It seems like the time to remove the resist penalty and xp on death

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Echothesis wrote:
In theory, server can also allocate small buffer in RAM, per instance, and log things there, without ever writing it to storage, although this is unorthodox way. Obviously I have no idea about the hardware PoE is using.


This sounds reasonable for sure but like you mentioned I have no idea of the overhead, how many instances a server is responsible for etc.

If GGG Mark popped up and told me it was trivial I'd accept that probably before attempting to pick his brain about why it was trivial but short of that my own experience tells there is a definite cost. That being said I think its very technically impressive we can already do what we can do so there is always more to learn.
Probelem is cazualtized plyers cant resist death penaly, you need overcupped resitances. With optimizized pathofbuding you can actuly fly without a cloak, Im using truple auras profesonaly flying theirs best penaly. Chris-vision forevr manifested, if uou 'close yor eys' momentized.
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goodgulf87 wrote:
Haven't looked at every profile, but every one I did that posted in this thread to remove death penalty doesn't even have a single lvl100 toon...
They should stop crying and learn how to build a toon that can get to 100.


^ Agree 100% with what this player says.

Mash the clean
Last edited by Mashgesture#2912 on Jul 6, 2022, 4:37:40 AM
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Chickenwink wrote:
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goodgulf87 wrote:
Haven't looked at every profile, but every one I did that posted in this thread to remove death penalty doesn't even have a single lvl100 toon...
They should stop crying and learn how to build a toon that can get to 100.


^ Agree 100% with what this player says.



Then maybe you could explain poor noob like me, what meaning is having lvl 100 toon supposed to carry, and to whom? :)

Congratulations, you have found (or maybe copypasted, idk) ways to play this game that allow getting to 100 without much trouble. Currently, amount of such builds is a minor part of total amount of possible playstyles within the game. And even more minor if we consider the investment needed to make some of these to work.

You successfully playing those builds is not related to other people's progress, or the common sense opinion of "viable builds should be a majority, not minority", which is implemented in most Arpg games.

In PoE, player instead gets punished if he is not using distinct OP skills/synergies, which should have never existed in the first place, meaning performance per investment graph should be roughly the same for majority of builds in the game.
Yes remove penalty for xp and resist monster nerfed already 5 times lol

Maybe they can add and npc that play the game for you ….


My god forum is turning to D3….

Your strength is the law !!

MadG poe on youtube for mellee content
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eldest-bike4 wrote:
Yes remove penalty for xp and resist monster nerfed already 5 times lol

Maybe they can add and npc that play the game for you ….


My god forum is turning to D3….



It is natural to instinctively cater to the simplest blanketing thought for preservation of your self-respect, especially if it happens to be tied to your performance in this game. In that case, I feel sorry for you.

Because I never said a single line about whole game should be easy. It is about equality. Balanced design is one where majority of builds are performing approximately equally. With that, resulting gameplay can be easy of very hard and have penalties, it is personal choice of developers, and this choice cannot be defined as "good" or "bad".

But what we have now, when minority of people are using distinct OP builds and behaving like after that their opinion should have more weight by default (with simple "pfft" responses like you did), while the majority of new players leave the game carrying nothing but frustration, can be defined as "bad" imo.

If you want to design an overall hard game, you should include tools and tutorials to progressively learn intricates of this game, and make them available to all playerbase. Otherwise, the elitist minority will develop and use their own tools, and rift within the community would only grow from there.
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eldest-bike4 wrote:
Yes remove penalty for xp and resist monster nerfed already 5 times lol

Maybe they can add and npc that play the game for you ….


My god forum is turning to D3….



Yea the feedback section, majority of it anyways, if they had their way, would have this game be on spectator mode from the moment you wake up on the beach.

And even then they'd find something to whine about.
Mash the clean
Thank you for illustrating my point :)
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Echothesis wrote:
Thank you for illustrating my point :)


So you don't think the step next of feedback after removing the XP penalty would be about the 6 portal limit being too unfair or lowering the XP needed after 93?

Oh, wait. We already had those exact threads in the past just like this one.
No, 6 portal limitation is large enough to allow few random deaths and small enough to not allow death abuses on purpose. Nice visual design too, this is something many other Arpgs could have used.

Although I believe it can be relaxed to 10-12 portals first time a character meets new pinnacle boss. Because not everyone watch streamer videos before playing, player is bound to die before he learns all moves the boss has. And these bosses are gated behind so large amounts of grind that learning them takes excessive time.
Last edited by Echothesis#7320 on Jul 6, 2022, 3:17:45 PM

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