Disappointment with 3.14 "Balance" & The Gaslighting of Anyone who Doesn't Agree with all Changes
"No they werent. What they removed from Harvest only affects top end crafting (add/remove x for example and then augs with influenced items). It literally doesnt affect anyone other than top end crafters, i literally did Haewark/Proxima Harvest Farming the entire league, thats how good it still is. Its confusing why anyone wouldnt which is i made that huge post above. Harvest is 100% the end all be all to item progression and crafting, outside of veiled modifiers i literally do not see myself ever crafting anything without utilizing it over any other methods. From a time efficiency and mathematically standpoint there is quite literally nothing in the game that even remotely compared to Harvest, its that good. Harvest is still very deterministic, learn your mod pools and weighting and its easy sailing from there on. Decent gear is perfectly craftable for the average joe and all it does is save you currency as you utilize it. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" Yes, very deterministic, please make some Tailwind/Elusive/Movement Speed boots using Harvest and make sure to post the method here - ohh wait, you can't cause Harvest is crap right now. Good craft drop rate is incredibly low and the best thing of all, most of the deterministic crafts (like aug speed) can't be used on influenced items. Yes, you can alt spam for a mod, block suff or preff and get a second, maybe a 3'rd mod if you are very lucky, but that's it.. and it's not like you can control the mod tier - yes it's more deterministic than mindlesly spamming exalts on the item.. sry, closing your eyes and spamming exalts, but it's still shit. I don't know why they left Harvest in the game, it feels like they are moking all the people that posted in the 500 pages Harvest thread - you wanted harvest, here you go. GGG reminds me of Nokia in the early 2000's, they also knew what the users wanted, they knew so much that there are a lot of people right now that don't even know what Nokia was. To sum up: - Delving is pointless - Delirium was nuked to oblivion - Harvest is a joke - No fun mechanic is left in the game - Builds/skills are gutted left and right (very good "balance" on BV it's now shit to play, and this is just an example) - Trade is clunky as hell - Drops are just bad - etc etc etc But wait... GGG is getting ready to "shake up the meta" once again - translating into, more nerfs, more builds getting the hammer, another 3-4 whatever crap skills that noone will use cause they are just bad, ohh yeah.. and like a 2% buff to some skills like Divine Ire, cause well... it's the favorite skill of the lead game designer - that's never seen the Maven fight, I don't even know how that's possible but hey.. GGG FTW!!! Stop the crap, fix the game, make it fun cause as it is right now... IT'S BORING, we have no endgame! Last edited by AngryC00kieZ#4542 on Jul 13, 2021, 6:43:34 PM
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" very well said :) poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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"Youre crying about boots that 100% arent needed for any fucking build. LOL. 100% luxury item that has absolutely no impact on build creation other than being a zoomer. Theres already 3.14 guides on using harvest to make them, theyre always going to be expensive because their modifiers arent tagged so you cant force it. If you dont care to elevate the modifiers before doing it it actually isnt that bad. Anyways youre wrong and mad over literally nothing because you dont know how to craft. Its okay.
Spoiler
Standard crafting method rolls > Awaken > You now have Onslaught+Tailwind. suffixes cannot be changed > reroll speed for movement speed which is 100% guaranteed with harvest. The "expensive" part is all the before shit.
To further expand on this as well, once you get your Onslaught+Tailwind suffixes and lock them after the fact you can now roll for elusive with "Crit" modifiers. You roll crit keep rolling it until you get Elusive with movement speed. Not fucking hard. The hardest part is literally getting tailwind with alterations and augs rofl. Awakening guarantees both suffixes are there and you can lock them and 100% protect them for the prefix crafts. Also you can go the scuff route. Buy any double influenced boots with the two influences, with tailwind lockable. Lock suffixes, roll crit to get elusive and the master craft prefix Onslaught on kill, which a ton of people do. Oh and on the off chance you somehow get full 6 mods on awakening literally all you have to do is "Keep suffixes and reroll prefixes" Harvest to fix it so you can suffix lock it and reroll the prefixes. Yeah, you totally how no power at all with determining and making things with harvest. Its totally not like harvest doesnt carry that craft and make it possible. LMAO Edit 2 - BTW forgot to mention you can completely forego any suffix locks too by just using harvests suffix doesnt change, reforge. which actually makes it pretty easy because boots have soo few mods and theyre weighted nicely. But yeah Harvest literally makes thoses boots possible. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jul 14, 2021, 1:45:01 PM
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Yeah.. your that guy that assumes that someone who doesn't agree with GGG changes is automatically mad.. and crying and doesn't know how to craft.
It's nice how you posted a guide on how to make tailwind/ onslaught/ movement boots which are very easy to make and yes it's deterministic but they're not as powerfull as tailwind/elusive are they? And it's not because of the "zoom" characteristics as both onslaught and elusive grant movement speed (from a "zoom" perspective they are the same).. but elusive is more defensive as it grants attack/spell dodge while onslaught grants attack/cast speed. Harvest is deterministic in some aspects, as I said in the previous post you can get some combo's of 2, maybe 3 mods. but not any mods you want, if you can't get anything you want in a deterministic way well it's not deterministic is it. And this only works if you can get the mods you need in the garden and considering the craft drop rates.. well, let's hope your lucky. But wait... you can spend like upwards of 10000 alt's on average to get the "harvest crops in areas have a chance to grow higher tier plants" on 4 watchstones to improve your odds by 0.00001%, yeah.. that makes a lot of sense. Last edited by AngryC00kieZ#4542 on Jul 14, 2021, 8:04:25 AM
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Ultimatum has the Worst peak and average and gain in player numbers since 2016. That just straight forward nullifies all these arguments about ' it's good for the game' or it was needed or most people like it.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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" Well, there are a lot of factors involved, people weren't really amazed by ultimatum, performance problems have hit their peak, the gameplay changes were... uninspired, many countries opening up after corona and people going outside, so I wouldn't pin it all on harvest withdrawal so readily. Not saying it isn't a possible factor but it doesn't seem like a major one, especially considering that maybe 2% of total player number was truly exploiting harvest, nah, I'm being too generous, make it 1%. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"You must have blurry eyes because i literally just said in the entire post how to create onslaught+elusive+tailwind boots but i guess you totally want to ignore that LMAO. Every single part on that boot is zoom. Elusive isnt that fucking defensive. It gives you a % base amount of dodge that degrades over time and cant refresh until after its duration, its not that fucking good. People want it for the movement speed. Its literally 30% movement speed with 15/15 dodge with decaying making it worse over the duration. Onslaught grants 20% movement speed and 20/20 attack/cast. Tailwind grants 8% action speed. What you get is mediocre defensive boots with some offensive properties, with a shit ton of movement speed. They dont compare at all to real defensive or offensive boots. Its literally Seven League Step speed which can be crafted onto boots, with additional prefix movement speed and you can even slap a lab enchant on there. Its 100% luxury dont pretend that it isnt. Youre literally complaining because a handful over modifiers dont have tags which all have no impact on build creation other than being luxury rolls. These boots already werent for people without currency even when harvest existed it its full form, what makes you think that somehow changed when they cut the top end of power off from harvest ? The mods in the garden arent rare lmao. You claim you know how to craft but you made the assumption you cant make the boots without augmenting showing you dont know how to craft, youre going to sit here now and say "oh well sure its kinda deterministic but i had to actually spend a little currency!". Oh no god forbid you use some alterations. Its totally not completely broken that you can literally guarantee two influenced mods on an item can be completely untouched after using an awakeners orb...LOL Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jul 14, 2021, 1:54:53 PM
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Dude... i don't think you get the point, the fact that you can potentially get elusive + movement while blocking suff on the item is not deterministic in any way, shape or form.
Yes, you can get tailwind/elusive/onslaught which is rather easy, but rerolling with crit to get elusive+movement is about 1 in 20 something tries (and you can roll a bad movement mod), not to say that you could potentially fill the preffixes while rerolling and not be able to craft "suff cannot be changed". So it's a ~50ex and you can potentially brick the item, this is not deterministic. |
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"This guy really just said being able to lock modifiers as if youre indefinitely eternal orbing "isnt Deterministic at all". LOL If you couldnt make these boots before you couldnt make them now, not because "oh no harvest nerfed!", its because youre broke as hell and cant afford to make them either way. As are ALL LUXURY ITEMS. The biggest factor is you cant Add/Remove or Augment anymore which just made it retardedly easy, it doesnt change the fact that its still 100% deterministic after rolling the initial two with alterations. Its pretty clear by the way youre talking you DONT know how to craft. Rerolling with crit to get Elusive itself is a 100% chance. If you want full retard zoomer boots with Elusive and Movement speed you have to invest for them. That didnt change whatsoever. Youd normally have to pay for an augment, now you cant augment influenced items. Big deal, craft on movement speed and be on your way or pay the currency for the top tier item like everyone else. The items never fucking bricked because you can keep using prefix reforges to keep your suffixes and keep trying. Again, you dont know what youre talking about. This item literally is possible BECAUSE OF HARVEST. But please continue to rant on about the crafting system and how it isnt deterministic when someone who shits out crafted items like myself is telling you otherwise. Clearly i dont know better even though i explicitly stated everything related to making them. You must know better than me, clearly. 🤨 Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jul 14, 2021, 3:59:42 PM
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