Disappointment with 3.14 "Balance" & The Gaslighting of Anyone who Doesn't Agree with all Changes

I don't think he understands what "deterministic" means...just because you can't craft and control all 6 mods at once ON ONE SHOT doesn't mean its NOT deterministic. He just wants all perfect, mirror items without any luck involved. This will NEVER EVER happen, stop asking for it, stop comparing current items and crafting to it, just STOP. Perfect items should be reach goals at least partially determined through complete luck, which justifies their cost of mirrors+. I personally think GGG's goal should be that there is maybe ONE mirror-quality item in an entire league, from that one person who is either incredibly lucky or spent months crafting a single boot to perfection.

Compare Harvest Crafting to original crafting with straight currencies such as eternals/exalts/etc...there's your deterministic factor. Even with a MUCH smaller modpool, it was damn near impossible to create even mid-tier harvest gear with original crafting methods. Hell, essence spamming is technically deterministic.

I agree with everything @tinfoil has said, and he even provided exactly what was asked for: a way to deterministically use Harvest to craft GG elusive/tailwind/onslaught boots. I don't really understand the other side of the argument other than lack of crafting knowledge.
Last edited by jsuslak313#7615 on Jul 14, 2021, 4:47:26 PM
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jsuslak313 wrote:
I don't think he understands what "deterministic" means...just because you can't craft and control all 6 mods at once ON ONE SHOT doesn't mean its NOT deterministic. He just wants all perfect, mirror items without any luck involved. This will NEVER EVER happen, stop asking for it, stop comparing current items and crafting to it, just STOP. Perfect items should be reach goals at least partially determined through complete luck, which justifies their cost of mirrors+. I personally think GGG's goal should be that there is maybe ONE mirror-quality item in an entire league, from that one person who is either incredibly lucky or spent months crafting a single boot to perfection.

Compare Harvest Crafting to original crafting with straight currencies such as eternals/exalts/etc...there's your deterministic factor. Even with a MUCH smaller modpool, it was damn near impossible to create even mid-tier harvest gear with original crafting methods. Hell, essence spamming is technically deterministic.

I agree with everything @tinfoil has said, and he even provided exactly what was asked for: a way to deterministically use Harvest to craft GG elusive/tailwind/onslaught boots. I don't really understand the other side of the argument other than lack of crafting knowledge.
Pretty much, people are using "Deterministic" incorrectly as "perfect" or "Guaranteed" thats not what it means but thats why i say you can deterministically craft it and also state methods in which things are 100% guaranteed.

But yeah, Harvest makes these items possible that otherwise wouldnt be.

Another reason why i say you should identify your items is because its actually not that uncommon to get 3 good prefixes or suffixes on a 6 mod item with terrible suffixes or prefixes, which can literally be fixed with Harvest by using the "Reforge keeping suffix/prefix" Harvest craft allowing you to create a good item very easily. This is why i really scoff at the idea of people saying ground loot isnt good. Could it be better ? Absolutely. But with the way that crafting works now theres honestly no reason for it to be. This is another reason why im interested in Loot 2.0 with smarter loot drops in POE 2 they plan on releasing eventually.

People listen to terrible streamers/content creators and people on forums who are quite literally factually wrong, too much for all their information and dont use their noggin', wonder why theyre miserable playing this game.

Spoiler

More examples of using harvest crafts to get exactly what i want deterministically. Two of them are still project items.

For the hubris you spam roll defense. For the Royal you spam lightning
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jul 14, 2021, 5:09:24 PM
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Tin_Foil_Hat wrote:
Pretty much, people are using "Deterministic" incorrectly as "perfect" or "Guaranteed" thats not what it means but thats why i say you can deterministically craft it and also state methods in which things are 100% guaranteed.


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In mathematics, computer science and physics, a deterministic system is a system in which no randomness is involved in the development of future states of the system. A deterministic model will thus always produce the same output from a given starting condition or initial state.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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spaceace7373 wrote:
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Tin_Foil_Hat wrote:
Pretty much, people are using "Deterministic" incorrectly as "perfect" or "Guaranteed" thats not what it means but thats why i say you can deterministically craft it and also state methods in which things are 100% guaranteed.


"
In mathematics, computer science and physics, a deterministic system is a system in which no randomness is involved in the development of future states of the system. A deterministic model will thus always produce the same output from a given starting condition or initial state.
Wrong definition buddy, good try though.

BTW even if we used that definition in this scenario it would be appropriate because using x deterministic crafting outcome guarantees y modifiers out of z modifier pool. So yes, it would still be deterministic by that definition if you really want to go there, even though thats the wrong definition usage.

You clearly dont understand how deterministic refers to that mathematical sequence and are confusing it for 100% guaranteed when the outcome of the problem has multiple "correct/exact" outcomes.

Soo not sure what youre trying to argue here, basically trying to argue semantics.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jul 14, 2021, 11:40:39 PM
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Tin_Foil_Hat wrote:
Wrong definition buddy, good try though.


how about enlightening me on your definition then. i just used that example due to this game being based on math.

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Deterministic (from determinism, which means lack of free will) is the opposite of a random event.


i mean, in which context or usage are you getting your definition?

i'm not trying to argue. i'm just trying to understand where you're coming from.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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spaceace7373 wrote:
i mean, in which context or usage are you getting your definition?

i'm not trying to argue. i'm just trying to understand where you're coming from.

Semantics aside, in poe terms determinism means getting the end result with a reliable cost estimate. If we take manual six-linking, it may take under ten fuses or it may take over ten thousand, which is a huge difference in actual cost, crafting a rare the oldschool way with alt - regal - exalt is a total crapshot that may cost from next to nothing up to several mirrors.

For the most popular harvest crafts you have a pretty reliable cost estimate, if we say a craft costs from 15 to 20ex in worst case scenario, that's a pretty damn deterministic process in poe and about as good as we can hope for. Some steps are truly deterministic, though, as in, the only possible result.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jul 15, 2021, 3:18:24 PM
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raics wrote:
Semantics aside, in poe terms determinism means getting the end result with a reliable cost estimate. If we take manual six-linking, it may take under ten fuses or it may take over ten thousand, which is a huge difference in actual cost, crafting a rare the oldschool way with alt - regal - exalt is a total crapshot that may cost from next to nothing up to several mirrors.

For the most popular harvest crafts you have a pretty reliable cost estimate, if we say a craft costs from 15 to 20ex in worst case scenario, that's a pretty damn deterministic process in poe and about as good as we can hope for. Some steps are truly deterministic, though, as in, the only possible result.


ok. so it's not a real definition but a made up PoE specific definition. got ya
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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spaceace7373 wrote:
ok. so it's not a real definition but a made up PoE specific definition. got ya

As they say, when in Rome, do as the Romans do, or miss on all the feasts and orgies :)

So, if you want to discuss PoE in its forum, you speak PoE, and if you want to discuss linguistics this is probably a better place
https://www.englishforums.com/

In the end, the man has shown how to get the desired item at a certain price window, it isn't purely deterministic, but it's also far from fully random. Some may think it's deterministic enough and some may not, arguing the semantics of the word doesn't lead that discussion anywhere. If you don't want to participate you can just say so, there's no shame in bowing out.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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innervation wrote:
I'm the victim and anyone who disagrees with me is gaslighting.


Maybe look up the definition of the word.

Having someone complain and offer an idea on how to fix the thing they thing is wrong only to have other says "what you REAL problem is" is gaslighting.



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BINARYGOD wrote:
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innervation wrote:
I'm the victim and anyone who disagrees with me is gaslighting.


Maybe look up the definition of the word.

Having someone complain and offer an idea on how to fix the thing they thing is wrong only to have other says "what you REAL problem is" is gaslighting.


Man do I love being told to look up the definition of a word that I know and they don't.

Woman to husband: it feels awfully hot in here, did you turn up the heat?

Husband who actually did turn the heat way up: no dear, I haven't touched the thermostat, you must be going crazy. This temperature is the way it always was.

-in our PoE example-

A bunch of shortsighted, entitled, armchair devs tell us how GGG needs to make the game exactly to their liking or the game will die. Veterans respond by pointing out that the game has survived and grown every single time someone has said this in the past (which is every month for almost 10 years now) because that's the way it's always worked

The point being, it's not gaslighting when it's true. If anyone is gaslighting it's the people who joined during or around Harvest and try to convince people that the game needs player power to be in the stratosphere for the game to succeed. We know that's not true but they try the gaslighting anyway while simultaneously projecting that accusation onto their (fully justified) critics.

Now please go do your own research because you obviously didn't before posting the above. I know you won't so I'll do it for you.

https://www.pri.org/stories/2016-10-14/heres-where-gaslighting-got-its-name

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The term "gaslighting" can be traced back to a 1938 play. British playwright Patrick Hamilton created "Gas Light," a mystery/thriller that premiered in London and played there for six months. But most folks familiar with the history of the term think back to the 1944 film adaptation of the play, "Gaslight."

The movie stars Charles Boyer and Ingrid Bergman. They play a married couple, Paula and Gregory. Throughout the film, abusive husband Gregory manipulates Paula to make her feel as if she has gone mad. He leads her to believe she's stealing things without realizing it and hearing noises that aren’t really there. Paula begins to question her reality.
Last edited by innervation#4093 on Jul 17, 2021, 10:07:34 AM

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