It seems like the time to remove the resist penalty and xp on death
" What exactly is bad with many players being lvl 100? On the one hand, many of those who have reached 100 (often with 5-way) keep saying how it is insignificant, and how "you can beat all content at lvl 95", and how "if you build becomes stronger from those extra few passives, it is bad build." Yet on the other hand, same people say hard "No". Let lots of players lose lots of gameplay time over something lying beyond their control. Today I was killed by an untargetable rare in Harvest grove. My attacks phased through it (no "hit" VFX at all), as if it was actually in another place server-side, than what I saw in client. But then mob (purple "bear") did its nova attack and oneshotted me. I have read its affixes, nothing there that could have rendered it invulnerable. 10% exp erased at lvl 99. And mob was dead in 2 sec after I respawned and came back. Are you sure your "No" isn't coming from simple and base desire to use lvl 100 as unofficial social rating for yourself? Hard to see any other explanation really. Last edited by Echothesis#7320 on Jun 29, 2022, 2:12:33 PM
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" It has nothing to do with elitism believe me. Damage spikes being unfair is one thing. Removing xp penalty is another and it would totally remove personal feeling of achievement for either getting lvl 90,95 or 100 it doesn't matter. Risk of dying and xp loss pushes players to build their characters in relation to it. Imagine if they removed it and everyone runs around with full dps chars and Cast on Death portals. We do that at league starts when rushing content in SC. Imagine that being the default state of play or even worse. Last edited by TorsteinTheFallen#1295 on Jun 29, 2022, 4:29:20 PM
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Xp loss should remain. Not even gonna bother responding to the remove resist penalty. Mash the clean
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" Your own "We do that at league starts when rushing content in SC" kinda proves that problem with Cast on death abuse is not really related to exp penalty, no? Afaik it is not possible to defeat an endgame boss using only stuff like cast on death ignite 5 times and collect loot on last portal, and for mapping, you cannot clear entire map by doing nothing else but dying 5 times either. I agree that there should be incentive to build character who never dies, but in PoE, this is a joke. There is a thread right next to this one, about meteor from searing altar having Sirus-grade damage, and the list of such things can go on and on. When even lead developer says it is okay to use logout macro to play "hardcore", how could so many people pretend that such design is "okay", unless those pretenses come from the twisted sense of achievement? People calling themselves hardcore while playing logout macro, people reaching lvl 100 by cheesy party mechanics and calling others "gitgud issues", people copypasting the tankiest build possible from PoB bypassing trial and error it would take to create one from scratch - should this design be a baseline and unavoidable for all players, in your opinion? Last edited by Echothesis#7320 on Jun 29, 2022, 5:30:53 PM
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" Clearing a map can be done on any build you can pick your nose with and make work. COD currently is 1-2 shotting UBER bosses, and maven 90% invitations with the atlas passive. Plenty of youtube videos and short memes on reddit that showcase it. Not mirror tier or 100s of exalt tier gear either before you respond with that. Mash the clean
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" then... just remove the 300% more damage from cast on death???? cast on death doing nonsense is a terrible argument for keeping the xp penalty. the 2 have *nothing* to do with each other. Last edited by Thror2k5#7154 on Jun 29, 2022, 5:41:33 PM
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" Not saying they have to do anything with eachother. Was correcting an incorrect statement about COD's current power. My belief of Xp penalty shouldn't be removed is outside of this. Mash the clean
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" You can efficiently use Cast on Death + Portal to speed up farming with low defense char, yet you're prob going to get hard stuck at 90 or less. My point is with no xp penalty that would be the baseline for playing the game. Do you want whole game to have the same feeling as story leveling? Just throw the body at content to kill it without any repercussions and reach lvl 100? Why not just get all the passive points from the get go, it would be just a matter of time anyway. And without xp penalty you really don't need much time to do so. You would lose whole incitive to build a better char. How awful would that be. Cheese damage multiplier from CoD will prob going to get completely removed or severely nerfed. ps Try playing hardcore with most meta build and logout macro to see how (not) easy it is. Last edited by TorsteinTheFallen#1295 on Jun 29, 2022, 6:06:49 PM
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" Lol, yeah, didn't know that. I am not the one to dig exploits and try to use every skill the way it "shouldn't be used". In that case, cast on death can be fixed by adding like 3-4 min cooldown for it, and storing this cooldown on character, so it cannot be bypassed by uneqipping gem. |
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Stroggly disagree. Having chasse goalies is make it so chalenged hightired mapificazion, if you droped exponalty evry cazualting wouyd ez cliqk theirs actully hardly for profesonaly goalie. Theirs tft marketicazion balaced intrestingly rared itemization to make hardcored plying. If you haved everuybody runing mageblooded it ruined capitulast eforting in a multi-plyer ,competive envirnoment.
Quiet opositely we need chasse goal more rared, so their profesonaly 100 leveled. Last edited by vmt80#6169 on Jun 29, 2022, 6:19:31 PM
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