It's time for GGG to take back reigns of trade for the sake of the game

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Nulledout wrote:


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Nubatron wrote:

Part of the draw of these games is the rarity of things, and resistance to get those things. That draw is driven by several factors including finding the best way to get those things in the shortest amount of time possible -- meaning playing efficiently.


To you. This is a personal opinion, and nothing else. Sure others share it, but as you can see by this thread, people share a differing opinion also.



I'll skip most of your response just to save both of us time since you seemed to have missed the point, but this particular part I will respond to.

My opinion is literally based on how this game is designed. Anyone who is here enjoys some aspect of this, even if they don't realize it. I would go as far as saying anyone who has played this game for any extended period of time has a love or love/hate relationship with that resistance even if they don't realize it. That resistance is the core of the game since the game revolves around chasing loot. Just because some people want it to be about something else doesn't mean much with regard to that point.

If you're confused on that point, take a look at the name the developers chose: Grinding Gear Games

You don't get more on the nose than that. If anything, the people complaining in this game should be thankful they didn't take their development strategy directly from their original muse: Diablo 2. That game could be played for years and years without ever seeing a Rune you might be searching for.

I get people complaining. There isn't a game without complainers. That doesn't exist. I'm just thankful that GGG is exceptionally stubborn on this point. We don't need another Diablo 3 or any of the other D3 like clones. We need a Path of Exile because no other game is filling this niche.
Thanks for all the fish!
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Nulledout wrote:
There is no way this niche dinosaur makes it past D4 if D4 is any good.


This is worth time speculating.

I don't think D4 will do any worse than D3 did out of the gate. As others have pointed out; D3 sold some ludicrous number of units (I remember the free copy bundled with a 12mo sub to WoW but I'd like to see an actual number of how many people pay for WoW 12 months at a time). And if I'm not mistaken, ROS only sold like 1/10th the number of units of D3 so player retention for Blizzard seems to be a big problem, considering RoS actually redeemed that game for a time.

I think Diablo 3's biggest issue was Blizzard's lack of commitment to further develop the game. I get the impression they viewed it as a financial success (or failure if RoS didn't gain the traction they wanted) and shoved it into maintenance mode while moving on to other projects.

What gets Diablo back into the scene is if they adopt GGG's style of quarterly content--which they seem to be doing with their battle pass system. The question is: Is this just a way for Blizzard to sell MTX? or will they actually dilver genuine content that builds the gameplay experience? Given this is Activision/Blizzard, I expect the former and I anticipate D4 going the same route as D3. But time will tell.

Either way, I don't see much risk of PoE losing the majority of its playerbase to D4. Blizzard still designs their games to appeal to a broader audience and while it's a nice distraction, it doesn't appeal to players who prefer PoE for what it is. Maybe it'll cap PoE's growth. Maybe people will tire of D4 and seek out something with more substance and discover PoE.
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muzein wrote:
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Nulledout wrote:
There is no way this niche dinosaur makes it past D4 if D4 is any good.


This is worth time speculating.

I don't think D4 will do any worse than D3 did out of the gate. As others have pointed out; D3 sold some ludicrous number of units (I remember the free copy bundled with a 12mo sub to WoW but I'd like to see an actual number of how many people pay for WoW 12 months at a time). And if I'm not mistaken, ROS only sold like 1/10th the number of units of D3 so player retention for Blizzard seems to be a big problem, considering RoS actually redeemed that game for a time.

I think Diablo 3's biggest issue was Blizzard's lack of commitment to further develop the game. I get the impression they viewed it as a financial success (or failure if RoS didn't gain the traction they wanted) and shoved it into maintenance mode while moving on to other projects.

What gets Diablo back into the scene is if they adopt GGG's style of quarterly content--which they seem to be doing with their battle pass system. The question is: Is this just a way for Blizzard to sell MTX? or will they actually dilver genuine content that builds the gameplay experience? Given this is Activision/Blizzard, I expect the former and I anticipate D4 going the same route as D3. But time will tell.

Either way, I don't see much risk of PoE losing the majority of its playerbase to D4. Blizzard still designs their games to appeal to a broader audience and while it's a nice distraction, it doesn't appeal to players who prefer PoE for what it is. Maybe it'll cap PoE's growth. Maybe people will tire of D4 and seek out something with more substance and discover PoE.


I honestly hope that D4 is successful. The exodus of D3 players to POE a few years ago was quite evident in the tone of players feelings about the non-casual nature of POE. The ARPG space needs Diablo 4 to be successful to cater to the casual crowd.

The irony is that D3 still exists today to be played, but those casual players left for POE still, in spite of the game catering to casuals. It could be due to lack of development, or it could be because getting everything you could possibly want in a short period of time doesn't drive retention or long-term enjoyment. Who knows?

I think it's unfortunate that D4 is trending closer to MMO than ARPG, and that worries me. It means the casual players of POE that try to make this game easier won't find a home there for an extended period of time. There is overlap between ARPG and MMO, but there are important differences including MMOs tend to require larger groups of people to do some events -- meaning single play is a hard limit for certain activities. It also worries me because MMOs with open world design tend to be thirstier for monetization. Paying for a copy upfront clearly won't drive the servers for long, so hopefully the MTX sustains the monetary needs of the game. I doubt many people will buy into a typical subscription based MMO model from the Diablo loyal.
Thanks for all the fish!
Last edited by Nubatron#4333 on Feb 22, 2023, 12:19:28 PM
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Nubatron wrote:


The irony is that D3 still exists today to be played, but those casual players left for POE still, in spite of the game catering to casuals. It could be due to lack of development, or it could be because getting everything you could possibly want in a short period of time doesn't drive retention or long-term enjoyment. Who knows?


We all know. The game hasn't seen anything new in a decade. That is the reason it died. They stopped development, so people left. This is pretty easy to figure out. Look at the new season, people are hyped for it, more so than any other season in recent memory, wanna know why? New Content. Straight up, it is that simple.


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muzein wrote:

I think Diablo 3's biggest issue was Blizzard's lack of commitment to further develop the game. I get the impression they viewed it as a financial success (or failure if RoS didn't gain the traction they wanted) and shoved it into maintenance mode while moving on to other projects


It died because of the backlash of the RMT AH. Once that was not a viable revenue stream, they pulled the plug on the whole project. It also didn't help they gave away many of those "we are a success" copies of the game for free to WoW players. So with WoW players (which was their main source of income at that time) not spending money on Diablo3 RMT AH, they sunsetted the project.

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muzein wrote:

What gets Diablo back into the scene is if they adopt GGG's style of quarterly content--which they seem to be doing with their battle pass system. The question is: Is this just a way for Blizzard to sell MTX? or will they actually dilver genuine content that builds the gameplay experience? Given this is Activision/Blizzard, I expect the former and I anticipate D4 going the same route as D3. But time will tell.


The quarterly content, is just Diablo2 ladder suped up. Diablo 2 had seasonal ladders, they just didn't offer more content, although they did offer expansions, which PoE does not.

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muzein wrote:

I don't see much risk of PoE losing the majority of its playerbase to D4.


Again, see who the majority of PoE customers are. They are people who quit at White Maps or below. All of those people will go to Diablo4. So will they lose their hardcore fanbase, probably not entirely. Is there a chance they do, of course there is. Will they lose their casual fanbase, almost certainly if D4 stays in production.

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Nubatron wrote:
I get people complaining. There isn't a game without complainers. That doesn't exist. I'm just thankful that GGG is exceptionally stubborn on this point. We don't need another Diablo 3 or any of the other D3 like clones. We need a Path of Exile because no other game is filling this niche.


You still haven't answered my question on why you are opposed to an easy game mode for people. You seem to applaud the Ruthless one, but loathe the idea of an easy one. My question is still, why do you care if others play a new easy mode version of this game?
Last edited by Nulledout#3809 on Feb 22, 2023, 12:39:04 PM
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Nulledout wrote:


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Nubatron wrote:
I get people complaining. There isn't a game without complainers. That doesn't exist. I'm just thankful that GGG is exceptionally stubborn on this point. We don't need another Diablo 3 or any of the other D3 like clones. We need a Path of Exile because no other game is filling this niche.


You still haven't answered my question on why you are opposed to an easy game mode for people. You seem to applaud the Ruthless one, but loathe the idea of an easy one. It sounds more like you are in fear of losing your RMT AH machine that is softcore trade, more than anything else.


I didn't answer because I already answered it in the post you responded to. That was largely my point about you missing the point. If you want the answer, go back and reread that post.

As an aside, RMT AH? You keep saying that as if it means something. Please point to the AH in POE. Also, please point to a game that has trading that doesn't have some sort of cheating external to the game to get items. Hell, games that don't even have trading still run into issues with people cheating by selling accounts. The keyword for you to focus in on is cheating.

If GGG sanctions the RMT and includes it in their game, we can have this discussion. Otherwise, it's not really a point worth debating.
Thanks for all the fish!
Last edited by Nubatron#4333 on Feb 22, 2023, 12:39:40 PM
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Nubatron wrote:
I didn't answer because I already answered it in the post you responded to. That was largely my point about you missing the point. If you want the answer, go back and reread that post.


So, if we re-read what you said, your answer is "Because others will play an easy game mode that I don't want to play." Shorthand, but that is essentially it. That is your reasoning? Seriously? I get you no life the hell out of this game, but why should others be forced to do it too? There are modes for you, enjoy them. Now should make modes for others if they want to stay relevant to casual gamers. I mean this is the whole crux of this discussion with you.

I could careless at this point. If they don't change I probably won't be back, and all my casual friends are the same way. There was 10 of us, and as of this last league I am the only one who made it past white maps. Too much of a grind for too little value in return. We are all the rich dads who spend money on games(look at the titles next to my name), and I don't see us spending anymore money on this game unless things change. With Diablo4 coming (we have all pre-ordered and playing together on the March 18th for the early beta test) there isn't much to look back to. We might try PoE v2.0, but our expectations are very low.
Last edited by Nulledout#3809 on Feb 22, 2023, 1:04:39 PM
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Nulledout wrote:
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Nubatron wrote:
I didn't answer because I already answered it in the post you responded to. That was largely my point about you missing the point. If you want the answer, go back and reread that post.


So, if we re-read what you said, your answer is "Because others will play an easy game mode that I don't want to play." Shorthand, but that is essentially it. That is your reasoning? Seriously? I get you no life the hell out of this game, but why should others be forced to do it?


You really should read it again if that's what you got from it. Keep reading it if you continue to think that was my point.
Thanks for all the fish!
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Nubatron wrote:
You really should read it again if that's what you got from it. Keep reading it if you continue to think that was my point.


Let me help YOU understand what YOU wrote.

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Nubatron wrote:

Part of the draw of these games is the rarity of things, and resistance to get those things. That draw is driven by several factors including finding the best way to get those things in the shortest amount of time possible -- meaning playing efficiently.


YOU need resistance in gaming to make it seem rewarding to YOU. It doesn't matter what others want, this is what YOU want.

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Nubatron wrote:
When a mode trivializes that resistance and becomes the de facto baseline of the game because most people will choose the path of least resistance, the game loses some of the appeal.


YOU don't want the game to lose appeal to YOU, because others will pick the path of least resistance, which we already established is not what YOU want.

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Nubatron wrote:

The easiest version of the game needs to be balanced around that chase to fill this niche for the players that like the chase and finding the easiest path to their version of what victory is.


This is what YOU believe the design should be. YOU need the chase, and YOU want to solve the puzzle.


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Nubatron wrote:

Putting it another way, part of the appeal is finding the path of least resistance to the end state without artificially handicapping yourself.


Again, this is YOUR opinion. YOU think you need this in a game to enjoy it.

Have you figured it out yet? You do not want people to get easy items because you feel it would take away from YOUR experience. Plain and simple. You read like an open book. You want it a certain way, and others who don't can pound sand. The crazy ass part here is that it would be a completely different mode from what YOU play in, and you are still defiantly standing there like the chubby kid in the sandbox because someone doesn't want to play the way you think they should play.

It is ok to want to play the way you want, that is what gaming is about. It isn't ok to think your way is the only way to play, and try to gate keep others because you don't agree with how they play.
Last edited by Nulledout#3809 on Feb 22, 2023, 1:12:08 PM
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Nulledout wrote:
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Nubatron wrote:


The irony is that D3 still exists today to be played, but those casual players left for POE still, in spite of the game catering to casuals. It could be due to lack of development, or it could be because getting everything you could possibly want in a short period of time doesn't drive retention or long-term enjoyment. Who knows?


We all know. The game hasn't seen anything new in a decade. That is the reason it died. They stopped development, so people left. This is pretty easy to figure out. Look at the new season, people are hyped for it, more so than any other season in recent memory, wanna know why? New Content. Straight up, it is that simple.



What new content? I see the usual +500000% damage buffs to underperforming sets/items and the season theme which every season gets, this season it's a bunch of rather tasty looking buffs in return for sacrificing various items/crafting mats. People are hyped because those buffs look ridiculously good, there is absolutely nothing new content wise in this season.

Previous seasons have had far more actual new content eg. new sets for each class, new areas, echoing nightmares etc.
Last edited by Randall#0850 on Feb 22, 2023, 1:09:14 PM
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RandallPOE wrote:
What new content?


This is a MASSIVE update for the season:
https://news.blizzard.com/en-us/diablo3/23897180/season-28-rites-of-sanctuary-preview

Ctrl+F: "Altar of Rites"
Ctrl+F: "Primordial Ashes"
Last edited by Nulledout#3809 on Feb 22, 2023, 1:14:47 PM

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