Suggested fix for too many runs required to obtain Labyrinth enchantments

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JessicaStraus wrote:
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Nomancs wrote:
- why not use a hammer or hire a crew? or just demolish non reinforced wall next to it?

Someone did suggest "make a new orb to obtain the lab enchantment for trade". Dont you agree with this?

Nope, we don't need it, enchants are already dropping like candies we had something like that as a fossil, it didn't work out. No need to further dumb down the lab. Why don't make a "instant level 100" button?

EDIT: Why would you even need it if you can buy enchanted base?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Sep 28, 2023, 11:39:12 AM
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Nomancs wrote:
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JessicaStraus wrote:
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Nomancs wrote:
- why not use a hammer or hire a crew? or just demolish non reinforced wall next to it?

Someone did suggest "make a new orb to obtain the lab enchantment for trade". Dont you agree with this?

Nope, we don't need it, enchants are already dropping like candies we had something like that as a fossil, it didn't work out. No need to further dumb down the lab. Why don't make a "instant level 100" button?

EDIT: Why would you even need it if you can buy enchanted base?

What you said is inconsistent. You dont agree make the lab enchantment for trade but you do agree with "hire a lap runner". Thats exactly make "BIS item" and "instant level 100 button" what u called it. And that is "TRADABLE". Just different method. Idk whats ur logic here.

And for the "dumb down the lab" viewpoint. I'm not the god and you either. No one would know that will dump down or lift up the lap. Would you say bestairy orb dump down the beast harvest? We should remove the bestairy orb?
It is hard to argue agains strawmans like “should we remove bestiary orbs”. Getting enchants is not hard, just buy base and craft on it. If you cant then learn how to. Im ok with return of enchant fossils, thst give you random enchant but reroll your item. People get their enchants every league - either learn how to do that or dont have an enchant. For people who dont want to run labs there are enchanted bases. Adjust your needs to your skill.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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Nomancs wrote:
It is hard to argue agains strawmans like “should we remove bestiary orbs”. Getting enchants is not hard, just buy base and craft on it. If you cant then learn how to. Im ok with return of enchant fossils, thst give you random enchant but reroll your item. People get their enchants every league - either learn how to do that or dont have an enchant. For people who dont want to run labs there are enchanted bases. Adjust your needs to your skill.


I agree with this assessment here (I caught up on the rest of the argument too). Enchants are NOT hard to get; they are tedious, but not hard. And plenty of enchanted helms drop outside of the map. They drop in multiple extra content. There are lab runners that exclusively run lab and sell a whole bunch of bases with enchants on them.

Are SPECIFIC enchants ssf friendly? Not at all. But the game is not based around SSF, and it is utterly pointless to talk about SSF in a conversation about ANY drop or odds mechanic in this game. You need to talk about ALL the possible ways to get what you want in order to determine if it is "fair" or not.

Using the bestiary orb argument, there is no other way to get beasts from other people. This is the single way to do it, and thus the orbs are important. Sextants: the ONLY way to get these from other people is with the charged compass; therefore the compasses are important. Lab enchants? You can already get these via the lab, via random drop rewards, via incubators, etc. There are already so many ways to get these, you don't need more.

And 100 runs at a lab for 1 enchant? That is NOTHING. Run 100 maps, are you gonna drop a mirror? Run 100 maps, are you gonna drop a raw mageblood? Run 100 Bosses, are you gonna get that ONE awakened gem you are waiting for? This WHOLE game is based on RNG well beyond "100" runs of something. And that is perfectly fine....provided we continue to have trade. No one is arguing these things are NOT kind to SSF gamers: but as I said at the beginning, it is no secret that the game is based around TRADE and not SSF.

I would almost make an entirely opposite point to this whole thread: there are so many ways to get enchants, to get unique items (cards), to get other things via extra map content. So what we ACTUALLY need is more ways to get the things that only have ONE way to get them like Compasses and Bestiary Orbs. Not the other way around...why can't beast souls drop randomly via cards/incubators? Why can't random charged compasses drop as rewards for certain extra content?
Last edited by jsuslak313#7615 on Sep 28, 2023, 1:39:36 PM
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Nomancs wrote:
It is hard to argue agains strawmans like “should we remove bestiary orbs”. Getting enchants is not hard, just buy base and craft on it. If you cant then learn how to. Im ok with return of enchant fossils, thst give you random enchant but reroll your item. People get their enchants every league - either learn how to do that or dont have an enchant. For people who dont want to run labs there are enchanted bases. Adjust your needs to your skill.

You just looping what u said and thats not true. Pls read the topic again.
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JessicaStraus wrote:
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ARealLifeCaribbeanPirate wrote:

Saying that you want something WHICH WAS INTENTIONALLY MADE INACCESSIBLE to be more available is kind of like saying "Mageblood is awesome, why can't we buff the drop rate of Magebloods?"

Your example is irrelevent to this. Mageblood is an item. Drop rate just like the enchantment spawn weight in lab.
You need to answer my question. You need to convince me. Did u ever buy any charged compass, itemize beast? They all rolled my someone else, farmed by someone else. According to ur logic. You SHOULD roll the sextant urself, farm the beast urself.


No, I tend to be the one SELLING beasts, not buying them, but for argument's sake let's say I have. I would equate that to buying a helm with a lab enchant on it already, which I have definitely done literally hundreds of times and which you could do yourself quite easily.

That's why my Mageblood example applies. You don't want "less effort" because there already IS a zero-effort option: you buy the enchant you want. What you want is power creep for free, and literally everybody but you can see that which is why you're getting pushback from veteran players.
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JessicaStraus wrote:
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Nomancs wrote:
It is hard to argue agains strawmans like “should we remove bestiary orbs”. Getting enchants is not hard, just buy base and craft on it. If you cant then learn how to. Im ok with return of enchant fossils, thst give you random enchant but reroll your item. People get their enchants every league - either learn how to do that or dont have an enchant. For people who dont want to run labs there are enchanted bases. Adjust your needs to your skill.

You just looping what u said and thats not true. Pls read the topic again.

Oh, mb i misread your post. You are asking ppl to buy the enchanted item FIRST, then RECRAFT it. So you do admit "too many runs required to obtain Labyrinth enchantments" this part. That a progress i think :)
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ARealLifeCaribbeanPirate wrote:

No, I tend to be the one SELLING beasts, not buying them, but for argument's sake let's say I have. I would equate that to buying a helm with a lab enchant on it already, which I have definitely done literally hundreds of times and which you could do yourself quite easily.

That's why my Mageblood example applies. You don't want "less effort" because there already IS a zero-effort option: you buy the enchant you want. What you want is power creep for free, and literally everybody but you can see that which is why you're getting pushback from veteran players.

Free? Why would u say that? Did u sell ur itemized beast for free?
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JessicaStraus wrote:

Oh, mb i misread your post. You are asking ppl to buy the enchanted item FIRST, then RECRAFT it. So you do admit "too many runs required to obtain Labyrinth enchantments" this part. That a progress i think :)

I admit that enchanted items are way too common and you can just buy one for 5c. Dont try to twist my words for your needs. During this discussion you probably would get 1000 helmets with your enchant but instead you’re here asking for freebies
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
Nomancs wrote:

I admit that enchanted items are way too common and you can just buy one for 5c. Dont try to twist my words for your needs. During this discussion you probably would get 1000 helmets with your enchant but instead you’re here asking for freebies

How do you even buy one? I don't know what to tick on the trade site.
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