It seems like the time to remove the resist penalty and xp on death
alrdy talked bout it
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Because the trailer showcases act 1&2 not the endgame. Id be shocked if PoE2´s endgame wasnt as messy is the current one. The reason for that is pretty simple too. They do care about the campaign´s balancing much more than they do with regards to the endgame. Early on you cant have a bazillion projectiles shooting in every direction, forking and chaining and bouncing around like crazy and deleting everything in their wake. So GGG is scaling the visuals around few projectiles and low cast/attack speed, which then turns the endgame into a total visual clusterfuck once you have all the things available. Id love to see the endgame decluttered by a mile and a half but I dont think its ever going to happen. Endgame is like the wild west. Anything goes, have at it. |
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" Nope. GGG has even stated that the point of the XP penalty on death is for the construction of the level 100 chase goal. Very early in PoE history, level 100 chase goal was a much bigger deal. Before the endgame was built up especially. When folks started reaching it the first reaction by GGG was disbelief. The XP penalty teaches nothing really. For most players it is not even noticeable until one reaches level 90 or so. Players dislike dying with or without the XP penalty. Friends that I had that quit because of the XP penalty felt that the game was taking away something from them that they had earned. So they quit playing. The level 100 chase goal is not the big deal that it used to be. I think it would be wise for GGG to redesign the death penalty and try to improve their player retention. Just abandon the level 100 chase goal or at least significantly modify it. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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