Suggested fix for too many runs required to obtain Labyrinth enchantments

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Echothesis wrote:
Every new skill gem in the game dilutes helmet enchantment pool by another +6 options, and they've removed +1 enchant prophecy too. By now I agree lab enchanting has not aged well, and turned into another paid service with a scam risk. Imo they should make it 4-5 helmet options per lvl 75 lab run to accommodate for all gems added since lab introduction.


remove prophecy but now you draw 3 options at once in current league...
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Nomancs wrote:

If you're farming specific loot, like hunting aul for his stuff (and following your logic, doing it only on very shallow delve), you also don't get him often, so ye, delete delve? Problem is, you want specific enchant on your legacy helmet or whatever bis you got there - and that should be either time consuming, or difficult, otherwise it will not feel rewarding, it will be just a "participation trophy". Lab can be a great source of income (without tft), did it few leagues ago, had small collection of unique helmets, and most of the time I had something worth 1-2 divines.

Writing about failing "hardcore" traps is huge stretch - there is 0 risk of dying on traps. You would have to intentionally stand in them for multiple seconds to die. It is like saying delve is hard because if you stand in darkness for 20 seconds you will probably die.

On top of that, we get plenty of enchanted helmets from legion, cards and plenty other mechanics. Problem is, you don't want just enchanted helmet, you want BIS enchanted helmet. Thats just greed.


I would have been extremely happy to be able to complete all poe content without BiS gear. As of now it is possible only when using archetypes I don't like, mainly totems/traps/absolute tanks with heal on block things.

Lets describe problem again in TLDR form: getting your personal enchant now takes same effort as farming a MB, yet impact of any enchant is nothing like MB, enchant is just moderate flavor upgrade. Which is the definition of content-reward disparity. And you don't have to deal with traps farming MB. Lvl 75 traps may be weak, but lvl 83 are dangerous for me, as I hate archetypes from left side of the tree and always have problems with raw phys mitigation on the right-top side.
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Echothesis wrote:

Lets describe problem again in TLDR form: getting your personal enchant now takes same effort as farming a MB

Saying that getting your enchant on any rare item in trade league is as hard as getting a mageblood is just straight a huge blatant lie

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Echothesis wrote:
Lvl 75 traps may be weak, but lvl 83 are dangerous for me, as I hate archetypes from left side of the tree and always have problems with raw phys mitigation on the right-top side.

Thats a "you" problem, not a game problem.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Okay, we've reached the end of discussion, I won't go into territory of "you" problems. Once I ran a few dozen labs in sequence in Standard, and never got what I wanted. If you can do better, happy for you.
BTW, for anyone suggest currency treatment

do you really want to spam a 1/600 chance currency on your helmet to obtain the desired outcome, and per GGG, pretty sure they will tune the drop rate of such currency to very low.

Heist enchant currency is manageable as the mod pool is still not that large


While for people suggesting drop like an imprint or Lycia's Invocation, you are really dreaming
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quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

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Echothesis wrote:
Okay, we've reached the end of discussion, I won't go into territory of "you" problems. Once I ran a few dozen labs in sequence in Standard, and never got what I wanted. If you can do better, happy for you.


You just tried to argue that getting your enchant on any random item in trade league is as hard as getting mageblood, despite we get tons of enchanted items from legion, blight, cards, incubators, damn even syndicate can drop them. And you should go to that territory, that's where you can face the reality, learn and improve.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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Nomancs wrote:
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Echothesis wrote:
Okay, we've reached the end of discussion, I won't go into territory of "you" problems. Once I ran a few dozen labs in sequence in Standard, and never got what I wanted. If you can do better, happy for you.


You just tried to argue that getting your enchant on any random item in trade league is as hard as getting mageblood, despite we get tons of enchanted items from legion, blight, cards, incubators, damn even syndicate can drop them. And you should go to that territory, that's where you can face the reality, learn and improve.


We can, and all these are "enchant first, craft later". While from the start I was talking about classic scenario: helmet first, try to enchant it. System doesn't know what item you intend to use lab on, so it doesn't matter if I want to enchant BiS legacy helmet with suppression or a trash helmet found on the floor. You can try it yourself, and see if it'd be faster than MB :)
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Echothesis wrote:


We can, and all these are "enchant first, craft later". While from the start I was talking about classic scenario: helmet first, try to enchant it. System doesn't know what item you intend to use lab on, so it doesn't matter if I want to enchant BiS legacy helmet with suppression or a trash helmet found on the floor. You can try it yourself, and see if it'd be faster than MB :)


That is not a classic scenario in any way, thats just attempts to twist the reality - and if you want enchant on your BIS legacy helmet than yes, it should be hard to get. If you want to get any rare with your enchant it is probably 5c, or just pick enchanted items from legion or other league mechanic that drops them.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Sep 26, 2023, 8:20:23 AM
You are shifting the focus from lab design itself (which was in this thread start) to why we don't need lab, so let it remain badly designed. Lab was created before alternate methods of getting enchanted helmets, lab was created as main source of getting enchanted helmets, and it is on devs to maintain all content they have in reasonably balanced state.

I know poe community got used to having chunks of content nonoperational for their intended purpose, and it doesn't mean it should always remain that way.
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Echothesis wrote:
You are shifting the focus from lab design itself (which was in this thread start) to why we don't need lab, so let it remain badly designed. Lab was created before alternate methods of getting enchanted helmets, lab was created as main source of getting enchanted helmets, and it is on devs to maintain all content they have in reasonably balanced state.

I know poe community got used to having chunks of content nonoperational for their intended purpose, and it doesn't mean it should always remain that way.

Ehh, lab is not "badly designed" just because you have problems there. Lab is overall good, there are people who like running it and know how to make profit. Just like delve. And only because you have problems with traps is not a valid reason to remove it, and trying to tell us that getting enchanted rare item is as hard as getting a mageblood is... just wrong in many ways (and this is weakest wording I could possibly use).

You need to understand that if you don't like something and can't run it ("you" problem, not game problem), doesn't mean there are no people who enjoy it and profit on it. And if you want to make your BIS item perfect - it shouldn't be free from effort.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.

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