TFT unethical business

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Vennto wrote:

Im getting so tired of this "they balance the game around the 1%".


Got tired of it several years ago.

There's maybe 1% of the game that's balanced around the 1%. I don't understand how people are unable to enjoy themselves, unless they can do EVERYTHING. Hell, I can't do everything either, but it doesn't bother me at all.

"The game is...". No, it isn't. Certain Uber Bosses and Uber juiced maps may be, but that's the whole point of "aspirational content". Content you should aspire to do, not content you are entitled to do.
Bring me some coffee and I'll bring you a smile.
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Vennto wrote:

Every Patch in League of Legends, everything in RTS-Games like Starcraft II is balanced in the top-leagues first and foremost, and only then some tweaks MAY happen if something on the way up is way off-balance.

So why would PoE be ANY different? Of course u need to stop abuse on the top-end by balancing it first. And you know what? GGG is actually doing exactly that. And it will always be like that. As a last point, just to underline it even more: Lets say for arguments sake GGG goes along with your stupid requests and "balances" something that greatly benefits casual players. Do you HONESTLY believe that top-end players do not also make use of that? And since they play more effectively, longer and just better their results out of it will greatly surpass yours, and then you come again here crying that they balanced around the 1%, which they wouldn´t have in that case.

The fact is: No matter what GGG changes, top tier will stay top tier because they utilize new things better and more effective. And the only way for you to get there is to get top-tier as well. Get a freaking reality check, it´s supposed to be like that, else the game goes to hell.


In Starcraft II, every player starts match with same amount of tools and resources, and can quickly shift between different army compositions without suddenly needing a lot of excessive resources.

Current PoE is what SCII would have been if 1 faction would have been much stronger than other 2 by default. So no amount of training and personal controlling skills would allow "weak" faction player to perform better than "strong" faction.

Minmaxing costs of different PoE skills vary greatly, and "top tier" are not just those who learned and trained more, but also those who choose "correct" skills. When some skills cannot clear endgame content without first using another "league starter" meta build to easily farm resources, it is a definition of "balance issues" imho.
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Echothesis wrote:

In Starcraft II, every player starts match with same amount of tools and resources, and can quickly shift between different army compositions without suddenly needing a lot of excessive resources.

Current PoE is what SCII would have been if 1 faction would have been much stronger than other 2 by default. So no amount of training and personal controlling skills would allow "weak" faction player to perform better than "strong" faction.

Minmaxing costs of different PoE skills vary greatly, and "top tier" are not just those who learned and trained more, but also those who choose "correct" skills. When some skills cannot clear endgame content without first using another "league starter" meta build to easily farm resources, it is a definition of "balance issues" imho.

Every 3 months people can start of new with exactly the same ressources and tools, first point is wrong. Swapping between characters or "fractions" as u put it takes not that much time in the grand sheme of things if u sell your first character and buy gear for the second. Really don't get your point here, u can't expect to change builds in 2min,those are different games. My argument was about balance from top down, not about the gameplay in general.

That's why you're second point is also kinda irrelevant - while it's wrong nontheless. sure there are skills that perform better than others, whatever metric (dps, cost effectiveness, performance at low cost) u use now - the fact of the matter is that this only comes down further to knowledge, which is also an important variable in those other games. U behave like LoL is completely balanced and there's no meta at all while there definitely is. And like in LoL u can perform well with am offmeta pick in PoE. And while starcraft probably is one of the best balanced RTS Games ever (what u expect if there are only 3 fractions and no new content for 4 years?) the fractions still have different strenghts! Clearly depending on the map certain races have an advantage. And this is exactly like some PoE skills performing better early than lategame.

As a last point: i dont even understand how that's a negative point at all. How boring would the game be if every single skill has exactly the same powercurve at exactly the same time. Choices are supposed to matter.

Despite that rambling you've ALSO, most importantly, missed the point: No one was denying that some things in POe need to be balanced, it was about WHERE the balancing happens and my point was that it's from the top down not only im PoE like some say all day long, but it's eberywhere.
Last edited by Vennto#1610 on Jul 17, 2022, 2:07:57 AM
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kuciol wrote:
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trixxar wrote:

It is more like the developers seem fond of building around the top end.

So if TFT enables these level of items, they become the expected power level and new content is built around them. Therefore, content is built around using TFT.

I would love for you to explain how I am wrong when the recent updates were the AN mods and the release of uber uber bosses.


You are wrong simply becaue you dont need even near top tier items to do those things. Accessibility of mirrior tier items for top end players means influx of t2 and t3 tier items making it easier for you to gear up.

Also uber uber things is content you aspire to do, there is completely 0 need for you to do it. You gain absolutely nothing besides bragging rights. The whole reason its there is for those 0.001% of players. So this argument is just stupid. Its by deffinition not for everyone to enjoy. You are not entitled to do such content.


[Removed by Support]

Your view of the game is strange, and you repeat obvious and meaningless things. Yes....no one needs to play at all. No one is entitled to the game existing, much less specific content. Shall we also posit the sky is blue?


Look, its simple, if the devs new releases are aimed at 0.001%, that is resources, time and development not spent on 99.999% of players.

Considering that ubers were their only changes to endgame, it means their entire release this last league is focused on (in YOUR words) 0.001% of players.

If you like that, its a good thing.

If you don't, its a bad thing.

[Removed by Support]

Edit - Humously, support cut my post for just quoting you, but then they didn't change YOUR post.

So support, is calling the opposing side 'just stupid' ok or not? (I didnt call you stupid by the way, but I did reference it)
Last edited by trixxar#2360 on Jul 17, 2022, 2:44:39 AM
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Phrazz wrote:
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Vennto wrote:

Im getting so tired of this "they balance the game around the 1%".


Got tired of it several years ago.

There's maybe 1% of the game that's balanced around the 1%. I don't understand how people are unable to enjoy themselves, unless they can do EVERYTHING. Hell, I can't do everything either, but it doesn't bother me at all.

"The game is...". No, it isn't. Certain Uber Bosses and Uber juiced maps may be, but that's the whole point of "aspirational content". Content you should aspire to do, not content you are entitled to do.



And plenty of people are tired of the idea that trade improvements would destroy the game, or harvest was destroying the game, but we still hear those same old tired arguments all the time. You arent entitled to a game without an AH, or entitled to a game without Harvest, but here we are.

"maybe 1% of the game"

The only endgame changes this entire league, the ONLY new stuff, was the ubers.

So 100% of the changes were built around the 1%. We can disagree on how much should be accessible, but do you think that is great optics?

Will be interesting to see what future league player numbers look like. If they increase from here, then I would agree most people don't care. But between AN and ubers, I will be surprised.
Last edited by trixxar#2360 on Jul 17, 2022, 3:38:15 AM
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trixxar wrote:
And plenty of people are tired of the idea that trade improvements would destroy the game, or harvest was destroying the game, but we still hear those same old tired arguments all the time. You arent entitled to a game without an AH, or entitled to a game without Harvest, but here we are.

"maybe 1% of the game"

The only endgame changes this entire league, the ONLY new stuff, was the ubers.

So 100% of the changes were built around the 1%. We can disagree on how much should be accessible, but do you think that is great optics?

Will be interesting to see what future league player numbers look like. If they increase from here, then I would agree most people don't care. But between AN and ubers, I will be surprised.


I don't think you'd find many players in here that are opposed to trade improvements. This game needs trade improvements. What it doesn't need, is an automated AH. And we DO have Harvest, BTW.

Yes, Uber Bosses were most of the focus this league, which is aimed at the "1%". And there are probably several leagues without "1%"-focus. Leagues come and leagues go, and they all have different focus. If you're gonna judge PoE as a game based on one league, you're not really being fair, I think.

I stand by my "maybe 1% of the game" comment. Between Act 1 to 10, white maps, yellow maps, red maps, endgame bosses, aspirational content and uber bosses, I think 1% is pretty close. Don't have tunnel vision on what you can't do; look at all the things you can do.

I can understand the AN hate. But I seriously struggle to see where the negativity towards Uber bosses come from. I can't do them, should I hate them too?



Bring me some coffee and I'll bring you a smile.
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Vennto wrote:

Im getting so tired of this "they balance the game around the 1%".

Question: What are they SUPPOSED to balance the game around?
The truly average player doesn´t make it to maps, so let´s kill all endgame content, delete maps. Who needs those, because it´s not the average player, right?


You are going to another extreme. You know there is a middle ground between someone who doesn't reach maps and the top 1%? And probably even middleground between the 1% and those who reach maps.

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Vennto wrote:

U guys should hear yourselves. Besides, in ANY other thing that relates to balance, balance is achieved top-down. Why? Because everything down can get further and progress simply BY GETTING BETTER. Every Patch in League of Legends, everything in RTS-Games like Starcraft II is balanced in the top-leagues first and foremost, and only then some tweaks MAY happen if something on the way up is way off-balance.


Yeah, I've played League of Legends for 8 years, and their balance philosophy is absolutely retarded because they refuse to nerf champions who are obviously broken even in the highest ELO only because a professional, coordinated esports team who has communication and has been training together for months can deal with that broken champion as a team so by their logic it's not broken even though 99% play solo que, and can't deal with that champion effectively.

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Vennto wrote:

Lets say for arguments sake GGG goes along with your stupid requests and "balances" something that greatly benefits casual players. Do you HONESTLY believe that top-end players do not also make use of that? And since they play more effectively, longer and just better their results out of it will greatly surpass yours, and then you come again here crying that they balanced around the 1%, which they wouldn´t have in that case.


Like what even is this argument and line of reasoning? I don't care what the top 1% achieves, how much more content they can do than me or how much more currency they can farm than me. I couldn't care less because I'm not comparing myself to anyone and am playing for my own enjoyment. I don't care how they 'abuse' the system, builds, economy etc. That's not the real problem.

The real problem is that because 1% can one-shot Sirus, GGG decides to kill half the builds, nerf the player and buff mobs and your regular content and at this point it directly impacts my fun and enjoyment - because I now have to spend more time and more effort to achieve the same results as before (despite the fact that the game had enough challenge even before). Meanwhile the 1% that plays 10 hours a day and farms 200 ex/hour mostly stays unaffected and will still one-shot that Sirus no matter what GGG does.

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Vennto wrote:

The fact is: No matter what GGG changes, top tier will stay top tier because they utilize new things better and more effective. And the only way for you to get there is to get top-tier as well. Get a freaking reality check, it´s supposed to be like that, else the game goes to hell.


You said it yourself - the 1% will adapt no matter what GGG does. So in the end it's only 99% who suffers because GGG targets the exception that is 1%. Again - not saying to balance around someone who doesn't even reach maps - find middle ground. A good step from them is difficult aspirational content like uber bosses, 30 Simulacrum, that uber Blight (whathever it's called), and not adding difficulty to the acts. Or better just finally create the hard mode for the masochists and leave the game as it was pre Expedition.


P.S. Also the games you mentioned are PvP, and I won't stop stressing that PoE is a PvE game that doesn't require as heavy balancing as PvP games, because it's not a competitive game - except a small portion of racers everyone is playing for their own fun and enjoyment, and are not competing with anyone.

Also there's a clear discrepancy between what players want and what GGG thinks players want. GGG thinks - the more they give the players, the more players will lose interest.

Reality?

Ritual had 70% 1 week retention when there was Harvest and decent build diversity. Ultimatum still had 70% retention. Meanwhile starting with Expedition when GGG decided that the game needs to be harder and should be even more balanced around the 1%, the 1 week retention is always below 60%. And not even the new atlas tree, uber content and new endgame could save the retention. Surprise, surprise.

Again - not saying that they have to go into extremes and go to the level of Diablo 3, but Ritual/Ultimatum was a very good spot for the game, yet they had to fck it up.
Last edited by esostaks#6761 on Jul 17, 2022, 5:45:30 AM
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trixxar wrote:

Your view of the game is strange, and you repeat obvious and meaningless things. Yes....no one needs to play at all. No one is entitled to the game existing, much less specific content. Shall we also posit the sky is blue?


Look, its simple, if the devs new releases are aimed at 0.001%, that is resources, time and development not spent on 99.999% of players.

Considering that ubers were their only changes to endgame, it means their entire release this last league is focused on (in YOUR words) 0.001% of players.

If you like that, its a good thing.

If you don't, its a bad thing.


Dude that was entire point of adding the uber content. This uber content is neglegible percentile of entire game for the neglegible percentile of players. Its called aspirational content for a reason. Its something you strive for.

Trying to ridicule my point only makes you look bad. You are the one that feels entitled to be able to do everything the game has to offer when the goal of uber content is the opposite. Its not for avg Joe by design.
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Vennto wrote:

Swapping between characters or "fractions" as u put it takes not that much time in the grand sheme of things if u sell your first character and buy gear for the second.


It would work only if your next planned build costs about same as what you currently have, which is not often true. Also, correctly pricing and selling masses of items already assumes significant prior knowledge of the game. A new player who made a mistake on his first/second char (safe to say it is 99,9% cases) cannot just swap gear, he won't be able to buy anything good until dumping his character and starting anew with one of the meta farming builds like skeleton necro, etc.

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Vennto wrote:

That's why you're second point is also kinda irrelevant - while it's wrong nontheless. sure there are skills that perform better than others, whatever metric (dps, cost effectiveness, performance at low cost) u use now - the fact of the matter is that this only comes down further to knowledge, which is also an important variable in those other games. U behave like LoL is completely balanced and there's no meta at all while there definitely is. And like in LoL u can perform well with am offmeta pick in PoE. And while starcraft probably is one of the best balanced RTS Games ever (what u expect if there are only 3 fractions and no new content for 4 years?) the fractions still have different strenghts! Clearly depending on the map certain races have an advantage. And this is exactly like some PoE skills performing better early than lategame.


Please don't assume I am referring to extreme cases. Of course some difference btw skills is fine, but it is GGG who went into extreme here. Attempting to start league with offmeta is not just harder, it is brutal, you would have lack of money/gear and experience penalty on you all at the same time, while abovementioned skele necro and such chars would skyrocket past you.

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Vennto wrote:

As a last point: i dont even understand how that's a negative point at all. How boring would the game be if every single skill has exactly the same powercurve at exactly the same time. Choices are supposed to matter.


Well, if skill choice matters so much, it also invalidates another choice: player cannot play what he wants from a role-playing aspect, instead he must play whatever happens to work better, and better by a margin at that. For some players, this is a negative point. While others don't bother about role-playing and only chase numbers, which is not "bad" ofc, but it is where a community rift exists.

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Vennto wrote:

Despite that rambling you've ALSO, most importantly, missed the point: No one was denying that some things in POe need to be balanced, it was about WHERE the balancing happens and my point was that it's from the top down not only im PoE like some say all day long, but it's eberywhere.


Agreed, but not everywhere this "from the top" balance is taken to such brutal extremes. Other games don't care if someone discovers a handful of ways to overperform, they let those players have their fun until (inevitably) getting bored with it and switch from it.

GGG instead acts like a fun police, and strives to permanently keep players in a crippled state, either by nerfing support gems or buffing content with AN and ubers.
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Echothesis wrote:

GGG instead acts like a fun police, and strives to permanently keep players in a crippled state, either by nerfing support gems or buffing content with AN and ubers.


Wrong, they try to prevent stagnation. They force players to find new broken things. Every single league there are some, in many cases even more broken then the previous ones.

The existance of power creep over the years proves you wrong. We are given new option as leagues come. The same build is twice as strong as it was like year ago (any build) despite getting some nerf along the way. They add harder and harder content because they have to because of that.

Nerfs are not done in a vaccum. There is a lot more going then just some numbers tweek.

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