POE Heading to D3 Land...please reconsider
Good to see better ways to present an argument that gets more community support:
-Comments & suggestions about game systems that cause the game to become grindy are met with a lot of community backlash that the game is for Hardcore players, not noobz. -However, comments & suggestions that grindy games are like Diablo 3 seem to be met with widespread community support and disdain for grindiness. Noted for future reference. |
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We should have here a devs response about what they are planning to change/balance at some important points said in the whole thread. Let's wish that beta manifesto cover something said here.
♠RaGoN♦
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" This is happening cause game simply doesnt require player skill since AI is below the average and games only if which are left out of that context are doomed to be a gear-check. There is no grey line. And people still searching reasons in players' camp, which is nowhere valid. "This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Apr 10, 2013, 10:34:17 AM
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"1+3. Outside of maps, solo actually enjoys a loot advantage over group in terms of loot per person; group gets better experience. Inside maps, group wins at everything, and very much so. This suggestion would fix it. What you're proposing there are rage nerfs -- not based on any thinking or planning or math, just attacking something you feel is unfair, without determining how (or even when) it's unfair. 2. I'd prefer a very simple "increase drop rate overall." <-- didn't even say currency 4. Actually, have to disagree with you there. Most bots are chest farmers, because you don't need to kill chests. Granted, most bots do this in the Fellshrine, where the zombies are slow, but I don't want chests buffed too much for this reason. A small buff would probably be just fine. 5. The game needs a the jewel system from Diablo 2, but magic-only (no rare jewels). That would be enough. Kaom's Heart proves that trading skill sockets for stats is something players are willing to do. 6a. Two exciting affixes that should be added:
6b. Agree with the symptom, disagree with your solution. I think the answer is to make more good affixes that can only roll at relatively high level, like the two proposed above. Because there would be more high affixes to choose from than low affixes, high affixes would roll more often; however, the whole process would still be delightfully random. Which I consider to be a good thing. 7. Fixing desync isn't just waving a magical GGG wand and saying some magic words. Fixing it is hard, so hard you can't expect everything else to wait while they're working on it. What I do think is that GGG needs to focus on more than just "new weekly skills" -- map affixes are probably just about as important, if not more so, and increasing the overall affix pool would also be great. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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+1. Good post and well written op.
I had similar thoughts lately. |
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Im Kind of happy to see that about one month after i stoped playing because the game feels so damn unrewarding the community seems to Change quickly.
One month ago this thread would be 100% flame - now enough People have hit the wall. Simple fix: Stop buying anything from shop ! dont invest any further Money. Any Company has to Change it products if they dont sell anymore. |
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It really seems to me like the only way to get a lot of currency is to be doing the high level maps. This fact alone is actually awesome, the people who play the game successfully and make it into high maps for long periods of time should be the ones with the most currency and I commend GGG on designing this aspect of the game well (even if it is partially unintentional).
However, as a solo player, I'd definitely like to echo the sentiments of the OP and charan. The number of rares that drop overall is so low that the chances of getting anything useful from farming is extremely small. While it could be a biproduct of the maps level being raised, I definitely feel like gear was easier to acquire in CB. edit: The only thing I truly feel is silly is that acquiring a 5L is SO necessary, you really cannot expect to succeed in maps without one and yet there is no guaranteed way of acquiring one. If EVERY character needs one to succeed, then EVERY character should get one. There's no way a bot could farm to level 70 undetected, and there's no reason a player lower than that requires a 5L. This seems like one really simple way to improve the solo experience and I really doubt it would impact the economy significantly. It matters not how strait the gate, How charged with punishment the scroll- @Faith_And_Steel Last edited by DodgySmalls#0196 on Apr 10, 2013, 2:05:29 PM
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" 5. The problem I see with this is that it puts even more emphasis on sockets. The biggest issues crafting comes from sockets. Wrong number, wrong links, wrong colors. Cant upgrade equipment because players aren't willing to adjust to a less than optimal support. Part of this issue is the damn aura stacking and needing everything to be 4l of the right colors to support them all. Right now, most players (evidence in all the RNG sucks/crafting sucks and what examples they post they are crafting) refuse to muddle through. Everything has to be damn near perfect, and theres never any willingness to compromise. Koams is the exception, almost entirely because the 6L is replaceable by a 2hand weapon, whereas the 1000 life is absurd in comparison to anything else at 10x the normal health mod 6. More mods are fun, IMO the pool should be increased, with a corresponding increase in craftables drop rates to offset the added difficulty in getting the right mods. |
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" This suggestion is so utterly misinformed I really don't know what to say other than: "Please consider this problem from the point of view of GGG before making rash and uneducated decisions." It matters not how strait the gate,
How charged with punishment the scroll- @Faith_And_Steel |
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Sharing the same feeling as OP and many who agreed here.
I still believe GGG still intends to make PoE a great gamer's game, instead of a trading platform. Seeing less useful drops, I might be wrong but I also feel: In CB, the drops were more related to the character made the kill, with more useful attributes. Now it seems more like D3, dropping class A/B/C gears for class X. (In order to boost trading???) In OB, 90% time I saw a pile of white with half or less socks of maximum number socks. Especially among the rare drops. Very often I got 1 sock rare with min level 45+ character requirement. (just to make sure you have to spend something on it?) Using orbs to tune the items most likely results in a no better rare and deep regret. In OB, I feel the random is more in favor of being against you than neutral. In CB, the random was either neutral or helping you. |
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