchantment pool by another +6 options, and they've removed +1 enchant prophecy too. By now I agree lab enchanting has not aged well, and turned into another paid service with a scam risk. Imo they should make it 4-5 helmet options per lvl 75 lab run to accommodate for all gems added since lab introduction.


Go to trade and buy a helmet base with your desired enchant, craft on it done.
Need a unique helmet? Go to trade and very likely you'll find what you need.

Problem solved without any risk of scammers what so ever lol.
Flames and madness. I'm so glad I didn't miss the fun.
OP: You seem to think GGG wants to make enchants more accessible. They don't.
If your build is using a rare helmet it's not that big of a deal, because you can buy or find a pre-enchanted base and craft it yourself. Problems start when you're using an unique helmet. These don't drop with lab enchantments. So if you play a build like omni TS and need well-rolled black sun with TS proj enchant - well, shit. This is going to cost a lot.
give it to lab runner, go to sleep, your helmet is ready when you wake up
"buff grenades"

- Buff Grenades (Buff-Grenades)
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Pashid wrote:

Go to trade and buy a helmet base with your desired enchant, craft on it done.
Need a unique helmet? Go to trade and very likely you'll find what you need.

Problem solved without any risk of scammers what so ever lol.


Sure, every problem can be solved by going to trade, like "dying to random damage spikes - go to trade and buy new build for 1 mirror". If anything, thanks for illustrating my point of view. Trade should never be the only reasonable option for obtaining desired progression element. When popular enchantment on well-crafted helmet raises its value by several divines, you know something is overnerfed.
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Echothesis wrote:
Trade should never be the only reasonable option for obtaining desired progression element. When popular enchantment on well-crafted helmet raises its value by several divines, you know something is overnerfed.


Welcome to Path of Exile, the game always had the trading focused balance and likely will keep it even in PoE2.
I dislike it a bit myself, but well that won't change anything about it tho.

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Sure, every problem can be solved by going to trade, like "dying to random damage spikes - go to trade and buy new build for 1 mirror"


I mean yea, if anything if you die your build is simply lacking something in some way, or you didn't paid attention to map mods which could potentially be a risk for your build. It's not really rocket science at this point and just a simple check list. So buying some gear upgrades is sure going to help you to die less lol
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Sep 25, 2023, 2:29:06 PM
Can't we just get an item drop that rolls a random enchant? Ichors and embers exist, it shouldn't be too much of a problem.
The end is nigh

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