The problem is objectively discerning what is indeed crap and responding appropriately, versus "I don't like this, so let me attempt to post in an undermining manner", isn't it?
Indeed it is. And if that's sarcasm then perhaps you could point directly at what you're being sarcastic about.
I wasn't attempting to be sarcastic, forgive me if it seemed that way.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
I completely agree with the entire first page.
I have stopped playing the game due to these issues.
"Deepest item system ever created" That statement just needs to go, It's such a lie it isn't even funny.
There aren't even mods that create custom items...
We don't even have 25% chance to cast frost nova...
or how about 40/40 level 20 fire trap casts. nope not even that mod.
"Deepest item system ever created" That statement just needs to go, It's such a lie it isn't even funny.
Yea this statement is hilarious. Each other HnS game have deeper item system than POE.
And most funny thing now: instead of adding more interesting affixes (+to particualar skill, chance to cast on hit/kill/crit/bieing hit, dmg vs monster types, etc...) and instead developeing REAL crafting and item enchancement/customization sustem (PoE have none) or instead even acknowledging that some systems are needed they add.... LIGHT RADIUS (!) that have almost ZERO impact on gameplay and that make bland and unrewarding system even more bland and unrewarding (less good/usable items).
Truly Jay Wilson style.
But dont wsit for changes because apparenlty they are happy with bland and poor item system.
I have thread about why:
- rares are just linear stat progression just like in D3 with no interesting affixes and no build possibilities (just look at MEDIAN XL).
- why we can roll +1 strenght on a ilvl 75 item all the time JUST LIKE IN D3 (and why 'RNG' is weighted so much towards this lowlvl affixes ffs...) and why emphasis on 'increased dmg', increased spell dmg', life and resists affixes is so large... JUST LIKE IN D3. 4 stats to rule them all... you dont roll them? VENDOR TRASH. PoE item system in one sentence.
- there is almost no collectible aspect of the game like in D2 or TQ
- there is so low item types (no sets, no socketables, no craft mats to find)
- there is no gear customization only glorified gambling that is nothing more than waste of resources. D2 have exacly the same and it was one vendor screen + some cube recipes.
- vendors are pure crappy (recipes)...
guess what answer was? "we will keep adding 4 uniques per week"... /sigh
"Deepest item system ever created"... what a joke.
Last edited by KarraKurri#7943 on Apr 22, 2013, 5:05:53 AM
One very simple suggestion to tone down the impact of RNG, would be to make it so that when it comes to sockets and links, using a Jeweler's or Fusing, can never DETRACT from the current maximum amount. It can fail to add anything new, even at the current rate it does, but no more of this shit where you spend 1200 fusings trying to get a 6L, and in the meantime have to deal with the item being a piece of crap quite often, because you keep on getting a bunch of 2-3 links. It's simple changes like this that would make the massive amount of RNG in this game palatable.
I've heard that suggestion here a few times and it seems reasonable on the surface of it. I admit I am far too lazy to actually figure out whether it would work adequately. For instance, wouldn't it turn the process into a boring transaction where you know you just have to spend 1200 fuses and you'll eventually get the desired end result? It may be redundant to say but I enjoy the unknown aspect of the process of fusing and would hate to lose that part of it.
Edit: also to ensure the game doesn't get flooded with 6L (which I'm sure would happen once everyone has a 'known figure' (if that's what you're suggesting) would you then be happy if GGG increased the fusing requirement to, say, 5000 for a 6L?
"
Obsidus wrote:
I don't mean a set amount of fusings that guarantee you getting a 6L; I merely mean making it so that using fusing and jeweler orbs do not come with the risk of devaluing items (whether it be monetary or a matter of efficacy). They can fail to upgrade an item, but they can never devalue it. Currently, you'll blow tons of orbs and not only NOT gain anything for the expenditure, you'll often devalue the item quite often in the process.
Ah true - sounds feasible then. I think I'd prefer it if at each progressive stage the RNG for next level would reset or start at a new probability chance of next stage thus, possibly, pushing things towards the higher value requirement (although perhaps not my random suggestion of 5000...)
It took some time but I have realized why this game feels so much less rewarding then in closed beta.
Fellshrine farming, chaos resistance and the change to monster pack size.
Fellshrine was near end game and it is an easy to clear zone with a lot of rare and blue monster packs.
It also has a line with 2 exits to make resetting the instance fun and mesmerizing.
This led us to finding end game worthy items while enjoying our farming experiences in a laid back zone.
Since there was only two acts back then there was in essence no challenging zones.
Monster pack size has changed for the worse.
Before we always had a lot of monsters to kill in one instance. So even though we were not finding a lot of items per monster it still felt like a lot of items since we think on a per zone basis.
Act 3s farming spots are the docks and sometimes the beginning zone. It even feels like the act gets easier once you get further through it.
All of the nerfs to chain and other gems of course make the game harder as well. I can't remember a build that I didn't want to use chain with since the gem was so powerful.
Edit: +1 to the idea of fusing and jewelers failing rather then lowering the amount of links/sockets.
Last edited by heyyous#3285 on Apr 22, 2013, 5:27:17 AM
Edit: +1 to the idea of fusing and jewelers failing rather then lowering the amount of links/sockets.
It would be a lot less frustrating for sure and we wouldn't be stuck with useless items until we acquire more jewelers/fusings. I made a suggestion like this on one of the threads:
"
Dunno if any of you ever played elsword, enchanting an item works like this:
+2 and lower is guaranteed success
+3 has a chance to work
+4 enchantment onwards has a progressively lower chance to work and can degrade one level
+7 and up you have a chance to reset or destroy your equipment (can be prevented or restored using cash shop items, yes the game is p2win-heavy and getting gear higher than +6 can really break your bank)
Anyway, the system could be adapted to work here (percentages are arbitrary)
- 1 socket: you have 100% chance to get one more
- 2 sockets: you have 50% chance for 3
- 3 sockets: you got 10% chance for 4
- 4 sockets: you got 2% chance for 5
- 5 sockets: you got a really low chance for 6 and you have an equal chance to degrade to 4
*** any links in item are preserved and you have a chance for additional socket to be linked with others
Wish the armchair developers would go back to developing armchairs.
The devs are aware of almost all the problems in game (balance, crafting and drop rates). The problem isn't that they aren't listening to you, it is that they have no "fix" for any of the issues. Without wipes happening there is always the fear something will be too OP and exponentially crumble the economies. So its difficult for them to boost this or that or multiple things at once at a noticeable rate. Just be patient or take a break for a bit.
Have faith, GGG plays the game too, it isn't like they go home and play D3 or TL2.
I don't know what to make of your statement, man. There are alternatives to wipes (planned item obsoletion, binding...), but they were never considered, and the devs themselves fell into this trap of no item sinks, by their own volition...
Your mentioned "faith" lasts only for so long with no miracles. Why do you think religion is falling to pieces all around the world in civilised areas? People want tangible stuff. In GGG's case, a developer saying: "Drops are crap, the game is not rewarding, we'll fix this soon!" would suffice. Or "Crafting is actually gambling now, it was a development mistake, we'll put in some classical RPG crafting, we're sorry we messed it up, please be patient until we do something, which will happen SOON..."
The devs are aware of almost all the problems in game (balance, crafting and drop rates). The problem isn't that they aren't listening to you, it is that they have no "fix" for any of the issues. Without wipes happening there is always the fear something will be too OP and exponentially crumble the economies. So its difficult for them to boost this or that or multiple things at once at a noticeable rate. Just be patient or take a break for a bit.
Have faith, GGG plays the game too, it isn't like they go home and play D3 or TL2.
I don't know what to make of your statement, man. There are alternatives to wipes (planned item obsoletion, binding...), but they were never considered, and the devs themselves fell into this trap of no item sinks, by their own volition...
Your mentioned "faith" lasts only for so long with no miracles. Why do you think religion is falling to pieces all around the world in civilised areas? People want tangible stuff. In GGG's case, a developer saying: "Drops are crap, the game is not rewarding, we'll fix this soon!" would suffice. Or "Crafting is actually gambling now, it was a development mistake, we'll put in some classical RPG crafting, we're sorry we messed it up, please be patient until we do something, which will happen SOON..."
I am pretty sure GGG promised no more wipes EVER. I don't think they will break their promise. Also, this game is still beta, relax and let them work on it a bit. If you not enjoying come back in a few months, they patch this thing almost every week so I am sure they will get to things when they can. Also, they have the devolper manifesto...
Actually, I think alot of people are leaning towards the notion, that D3, is getting fixed over time, and POE is getting destroyed over time.
D3 is built on a crap foundation; no true character development, limited build diversity. While it's true that Blizzard is improving their game more rapidly than GGG is improving theirs, at its core, PoE will always have more potential than D3 due to the core systems upon which it was built. For this reason, the choice is easy for me: support GGG in their endeavor. Time will tell whether the small GGG team and the PoE community will have what it takes to realize that potential, or if it will never rise up to our lofty expectations and ultimately be one-upped by a theoretically inferior design from a huge corporation.
But Potential means NOTHING if it's not realized. That's what we, the fans of ARPGS, are afraid of.
Actually, I think alot of people are leaning towards the notion, that D3, is getting fixed over time, and POE is getting destroyed over time.
D3 is built on a crap foundation; no true character development, limited build diversity. While it's true that Blizzard is improving their game more rapidly than GGG is improving theirs, at its core, PoE will always have more potential than D3 due to the core systems upon which it was built. For this reason, the choice is easy for me: support GGG in their endeavor. Time will tell whether the small GGG team and the PoE community will have what it takes to realize that potential, or if it will never rise up to our lofty expectations and ultimately be one-upped by a theoretically inferior design from a huge corporation.
But Potential means NOTHING if it's not realized. That's what we, the fans of ARPGS, are afraid of.
And rightly so. I just disagree strongly with the predominant form by which that fear is expressed.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.