It seems like the time to remove the resist penalty and xp on death

alrdy talked bout it
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Echothesis wrote:

From PoE2 trailers available so far, it seems like GGG may see some merit in point of view closer to what I have voiced. In there, no flying through screens full of mobs, no oneshotting bosses, or receiving full HP bar of damage in 0.5 sec. Why do you think they are showcasing this first, instead of the signature "just keep track of yourself at least" rumbling mess of current juiced maps, if their target audience is indeed those who enjoy what we have now?


Because the trailer showcases act 1&2 not the endgame.
Id be shocked if PoE2´s endgame wasnt as messy is the current one.

The reason for that is pretty simple too.
They do care about the campaign´s balancing much more than they do with regards to the endgame.

Early on you cant have a bazillion projectiles shooting in every direction, forking and chaining and bouncing around like crazy and deleting everything in their wake. So GGG is scaling the visuals around few projectiles and low cast/attack speed, which then turns the endgame into a total visual clusterfuck once you have all the things available.


Id love to see the endgame decluttered by a mile and a half but I dont think its ever going to happen. Endgame is like the wild west.
Anything goes, have at it.
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Draegnarrr wrote:
The point of the XP penalty isn't to slow players its to provide a penalty for failure in a game with very few such mechanics. Players rail against it constantly but usually refuse to accept that if its frustrates them its actually working as intended. Its a tool to push players to iterate and improve, one GGG have gotten extremely poor at incidentally based on the types of builds people play now but still :p

However some players would rather quit than improve or change and that is a cost GGG have to be willing to pay, but everything about their stance of the years suggests they are.

On a side note those systems are old now though and I feel like most of the design intent of core gameplay systems has changed so much over time that the solutions no longer feel fit for purpose. The easy access to XP multiplier content and ever increasing glass cannon makes SC look like ultra SC now. The result of that is that the xp penalty actually operates more as a poor tax than as a gameplay driver for improvement.

To state that more simply years ago 100 was pretty indicative of a player who was relatively competent with a developed build and some dedication to the task. About the biggest shortcuts were getting fed resources or the comparatively rare access to a bitchboi. 100 in SSF still has this going for it really.

Now 100 tells me someone participated in a rota, I can't actually tell anything else they could be unbelievable players or absolute shit and the same for their builds. This leads players to the idea that its unfair, because solo poors have hoops to jump through and rota participants only have one which is can I afford? That's bound to create salt.

Plenty of those players should just not give a shit though, comparison the death of happiness and all that.


Nope. GGG has even stated that the point of the XP penalty on death is for the construction of the level 100 chase goal. Very early in PoE history, level 100 chase goal was a much bigger deal. Before the endgame was built up especially. When folks started reaching it the first reaction by GGG was disbelief.

The XP penalty teaches nothing really. For most players it is not even noticeable until one reaches level 90 or so. Players dislike dying with or without the XP penalty.

Friends that I had that quit because of the XP penalty felt that the game was taking away something from them that they had earned. So they quit playing. The level 100 chase goal is not the big deal that it used to be. I think it would be wise for GGG to redesign the death penalty and try to improve their player retention. Just abandon the level 100 chase goal or at least significantly modify it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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