Suggested fix for too many runs required to obtain Labyrinth enchantments
" remove prophecy but now you draw 3 options at once in current league... This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" I would have been extremely happy to be able to complete all poe content without BiS gear. As of now it is possible only when using archetypes I don't like, mainly totems/traps/absolute tanks with heal on block things. Lets describe problem again in TLDR form: getting your personal enchant now takes same effort as farming a MB, yet impact of any enchant is nothing like MB, enchant is just moderate flavor upgrade. Which is the definition of content-reward disparity. And you don't have to deal with traps farming MB. Lvl 75 traps may be weak, but lvl 83 are dangerous for me, as I hate archetypes from left side of the tree and always have problems with raw phys mitigation on the right-top side. |
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" Saying that getting your enchant on any rare item in trade league is as hard as getting a mageblood is just straight a huge blatant lie " Thats a "you" problem, not a game problem. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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Okay, we've reached the end of discussion, I won't go into territory of "you" problems. Once I ran a few dozen labs in sequence in Standard, and never got what I wanted. If you can do better, happy for you.
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BTW, for anyone suggest currency treatment
do you really want to spam a 1/600 chance currency on your helmet to obtain the desired outcome, and per GGG, pretty sure they will tune the drop rate of such currency to very low. Heist enchant currency is manageable as the mod pool is still not that large While for people suggesting drop like an imprint or Lycia's Invocation, you are really dreaming This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" You just tried to argue that getting your enchant on any random item in trade league is as hard as getting mageblood, despite we get tons of enchanted items from legion, blight, cards, incubators, damn even syndicate can drop them. And you should go to that territory, that's where you can face the reality, learn and improve. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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" We can, and all these are "enchant first, craft later". While from the start I was talking about classic scenario: helmet first, try to enchant it. System doesn't know what item you intend to use lab on, so it doesn't matter if I want to enchant BiS legacy helmet with suppression or a trash helmet found on the floor. You can try it yourself, and see if it'd be faster than MB :) |
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" That is not a classic scenario in any way, thats just attempts to twist the reality - and if you want enchant on your BIS legacy helmet than yes, it should be hard to get. If you want to get any rare with your enchant it is probably 5c, or just pick enchanted items from legion or other league mechanic that drops them. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Sep 26, 2023, 8:20:23 AM
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You are shifting the focus from lab design itself (which was in this thread start) to why we don't need lab, so let it remain badly designed. Lab was created before alternate methods of getting enchanted helmets, lab was created as main source of getting enchanted helmets, and it is on devs to maintain all content they have in reasonably balanced state.
I know poe community got used to having chunks of content nonoperational for their intended purpose, and it doesn't mean it should always remain that way. |
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" Ehh, lab is not "badly designed" just because you have problems there. Lab is overall good, there are people who like running it and know how to make profit. Just like delve. And only because you have problems with traps is not a valid reason to remove it, and trying to tell us that getting enchanted rare item is as hard as getting a mageblood is... just wrong in many ways (and this is weakest wording I could possibly use). You need to understand that if you don't like something and can't run it ("you" problem, not game problem), doesn't mean there are no people who enjoy it and profit on it. And if you want to make your BIS item perfect - it shouldn't be free from effort. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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