POE Heading to D3 Land...please reconsider

1. Increase Drop Rate (Rarity) for SOLO PLAYERS. No 5 blues from Act Bosses. No Scrolls Of Wisdom from Rare Mobs in Mercilles. Rares/Blues should drop more currency. First Kills (quest ones) should have increased drops (like in D2LOD).
Decrease IIR/IIQ bonuses on gear to compensate or even remove them completely - its crappy mechanic overall (dreams... :)).
Also my honest question... why you have this lowlvl uniques and build enablers if they dont drop to leveling players lol?
Revamp Vendor Recipes system. Useful recipes was nerfet into olblivion. Curent ones are nor rewarding and boring. Also vendors should value more good rolled single items and uniques.

2. Increase currency drop rate. Overall. EVERYTHING higher than Whetstone/Scraps have too low drop rate. IMHO.
Introduce currency to vendors higher that Alchemy and introduce high currency shards to vendor recipes to allow players cummulate slowly higher orbs than alchemy. EACH ORB INGAME should have shards and should be avalable through vendors recipes via shards stacking.
Items from Mercilles and Maps should award not altreration and trasmutation shard but higher ones.

3. Decrease STUPID +50% bonus to Item Quantity per party memeber... 50%? To high. MAX 20% with HARD CAP +100% at 6 party members.

4. Increase drop rate from Large Chests to encourage and reward exploring. Introduce more Large chests (Armor Large Chest, Weapons Large Chest, Currency Large Chest - one spawn per dungeon possible!). MAKE GRINDING REWARDING AND EXCITING!

5. If you (GGG) dont want change random crafting/gambling introduce system (that each aRPG game has) like D2LOD socketing, TQ relics or T2 enchanting that will allow players to customize gear for real (let us add one stat per item... pay in currency = add stat of you choose, more expensive on uniques maybe. NOT RANDOM FFS.) Or add items to rop tables like monster parts or smth (for example parts of flaming desync golems will add +fire res on armors and +fire damage on weapons, etc.. ).

6. If you still dont want to change crafting/gambling system at last rebalance fusing/jewelers/chromatics mechanic and rng weighting. Its just TOO MUCH A2M. imho 5links should be reachable a little easier, 6-links can be made even harder to get. 4-links and less (leveling gear) SHOULD BE EASILY REACHABLE and coloring sockets in 4links and less gear should be less frustrating and random. Leave Systems like that to endgame - now you can hit the wall TOO EARLY if you playself found.
Also 1-2 socket items SHOULD not drop in merci/maps ffs... how many usable loot is trashed beause it drops with one socket and most players will not bother with gambling system (because they know they will lose?).

6a. Item system... add something to collect (like in Ad4 - monster parts or smth). Add soem more affixes on rare items... atm i think its on lvl of D3... just linear stats increase (more HP, more res and you are geared). Look at D2LOD and how many affixes they have. Some ofc are worthless but its your part to balance things... even thorns can bo good if done well. :)

6b. AFFIXES WEIGHTING... when ilvl70 item drops or is 'crafted' rolling +10 int or +10% increased weapon damage SHOULD BE RARE not 95% of cases. Emphasis on Weapon damage and Spell Damage on weapons is too high or chance this affixes to spawn in good values is too low (its like in D3 again). Again maybe im dont remember well but in D2 finding rare weapon WITHOUT 'enchanced damage' was very rare (so items have at least CHANCE to roll good...)

7. 'Minor' things like fixes to desync, performance, game art and balance. :)

Why i add "7"? because i think that GGG SHOULD STOP ADDING SKILLS AND WEEKLY CONTENT PATCHES AND FIRST THEY SHOULD FIX THE CORE GAME AND INTRODUCE SYSTEMS LIKE GUILDS AND TRADE SYSTEM NOT NEW SKILLS.

Sry for caps, sry if someone will disagree with my points and ideas. :/
I playedshitload of D2 i played shitload of TQ (two best hnS games ever) and i played POE since CB patch 0.9.1. And im deeply dissapointed and its beyond me how this game change WITH ONE PATCH (CB -> OB transition) from game on D2 lvl to something close to D3 (not in terms of depth ofc).

And no - making game 'easy' its definitely not my agenda here. Im far from causal player. I just want HnS game like D2LOD not economy simulator like D3. Everything in my post is written from Solo player perspective.

PS. Im also deeply dissapointed how GGG is ignoring feedback and IMPORTANT issues. Maybe Charan can pas this to dev or smth. Game after OB (2,5 half month!) patch looks like they dont even read this part of forums.

Last edited by KarraKurri#7943 on Apr 10, 2013, 9:46:37 AM
^ very well said, it would bring interest back if most, even if not all these changes are implemented.

As of now though I'm still content to play slowly through the game, and don't really have a problem with how it works. If it does, it does, and if not, it doesn't. I tend not to think too much for myself when playing games anyway, but once I get to Merciless, I will probably post my own wall of text in terms of feedback.
1337 21gn17ur3
"
KarraKurri wrote:
1. Increase Drop Rate (Rarity) for SOLO PLAYERS. No 5 blues from Act Bosses. No Scrolls Of Wisdom from Rare Mobs in Mercilles. Rares/Blues should drop more currency. First Kills (quest ones) should have increased drops (like in D2LOD).
Decrease IIR/IIQ bonuses on gear to compensate or even remove them completely - its crappy mechanic overall (dreams... :)).
Also my honest question... why you have this lowlvl uniques and build enablers if they dont drop to leveling players lol?

2. Increase currency drop rate. Overall. EVERYTHING higher than Whetstone/Scraps have too low drop rate. IMHO.

3. Decrease STUPID +50% bonus to Item Quantity per party memeber... 50%? To high. MAX 20% with HARD CAP +100% at 6 party members.

4. Increase drop rate from Large Chests to encourage and reward exploring. Introduce more Large chests (Armor Large Chest, Weapons Large Chest, Currency Large Chest - one spawn per dungeon possible!). MAKE GRINDING REWARDING AND EXCITING!

5. If you (GGG) dont want change random crafting/gambling introduce system (that each aRPG game has) like D2LOD socketing, TQ relics or T2 enchanting that will allow players to customize gear for real (let us add one stat per item... pay in currency = add stat of you choose, more expensive on uniques maybe. NOT RANDOM FFS.) Or add items to rop tables like monster parts or smth (for example parts of flaming desync golems will add +fire res on armors and +fire damage on weapons, etc.. ).

6. If you still dont want to change crafting/gambling system at last rebalance fusing/jewelers/chromatics mechanic and rng weighting. Its just TOO MUCH A2M. imho 5links should be reachable a little easier, 6-links can be made even harder to get. 4-links and less (leveling gear) SHOULD BE EASILY REACHABLE and coloring sockets in 4links and less gear should be less frustrating and random. Leave Systems like that to endgame - now you can hit the wall TOO EARLY if you playself found.

6a. Item system... add something to collect (like in Ad4 - monster parts or smth). Add soem more affixes on rare items... atm i think its on lvl of D3... just linear stats increase (more HP, more res and you are geared). Look at D2LOD and how many affixes they have. Some ofc are worthless but its your part to balance things... even thorns can bo good if done well. :)

6b. AFFIXES WEIGHTING... when ilvl70 item drops or is 'crafted' rolling +10 int or +10% increased weapon damage SHOULD BE RARE not 95% of cases. Emphasis on Weapon damage and Spell Damage on weapons is too high or chance this affixes to spawn in good values is too low (its like in D3 again). Again maybe im dont remember well but in D2 finding rare weapon WITHOUT 'enchanced damage' was very rare (so items have at least CHANCE to roll good...)

7. 'Minor' things like fixes to desync, performance, game art and balance. :)

Why i add "7"? because i think that GGG SHOULD STOP ADDING SKILLS AND WEEKLY CONTENT PATCHES AND FIRST THEY SHOULD FIX THE CORE GAME AND INTRODUCE SYSTEMS LIKE GUILDS AND TRADE SYSTEM NOT NEW SKILLS.

Sry for caps, sry if someone will disagree with my points and ideas. :/
I playedshitload of D2 i played shitload of TQ (two best hnS games ever) and i played POE since CB patch 0.9.1. And im deeply dissapointed and its beyond me how this game change WITH ONE PATCH (CB -> OB transition) from game on D2 lvl to something close to D3 (not in terms of depth ofc).

And no - making game 'easy' its definitely not my agenda here. Im far from causal player. I just want HnS game like D2LOD not economy simulator like D3. Everything in my post is written from Solo player perspective.

PS. Im also deeply dissapointed how GGG is ignoring feedback and IMPORTANT issues. Maybe Charan can pas this to dev or smth. Game after OB (2,5 half month!) patch looks like they dont even read this part of forums.



I already made a thread about this, but definitely at half of these suggestions are not going to happen because they will screw up the economy
"
deteego wrote:

I already made a thread about this, but definitely at half of these suggestions are not going to happen because they will screw up the economy


And this is bad thinking. Dev thinking not yours ofc.. :)

Economy will adjust. We are in Beta still (last time i checked). D2 have all of that (without maybe no MF gear) and economy was ok (not gold one ofc). D3 have not all fo this and economy is trash. Whats the point? Whole thing that is bad and frustrating in this game is that they balance it around their precious economy that will be destoyed sooner or later by bots and RMT (like in other games.. we already have cancer - multiboxers and multiaccounters). Who wins? noone. Who loss? 'Normal' players.

When i hear 'it will screw economy' i want punch somenone in the face.. it so lame excuse.

PS. no offence to you ofc. :)

I dont even mention that ecenomy is not so good even without changes (in default at last).
Last edited by KarraKurri#7943 on Apr 10, 2013, 8:35:13 AM
"
KarraKurri wrote:
"
deteego wrote:

I already made a thread about this, but definitely at half of these suggestions are not going to happen because they will screw up the economy


And this is bad thinking. Dev thinking not yours ofc.. :)

Economy will adjust. We are in Beta still (last time i checked). D2 have all of that (without maybe no MF gear) and economy was ok (not gold one ofc). D3 have not all fo this and economy is trash. Whats the point? Whole thing that is bad and frustrating in this game is that they balance it around their precious economy that will be destoyed sooner or later by bots and RMT (like in other games.. we already have cancer - multiboxers and multiaccounters). Who wins? noone. Who loss? 'Normal' players.

When i hear 'it will screw economy' i want punch somenone in the face.. it so lame excuse.

PS. no offence to you ofc. :)

I dont even mention that ecenomy is not so good even without changes (in default at last).


D2 had a really weird economy, I wouldn't call it a "proper" economy like the one PoE has, or D3 for that matter

The aRPG games that are most successful (in terms of gameplay and loot reward ratio and whatnot) are actually the ones with an insignificant/limited economy, such as TL2 and D2
I literally glorified PoE since the first day I started playing it, recommended it to multiple friends and basically anyone I came into contact with within boundries of the gaming world. Unfortunately, I can't really do that anymore because of the stuff said in OP, Charan's post and a few others.

Since a week or two ago, default league became unplayable, completely overran by RM traders and similar folk. I trade a lot, in game, over forums and different chat networks.. and lately, all I hear is how players are running to 3rd party sellers to buy orbs in order to be able to purchase something in game, or buy sought after uniques directly from them. It is a lot cheaper and less painful to do that since the game has no working economy and the only difficulty factor is rng and monster hp pools/damage being boosted.

Reason I just moved to hardcore, hoping I still might have a few weeks of decent gaming before it gets overrun as well and I end up being forced to say goodbye to PoE for good.

Sadly, with every passing day, PoE is more and more turning into D3. Seems like our bellowed Chris listened to Jay's "advices" for slightly too long at the GDC convention.



Also, big +1 for no-trading league and for pay-to-enter league with various modifiers constantly changing the flow of gameplay, forcing you to truly learn your character in and out and requiring a large dose of skill to play properly. Hell, I'm up for anything that gets decent gamers AS FAR AS FUCKING POSSIBLE from everything non-game related. Decent gamers - people who come to enjoy PoE for what it truly is, a wonderful game.

Last edited by Grimlocke_#4737 on Apr 10, 2013, 9:35:54 AM
"
Lyralei wrote:
I'll chime in and say that I think the drop rates of low tier uniques needs to be upped some, moreso for build enablers.

I can't speak for others but when starting out on D2, I was totally stoked every time a Unique or Set Item dropped. Didn't matter if I couldn't use it, I just felt good about myself (probably due to all the endorphins releasing).

If (build-enabling) uniques drop but you can't specifically use it, it should get you thinking about how to use it and that sparks the whole build creation process thus greater frequency of these drops = good. Give them even greater variable ranges in their rolls to compensate so you'll also always be looking out for that perfect one.


Yes, this is exactly right and one of the main reasons D2 was so addictive over such a very very long time. I am not finding that now in POE at all.
poe da best
"
deteego wrote:

The aRPG games that are most successful (in terms of gameplay and loot reward ratio and whatnot) are actually the ones with an insignificant/limited economy, such as TL2 and D2


the trick Torchlight 2 uses, is that it treats any loot as solo loot.

I know GGG are strongly against player-instance-based loot, and I've read Charan's thread a hundred times - but it sure is a lot easier to balance than the current system, because you don't need to separate lots of cases like solo vs party, or 2-player party vs 5-player party and so on.

GGG want "competitive loot", but then I have to ask: what is "competitive loot"?

is a player who joins a party then runs-off to a different direction to farm chests, playing competitively? how about a player who stops helping others in the heat of battle to run around and pick up loot? and those who just sneak-in and outright steal loot others killed a rare or a boss for?

instance-based loot is a good concept. it helps people actually play all-for-one-and-one-for-all. true cooperation. and when the area is clear, everyone is free to run around and pick up the loot they deserve without stealing from someone else, or getting into an argument which piece belongs to who.

instance-based loot can also be extremely well balanced. Torchlight 2 did that masterfully.

GGG can even make it a function of just how useful you were in the fight. for example, the quality of loot you get from mob X is directly proportionate to how much damage you did to that mob before it died, and of course to the global modifiers determined by mob type (rare/champion/unique/boss).
also, you'll get drop bonuses by how many party members benefited from your auras, shared charges and other buffs.
not easy to implement, but that's real competitive spirit instead of Loot Ninja spirit.
being rewarded for killing more than other party members do, instead of stealing their stuff.
being rewarded for being useful to the party in the fight, and not running-off to some hidden part of the area.

and to keep the game "cut-throat" and "hardcore", introduce a PvP mode where each player offers a piece of his gear - and the winners take the pot.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 10, 2013, 9:47:07 AM
"
KarraKurri wrote:

PS. Im also deeply dissapointed how GGG is ignoring feedback and IMPORTANT issues. Maybe Charan can pas this to dev or smth. Game after OB (2,5 half month!) patch looks like they dont even read this part of forums.


They are too busy at explaining how "Leather and Steel" or "convert damage" works to 191494 illiterate moron in a row.

I don't expect devs will response with honest comment in some constructive and well written thread like this. Just look what happened to "Q&A with Chris". Its already a month since then and no answers.
Bullshit makes the flowers grow

Report Forum Post

Report Account:

Report Type

Additional Info