It's time for GGG to take back reigns of trade for the sake of the game
GGG sold out when they made the game easier, AND AFTER scaled back some of the more EASIER things. I know English is hard, but you're making a fool of yourself.
Last edited by Z3RoNightMare#7140 on Feb 22, 2023, 5:01:28 PM
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Personally I think they got enamoured with the metrics and the money. Maybe after cashing out in many many millions of dollars, you are the afforded the availability of developmental hindsight.
Idk seems like jaded ego at play, but I'm somewhat reluctant to play armchair psychologist, beyond what I can see with my own eyes. To me its clearly a case of wanting to get "something" back to PoE in terms of spirit, but being clearly annoyed this means a sacrifice of players, money, and maybe staff, none of which will go quietly ot without some anxiety on the management side. A cynic would say, perhaps that's what Ruthless is/was. The real vision now that they are rich. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on Feb 22, 2023, 6:00:50 PM
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" Considering the old videos and how it tries to emulate the old feel, which is even mirrored in the devs post, i'd say that's 1000% the case. Last edited by Z3RoNightMare#7140 on Feb 22, 2023, 5:30:46 PM
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" Yeah, I'm definitely not taking that leap of faith. Of course they want players to enjoy their end state of the game but that may not be broadly appealing, so they are at a crossroads. Make the game hard and not increase player count through casuals or simplify the game and increase player count (at least temporarily)? They seem to be sticking to their guns on keeping the game more difficult than 3.13, but maybe not as restrictive as 3.15. In spite of what the other person said about selling out, a more intelligent way to put it would be compromising between the extremes since selling out would probably be implementing 3.13 and then doubling down on heavy power creep that is easy to obtain every patch with little effort. So I think they've chosen their path, which isn't casual friendly, but also doesn't seem to be full go on 3.15. They don't seem to be bowing down to either extreme. Thanks for all the fish! Last edited by Nubatron#4333 on Feb 22, 2023, 7:51:41 PM
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" They alredy cashed out. As i alredy said, if you didn't bother to read my first post in it's entirety or just can't understand, Delirium was the biggest implement of power creep and loot. Then Harvest capitalized on crafting(with Heist which made lvlng even easier at the mean time) and Ritual brought it back, easier than Harvest without the necessity of the management and even stronger power creep with Maven's Orb and elevated gear. One year, (almost) fully dedicated to power creep. A full year of alienating the entire community, a full departure from what PoE, allegedly, was at its core. DarthSki44 is absolutely spot on. Plus, TFT and RMT is just the cherry on top of this bullshit flavoured cake. Last edited by Z3RoNightMare#7140 on Feb 22, 2023, 9:39:29 PM
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" Some people don't understand the humor. It is a saying that shows how people are insensitive and incomprehensive to the realities of life for the unfortunate. The nobles are fighting over illegally traded cakes. The Queen replied "Let them eat cake.". Implying there is no problem at all. The Queen is unconcerned with the plight of the nobles similar to how she would be unconcerned with the plight of peasants. |
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This has gotten pretty off-topic.
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" The ceiling is ridiculous is the crux of the issue, they may have taken all those steps to redress balance to a more appropriate area but once you have uber farmers using cast on death you know you left any standard constraints long behind :p I'd love tighter balance, but we didn't get tighter balance so the only real difference is the bad builds we lost on the journey and the degree of effort required to enable whats left. Also we definitely off topic but Im enjoying it Vennto shhh before they close us down ;p Last edited by Draegnarrr#2823 on Feb 23, 2023, 3:39:07 AM
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" I wouldn't necessarily call it cynical. But I would say it's a pretty fair observation that their (a few OG's) ultimate vision is probably closer to what Ruthless is, while the main game is a result of several compromises over the years, between the experience they want to give, and the experience 'most' players want to have. I know, you know and they know that Ruthless alone isn't economically sustainable. So the main game is a result of the compromises they have been willing to make. Some compromises, of course, are compromises they're not willing to make. And that's probably how it should be, isn't it? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" ya its not rly new content tbh. new sets in previous leagues, there was a league where we got blue ethereals that had new stats on them which gave loads of new build variants, there was one where we had new upgradable gems that changed things up, the one where they added that new realm where u fight the waves, all these were content updates. really shallow content updates but still they were content which is more than this new one is. am i the only one here who still plays every single diablo 3 season? im gonna be there tomorrow and were doing it again, hell yeah. the games kind of shit, people say RMAH... yeah kind of, RoS got it back? yeah kind of, but kind of not too right? the game was made by people who dont play arpgs and thats why it kind of sucks. the art direction sucked, the story was a complete arsefest, they killed deckard cain ffs. lead dev jay wilson said in an interview when he was given the job as lead dev on the diablo 3 project he had never played diablo 2 before. SOME MOFO WHO NEVER EVEN PLAYED DIABLO 2 BEFORE WAS GIVEN LEAD DEV ON D3 AND HE KILLED DECKARD FUCKING CAIN IN ACT2!!!?!? lmao ahh. im kidding with that capslock btw its kind of whatever, but thats how diablo 3 was treated right? meh whatever. item system, lore, story, graphics, eh whatever, make it a bit wow, a bit whatever, some vague diablo stuff, itll be fine... nah it wernt fine bruv, it was a shitshow. RoS made some attempts to give the game endgame and stuff, make uniques cool, but they also destroyed the item system in completely relegating rares to the dust bin and removing any kind of meaningful long term item grind. finding a quadfecta dps rare ring was a thing, finding that big boy rare 1h was a thing. what is a thing now? just doesnt exist. as much as RoS fixed it also fucked up a bunch of other stuff because that blizzard team just didnt understand how to make an arpg. the d3 bunch didnt, the ros bunch didnt. but its ok as a casual thing right? i enjoy it. the lead dev of D4 is a wasteman who has never played poe and has an equiv of about 6 hours played in D3, and admitted this in an interview with a poe/d3 streamer at blizzcon. uve been given the job as lead dev on what u hope is the biggest arpg ever and u dont even think it might be professional to at least acquire a journeymans knowledge of the 2 biggest titles to ever exist in the genre? one of which is the actual game you are making a sequel to? blizzards arrogance is only matched by their utter incompetence. its ok guys, hes a professional and he works for blizzard, he can make the best arpg ever despite having no meaningful experience playing arpgs. hes that good, theyre all that good at blizzard, look at jay wilson, he was that good right? oh were gonna have angelic power and demonic power and its gonna be like a thing where even if you dont use cooldown reduction in your build you have to stack cooldown reduction to activate the movespeed stat on your boots and its gon.... wait, you all think its a trash idea thats fallen out of the arse of an idiot? oh.... ...ok were gonna scrap it! were gonna have something different! jesus lol. not like this. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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