Ruthless NDA is lifted, and feedback is largely positive so far!
" It's too general, you really think some1 will understand what you mean with this "specific challenges in specific situations"? | |
" Nope, it's from forum rumors. | |
" lol. No, its quite easy to understand. But not when youre more focused on knocking down strawmen. | |
Watched some streams of Ruthless. Alkaizer and Quin.
The biggest difference is not even the items but no support gems. Both had some rares and blues in act 2+ but the most noticable factor in blasting through content even on a one link skill are ranged skills like both Steel skills or spells. Especially steel skills since they do double damage counting in the impales and bonuses damage from the skill itself. Nothing unexpected to be honest and i watched enough to see that its resident sleeper for watching and even for playing (i already know the slow progress from open beta). But i'm glad there is a new league mod so people can choose from it and have fun in their own way. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0 on Nov 24, 2022, 6:37:35 PM
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" So when player power is taken away, you don't think that adds difficulty? | |
ruthless gna die day 2 lmao
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I don't get the "slower, not harder" argument.
If I give you double movement speed, double eHP, double damage, would you say that makes the game "faster, not easier"? | |
" It's just an angle of attack, I guess by players who don't want to like the mode / don't want others to like it. The removal of arguably one of the largest sources of player power, bench crafting, is absolutely making the game harder. And that's just one single change out of many. Ruthless is objectively a harder mode, it's not up for debate. | |
" Only temporarily until they figure out the meta. Adding difficulty onto the monsters themselves is not as easily worked around. They need to add a lot more unique mechanics, like bosses healing on player death. I dont mean adding that healing mechanic all over the place. But different unique mechanics for various difficult mobs. Last edited by Rothulean on Nov 24, 2022, 8:34:30 PM
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"It's... still a difficulty increase for the affected players. Not only that, what is meta in Ruthless will still have to do more to perform well compared to other game modes. |
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