It seems like the time to remove the resist penalty and xp on death

"
SeCKSEgai wrote:
The lack of league retention is more likely a reflection of the game getting harder and much more restrictive. Things people enjoy playing can get obliterated because of a random rare with certain archnem mods. Meeting minimum dps thresholds gets harder as so much gets nerfed with buffs few and farther between.

Yes, you are punished for being creative and using your imagination, while people who carbon-copy boring-assed meta builds are rewarded.

It's that, it's no easy trading of low-tier consumables like scarabs etc to keep people mapping, it's the EXP penalty on death, it's the lack of any documentation that isn't vaguely hinted at by dev's or datamined by some dude, it's the illusion of choice, it's the steep learning curve that you have to re-learn every 3 months, it's the constant, perpetual change just for the sake of it, it's the ever-diminishing returns unless you're an exalt oligarch.

It's everything, and it's getting worse every league.

While that doesn't include the current league, we lost 30k players IN ONE DAY - the first one.
Last edited by Obright#1785 on Jul 2, 2022, 10:54:59 PM
If GGG would provide a "death log report" it would go a long way, I think, in depressing these calls for a rework of the XP death penalty.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Yea, I left the game several leagues ago due to the idea of losing several hours of progression is very discouraging.
the death penalty should be removed as what OP says. Losing several hours of work is no fun at all. If anyone need the challenge , there's always hardcore mode.
Its not truth theirs no cazualtized, becuase theirs progamered allready cazualtized experence. HARDLY CORED is pro-leagued exprience and orginaly how devlopemnt. PoE is suposedly not meant 'fun' but actully progamerized game. We have tft pro marketization plyer base wich provide sevrelal intrestingly optinions, we have pathofbuding,we have lyered defeces, we have Fartekat, Ziazuran, PadofMatheus,theirs litrlly thusands of tons of viable buding and on-meta beter then ever. Finlaly, we have acordingly Chris-ision manifested actuly econminimal modelization, wich is carfuly balancd demand-drivn and suply.

Beside, you dont NEED any gamed exprience, I can litrlly defaultack any contend with 79 +armouredly levelization pathodbuding.
Last edited by vmt80#6169 on Jul 3, 2022, 4:55:19 AM
"
vmt80 wrote:
Its not truth theirs no cazualtized, becuase theirs progamered allready cazualtized experence. HARDLY CORED is pro-leagued exprience and orginaly how devlopemnt. PoE is suposedly not meant 'fun' but actully progamerized game. We have tft pro marketization plyer base wich provide sevrelal intrestingly optinions, we have pathofbuding,we have lyered defeces, we have Fartekat, Ziazuran, PadofMatheus,theirs litrlly thusands of tons of viable buding and on-meta beter then ever. Finlaly, we have acordingly Chris-ision manifested actuly econminimal modelization, wich is carfuly balancd demand-drivn and suply.

Beside, you dont NEED any gamed exprience, I can litrlly defaultack any contend with 79 +armouredly levelization pathodbuding.


Lmao, game where posts like this leave you really unable to figure out if author is trolling or not... Tencent could have saved themselves some money and only acquired PoB developers instead of whole GGG, outcome and control scale would have been same.

Keep up the good work, man :)
"
Turtledove wrote:
If GGG would provide a "death log report" it would go a long way, I think, in depressing these calls for a rework of the XP death penalty.


Death log would have a horrendous performance cost in general mapping scenarios which is when you need it, not usually too bad to tell what killed you in a boss.

I realise this sounds like a cop out for they can't be bothered to do it but you have to consider having a log and read/writing every interaction constantly. Think about how big a log entry is for a WoW raid for example they have live logging and parsing right? It would be trivial for a single player to exceed the log output of an entire 25 man raid in PoE just because of how much shit goes on. Its amazing the engine even lets us do some of the things we can do and they've scaled back those over the years.

The china realm has the only kind they can implement which is a what was the very last thing that ticked you over into being dead, the problem with that is its as useless as not having anything. Again it'll give you a good answer in boss scenarios which is when its already easy to find out what killed you.
Last edited by Draegnarrr#2823 on Jul 3, 2022, 8:24:13 AM
Death log is not necessarily a full combat log, it could be on-death parsing and logging of only 1 action/"payload" that have led to death. In current state, every tiny bit of data would be really helpful for those who are not using PoB (yes, such weirdos exist).

Besides I am pretty sure logging system already exists internally, development of such game would be impossible without it.
Last edited by Echothesis#7320 on Jul 3, 2022, 9:03:24 AM
"
vmt80 wrote:
Finlaly, we have acordingly Chris-ision manifested actuly econminimal modelization, wich is carfuly balancd demand-drivn and suply.


Again, you cannot judge an economy based on supply and demand when nobody will actually sell you anything. The problem is the point of sale, which would rather keep playing than to stop long enough to sell you a map which will allow you to continue playing for a few minutes.

We will probably never know what the game's economy would do in a truly supply & demand-driven environment, because it's perpetually held back by an intentionally inconvenient trade mechanic. It hides behind it.
Last edited by Obright#1785 on Jul 3, 2022, 10:13:06 AM
I would keep exp penalty but rework it. Start with the D2 approach and go from there, to make it work with most ingame mechanics/past leagues.

Resist penalty is imo busy work and would work without it as well, but in this case most resist affixes would be decreased by a certain margin to compensate for it.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Jul 3, 2022, 1:30:12 PM
"
Echothesis wrote:
"
vmt80 wrote:
Its not truth theirs no cazualtized, becuase theirs progamered allready cazualtized experence. HARDLY CORED is pro-leagued exprience and orginaly how devlopemnt. PoE is suposedly not meant 'fun' but actully progamerized game. We have tft pro marketization plyer base wich provide sevrelal intrestingly optinions, we have pathofbuding,we have lyered defeces, we have Fartekat, Ziazuran, PadofMatheus,theirs litrlly thusands of tons of viable buding and on-meta beter then ever. Finlaly, we have acordingly Chris-ision manifested actuly econminimal modelization, wich is carfuly balancd demand-drivn and suply.

Beside, you dont NEED any gamed exprience, I can litrlly defaultack any contend with 79 +armouredly levelization pathodbuding.


Lmao, game where posts like this leave you really unable to figure out if author is trolling or not...


I'm pretty certain that vmt80 is posting in an illegible form of English because he is not a native English speaker. I don't bother trying to decipher his posts any longer. It is just too difficult.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

Report Forum Post

Report Account:

Report Type

Additional Info