TFT unethical business

"
kuciol wrote:
Also you can make different blade flurry build for example that will still be OP. Adapt.

Can you? How much investment does it require?

The thing is - the OP builds of old were "equip a few common uniques, a bunch of rares that are trash-tier by today's standards, 6-link your main skill, and you are ready to erase the endgame."

Today's OP builds run on extremely complex combinations of mechanics obtained by super-expensive uniques, which break down if you're missing one piece.

Or, phrased differently, old days' OP builds reached the power lvl on day 3 that today's OP builds can't match at a 20 EX budget, all the while the old pinnacle boss was the Shaper, who even got buffed since then (iirc).
"
kuciol wrote:
"
Echothesis wrote:

That guy can develop character in 4 days because he already played something similar before, lol. It is total playtime that matters, not per-character. For guys like him, the game is long broken down to building bricks comprising "bits of defense" and "bits of dps", so those bricks are just being mixed in various combinations. Of course his characters are successful, because he won't even start to play anything that won't work (or won't show it on stream, this is a business after all).


He killed Maven with frost blink totems and chain hook.... He plays a ton of skills that are considered unplayable but he know how to make them work. Thats like the entire point of PoE, to find a way.

He also has god-like mechanics i wont deny that but people here cant comprehend that they are not as good as they think they are, its easier to blame the game. Its like this in every game. Its very hard pill to swallow.

Did some builds got gutted over the years? Hell yeah they were. Is the game balanced? Hell no, and never will. But its not so doom and gloom as people try to make it.

Mathil is the perfect example where all discussions go down the drain. Because in the end there is one front that always want:

Easy accessible, basically SSF-based walkthrough through t16 maps with every single skill gem, for no currency at all, while playing poorly, without having to think about it.

U can throw mathil in their face all you want, it is the shining beacon that proves them wrong so they discredit him for being too good at the game.

No one is ever understanding that top-end poe was never a giveaway-game, and all those arguments of "well i dont need to kill ubers" doesn´t matter, because due to FOMO the content they wanna clear with ease without knowedge, skill or time-/currency-investment is still too far in the endgame for me to consider it being allowed to clear while smashing your head on the keyboard twice.

did the overall-power got nerfed with 3.15? Sure. Was it okay to clear Sirus, back then and kind of still one of the very last endgame pinnacle bosses of the game to clear on a freaking 5 link or even a tabula?

Hell, Tie23 just recently killed UBER ELDER on a level 32 character.
https://www.youtube.com/watch?v=Fzp5sx6ZRA4

Like, how are people STILL thinking that this is too hard? Sorry but PoE is a game where u are not supposed to eat every single attack that comes your way, if you´re that incapable of dodging or learning mechanics go back to Mario Kart. I guess thats unfair too since your 5-year old cousin will probably beat u...

"
The thing is - the OP builds of old were "equip a few common uniques, a bunch of rares that are trash-tier by today's standards, 6-link your main skill, and you are ready to erase the endgame."

That´s exactly my point: Is this what you want the game to be? There is absolutely no reason to minmax ANYTHING if this gives you already everything u need. And u can pick out trash-builds that don´t work with that, but I don´t need to go into meta-picks at all - there are PLENTY of builds that can farm red maps with this. 6-link, rares, a few basic uniques that make your build work and levels, thats all u need to comfortably run red maps.

"
Today's OP builds run on extremely complex combinations of mechanics obtained by super-expensive uniques, which break down if you're missing one piece.

Yes, and since those are OP-builds, isn´t that FAIR that they need to be complex? U want a cheap t16 clear? CF Gladi, Hiltless VS Assassin/PF, Poison Coc, Vortex/Cold Snap, Dom Blow guardian, whatever minion u want, traps, mines, ... like pick whatever you want, all of those can clear t16 on absolute trash gear and those are only the builds I know by heart now. Do they FEEL GOOD on that budget? Probably not, at least not all, but they can be scaled to feel good, and they can clear the oh-so-desired t16 maps, are off-meta, and they are simple. The fact that there is a meta doesn´t change the fact that other skills work.
Last edited by Vennto#1610 on Jul 18, 2022, 6:10:13 AM
"
kuciol wrote:

people here cant comprehend that they are not as good as they think they are, its easier to blame the game. Its like this in every game. Its very hard pill to swallow.

Did some builds got gutted over the years? Hell yeah they were. Is the game balanced? Hell no, and never will. But its not so doom and gloom as people try to make it.


This I fully agree with, and that's why auto-targeting minion/totem/trap/ballista things are so popular despite not being the best possible dps in the game. Most of my deaths were human factor, my glass cannon char depend on me to handle it in combat, and most of the deaths were to lightning mirages in the middle of clusterfuck, or a ground degen you cannot possibly see under the mobs and ice novas, etc.

Take Owlcat's Pathfinder games for example. It is very complex and very hardcore, their "normal" difficulty already requires thoroughly managing each party member, so it has synergies not only within its own build, but also with other party members, and harder difficulties are basically for turn-based mode only. But you won't ever hear so many people ranting about difficulty, because:

1) system intricates are well-documented directly inside the game, not on some website like poedb
2) you have full combat log and toggleable turn-based mode to see what you have done wrong

In PoE, when someone criticizes design, people are quick to respond about how that someone lacks brain to play PoE. But the problem is lack of feedback from the game, not all players being stupid. AN mobs were initially designed for reading their stats before spawning them, and dumping them into core content means the only way to reliably counter them is to build stats so high that you cannot possibly die even if your personal maneuvering is crappy.

That is what I was criticizing all this time. You want to buff mobs, fine, but making so dangerous mechanics operate at below-human-reaction times is shit design. You should now play by numbers/stats, or not play at all.
"
Xyel wrote:

Can you? How much investment does it require?

The thing is - the OP builds of old were "equip a few common uniques, a bunch of rares that are trash-tier by today's standards, 6-link your main skill, and you are ready to erase the endgame."

Today's OP builds run on extremely complex combinations of mechanics obtained by super-expensive uniques, which break down if you're missing one piece.

Or, phrased differently, old days' OP builds reached the power lvl on day 3 that today's OP builds can't match at a 20 EX budget, all the while the old pinnacle boss was the Shaper, who even got buffed since then (iirc).


Ele stacking build wont be as bad, or omni. Not that expensive and still op. Again you are comparing outliers, on avarage builds are a lot stronger then they were year ago. You still have builds doing all content on day 1 and tabula, dont you?

We had killing by walking builds, we had trully immune to damage builds, we had 1 bilion dps builds etc. But those are not the norm, those were not ok in any way and you wont ever convince me that its bad that they are gone.
"
kuciol wrote:
Ele stacking build wont be as bad, or omni. Not that expensive and still op. Again you are comparing outliers, on avarage builds are a lot stronger then they were year ago. You still have builds doing all content on day 1 and tabula, dont you?

Omni is 30EX and was 25+EX since like day 4 of the league, and not really - a year ago was 3.14, which had a much higher power floor and ceiling than anything in 3.15+.

Also, not as far as I know - even seismic trap needs to be kind of geared to survive the AN rares on t14s+, and that's like the only build left in the game that is strong on low budget, maybe together with DD.

"
kuciol wrote:
We had killing by walking builds, we had trully immune to damage builds, we had 1 bilion dps builds etc. But those are not the norm, those were not ok in any way and you wont ever convince me that its bad that they are gone.

To be honest, I don't have an opinion on whether it was good or bad. I'm just stating that it existed, and that the game has moved quite far from what it was.
Last edited by Xyel#0284 on Jul 18, 2022, 7:23:07 AM
"
Vennto wrote:


U can throw mathil ... it is the shining beacon that proves them wrong so they discredit him for being too good at the game.



Wow, so your one argument is "Uh, but mathil?".

That is your solitary answer to build variety issues in the game, is that one player who plays PoE as a job, has probably as much skill trading as he does ingame, uses different skills?

No one is saying you can't make any skill possible with mirror tier gear, which mathil uses.

I guess if you lack the ability to review the state of the game for more than a SINGLE player, consider that viability differs depending on whether PoE is literally your career, or that mirror tier gear changes viability of options, then there is no need to keep responding to you.

You literally want build variety only for career players who use trade to get mirror tier gear, and are in the top 1% of skill. That is your vision of build variety.

Fair enough. That's a position, I guess.

Last edited by trixxar#2360 on Jul 18, 2022, 7:15:23 PM
"
trixxar wrote:
"
Vennto wrote:


U can throw mathil ... it is the shining beacon that proves them wrong so they discredit him for being too good at the game.



Wow, so your one argument is "Uh, but mathil?".

That is your solitary answer to build variety issues in the game, is that one player who plays PoE as a job, has probably as much skill trading as he does ingame, uses different skills?

No one is saying you can't make any skill possible with mirror tier gear, which mathil uses.

I guess if you lack the ability to review the state of the game for more than a SINGLE player, consider that viability differs depending on whether PoE is literally your career, or that mirror tier gear changes viability of options, then there is no need to keep responding to you.

You literally want build variety only for career players who use trade to get mirror tier gear, and are in the top 1% of skill. That is your vision of build variety.

Fair enough. That's a position, I guess.



Admittedly, I don't watch a lot of streamers, but there have been Mathil builds that used common uniques in the past and only caused a price increase of those items because he is so popular. It's kind of a curse to create a cheap build while being popular because you'll cause demand to skyrocket, and the associated prices.

I think Mathil is a bad example, but not for the reasons you cited. He's a bad example because he is signicantly better than most players in terms of skill level. So he can take garbage and make it look good where most of us can't.
Thanks for all the fish!
"
trixxar wrote:
"
Vennto wrote:


U can throw mathil ... it is the shining beacon that proves them wrong so they discredit him for being too good at the game.



Wow, so your one argument is "Uh, but mathil?".

That is your solitary answer to build variety issues in the game, is that one player who plays PoE as a job, has probably as much skill trading as he does ingame, uses different skills?

No one is saying you can't make any skill possible with mirror tier gear, which mathil uses.

I guess if you lack the ability to review the state of the game for more than a SINGLE player, consider that viability differs depending on whether PoE is literally your career, or that mirror tier gear changes viability of options, then there is no need to keep responding to you.

You literally want build variety only for career players who use trade to get mirror tier gear, and are in the top 1% of skill. That is your vision of build variety.

Fair enough. That's a position, I guess.


Like Nubatron sais - if you think that any gear Mathil uses is Mirror tier you clearly haven´t checked him out once. He is known for making builds in the 30-70ex range. Nubas argument therefore has some value - yours doesnt.

And in regards to it: Skill level can always be improved upon, and should be an important factor, so I hardly understand how that could be spinned as a negative argument towards build variety. If u wanna easy, play meta. If not, git gud. That´s for me the jist of it.

Oh, and as a last point: Im not nearly as good as mathil and I always play off-meta JUST fine.
Last edited by Vennto#1610 on Jul 21, 2022, 1:43:21 PM
Find me a helmet with

+3 minion level
Socketed gems get:
Concentrated effect
Minion damage
50% phys as extra lightning

for under a mirror. As far as I can tell, zero were made in the last league, and only one was ever up on standard.

Last edited by trixxar#2360 on Jul 21, 2022, 2:26:33 PM
"
trixxar wrote:
Find me a helmet with

+3 minion level
Socketed gems get:
Concentrated effect
Minion damage
50% phys as extra lightning

for under a mirror. As far as I can tell, zero were made in the last league, and only one was ever up on standard.


Congrats, you´ve found out of 20 builds he plays a league one item that doesn´t fit the general direction of his investments. That has to be one of the best examples for argument from ignorance.

Report Forum Post

Report Account:

Report Type

Additional Info