Disappointment with 3.14 "Balance" & The Gaslighting of Anyone who Doesn't Agree with all Changes

The game is in a great state and I did not play much during harvest or ritual to really see what I missed so I don't have strong feelings about the current state of harvest.

From my pov as a player who has been playing poe since Perandus league, harvest feels way more deterministic and useful than a mod like Perandus,rampage,torment,and rogue exiles.

Harvest to me,feels like a free crafting service so I enjoy it because I pay nothing to use it.

I can use harvest to divine my items for min/max, such as flasks, rares and such.

Harvest is sick for trying to save a craft with stuff like reroll suffix/prefix and keep the latter so you don't lose a t1 roll.

It's also cool how I can use it to craft bases for specific stats like attack and caster for free, reminds me of old beastcrafting but I prefer harvest way more than farming beasts.

Things I hate about harvest though, is being limited to 10 storage spaces,not being able to itemize and trade crafts which are very strong but might not be relevant to my build, and not being able to grab items from my stash while in the map such as scouring orbs so I can use all of my crafts.

The qol of harvest is really bad, but the effect is still useful. I hope to see the above changes fixed and I'll be very happy with the effect.

In terms of the nerfs,I can only imagine how strong it was before if people are saying the current state is bad. If it's on the level of applying free deterministic exalts, eternal orbs, or stats swaps on a regular basis yea that does seem busted.

With that said, I have never gotten the effect yet so I do think the drop rate for those crafts could be improved and also the drop rate for the boss.

This league, the worst thing about it for me was the boss being gated thru rng. I started in ssf and never got to fight any bosses, I got tired of trying to rng out bosses so I just migrated to trade league and tried to buy the tokens.

I'm also unhappy with how key crafting recipes are gated through rng encounters such as multi mod, and 6 link. Boo.
Last edited by ironstove#2303 on Jun 28, 2021, 1:35:37 AM
glad I barely played harvest. I dont like rolling more than 1 character per league. Getting near/perfect non uniques was 0 challenge. People got the game shark cheat codes for a couple months and now some of them will cry non stop until theyre returned.

Personally, they can do whatever they want with it, ill play about the same amount/way. If they make it "like it was before" im just liable to be full gear that much sooner and bored unless the new league mechanic being added is addictive.

The game changes, roll with it. Not everyone is a fan of harvest or misses it.

GGG responds to reddit more than their own forums.
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ironstove wrote:
The game is in a great state and I did not play much during harvest or ritual to really see what I missed so I don't have strong feelings about the current state of harvest.

From my pov as a player who has been playing poe since Perandus league, harvest feels way more deterministic and useful than a mod like Perandus,rampage,torment,and rogue exiles.


Yes, this is generally an issue of perspective but is sometimes one of maturity. Those who have been around forever understand that some things are so OP that they are going to get nerfed hard. Plenty of people were here saying Harvest would get gutted (it was beyond obvious). Plenty of people here were explaining how the Atlas Ascendancies would be nerfed (I called all 3 of the top 3 nerfs in order, again, anyone with experience and objectivity could see this coming).

You look at people like yourself and tin_foil_hat and others who come back after a long break having skipped Harvest and they properly evaluate the strength of current Harvest.

I'd imagine it's pretty easy to discern what is objectively true versus what is 'gaslighting' to the average neutral observer.

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innervation wrote:
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ironstove wrote:
The game is in a great state and I did not play much during harvest or ritual to really see what I missed so I don't have strong feelings about the current state of harvest.

From my pov as a player who has been playing poe since Perandus league, harvest feels way more deterministic and useful than a mod like Perandus,rampage,torment,and rogue exiles.


Yes, this is generally an issue of perspective but is sometimes one of maturity. Those who have been around forever understand that some things are so OP that they are going to get nerfed hard. Plenty of people were here saying Harvest would get gutted (it was beyond obvious). Plenty of people here were explaining how the Atlas Ascendancies would be nerfed (I called all 3 of the top 3 nerfs in order, again, anyone with experience and objectivity could see this coming).

You look at people like yourself and tin_foil_hat and others who come back after a long break having skipped Harvest and they properly evaluate the strength of current Harvest.

I'd imagine it's pretty easy to discern what is objectively true versus what is 'gaslighting' to the average neutral observer.

Yep, i mean im evaluating it in multiple ways.

1) Power.
2) Cost efficiency.

The power of Harvest is absolutely insane. Cuts out a HUGE pool of RNG, for me its strange that people dont understand this which clearly shows a discrepancy in game knowledge. You can tell who crafted before Harvest existed and who didnt, very easily (that or those people are being willingly ignorant).

For how much people use POEDB youd figure theyd understand the mod pools, weights, etc better but they dont. If you do youd understand Harvests true power even in its "nerfed" form. It wasnt nerfed except on the top end of making perfect items, outside of that it really doesnt affect people.

If your build requires some weirdly niche hard to make item, then you should have seen it coming. If you pick a certain build to play knowing that its going to be difficult to get the gear, that the gear is going to cost a fortune, thats on no one but you (thats also being nice too because honestly most harvest influence crafting is "fluff" its not necessary and hardly impacts a build functioning in most cases, but adds additional power for free. Tailwind, Onslaught, Elusive, etc boots are a great example of that).

From a cost efficiency point of view, nothing compares to it. Nothing comes even remotely close to it. The amount of currency it saves you by targeting a mod alone is ridiculous. Guaranteeing X mod now mean you only need to roll for the Tier. Thats huge.

You can calculate the cost efficiency of it versus normal crafting by simply looking at the modifiers weight, then comparing that weight to the cost it would take to roll that normally. People seem to be too self absorbed to look at it from that point of view though and that is THE most important way to look at it.

You spend 0 currency on Harvest. Not on getting it in maps, not on using the rolls. Even if you spend the 12c to Guarantee it in the map, that 12c is nothing versus the quantity of deterministic rolls that would otherwise cost you hundreds if not thousands of chaos to see using normal crafting methods.

Its pretty clear to me that, that is more than likely GGGs perspective on it and if you ask me, they were extremely courteous to leave it how it is now and not nerf it further. Because if you look at it purely from a numerical perspective, its completely broken.

Spoiler
Personally i think people need to experience real OG crafting where you have to Alt+Aug+Regal spam so they understand just how difficult it was. You finally got that 1-400 or 1-2000 roll ? Now you need a good Aug. Didnt get a good Aug ? Thats fine maybe the Regal can save it... Bad regal too ? Well shit i just wasted all that currency and have to restart and REPEAT THAT ENTIRE PROCRESS HUNDREDS OF TIMES.

That doesnt even count the process of 3 good rolls, then exalting. Especially after the removal of Eternal Orbs, etc. The entire process before was a fucking nightmare and insane time/currency sink.

I legitimately dont see how anyone can complain about harvest being "bad"
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jul 7, 2021, 5:31:02 PM
It frankly disgusts me to see people claiming harvest was an item editor. It also angers me to see it called useless.

As of now, you can elevate two prefixes or suffixes and awaken orb them together. Additionally you have preff/suff cant be changed and veiled chaos or syndicate. Both essences and fossils dont work with metamods though. Harvest fossil equivalents DO work. Fractured and synth items are not compatible with influence and good mods are insanely pricy. So - you can have deterministic 2 preff and a bench preff or 2 suff with a bench suff in addition to a powerful semi randomish veil mod or forgo the veil and roll for a tag with harvest. Thats a 4 useful out of six total mods. Now to the costs - 3 ex for an awakeners orb, 7ex for a mavens orb, 2ex for 3 veiled chaos, 2 ex per preff/suff protection, 1-2 ex for a base, annuls. CW only knows how many tries it would take for a decent sellable item. Even CW doesnt know whether it will sell. 50-100ex per item slot for a nice above average item. Such prices are fine for a standard league project, but finishing a toon in temp league? 3.14 took that away and i believe anger and outrage are thus justified.

And were harvest nerfs done in a vacuum and not on top of a series of brutal nerfs to both loot and player power, my feelings would have stopped at anger. Now, as GGG so nicely puts it, i suffer my own bile.
Last edited by teodar1987#6707 on Jul 8, 2021, 9:20:59 AM
This game is based around changing the meta every league.
And I personally feel it's even too mild... 2-3 top build get nerfed by 10%, and even then they remain in the top.

They change a mechanic and now you can't make uber items on a potato budget - just learn to adapt...
And if you can't adapt to changes in a freakin game, how do cope with change in real life?

You don't need uber items for any content, you need to learn to pick or make better builds.

I only started playing POE during Harvest and pretty much skipped the whole Harvest mechanic due to noobness and still got to endgame and beat almost all of the endgame content.

I don't believe most people suck so much that they NEED harvest gear to do red maps...
Caustic Arrow/Death's Oath Occultist - https://www.pathofexile.com/forum/view-thread/2990048
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f4ward wrote:
And if you can't adapt to changes in a freakin game, how do cope with change in real life?

You usually do it because it's worth the effort.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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DiabloImmoral wrote:
Massive buffs and QoL improvements in next league = everything is solved.

I don't think so. The main point of the rant was GGG's fetish to nerfing things. It happened so many times before that people wouldn't swallow another "buff", because that "buff" will not last long.
The current decline on STEAM shows, that most people are not having fun in the game. They know that sacrificing their time is not worth the effort. Some "buffs" can not change this mindset anymore. It's over.

And not only Steam, Twitch as well is in decline. The bigger streamers are moving on to other games because streaming PoE is not sustainable for them. This game is too unpopular for generating enough money.
Last edited by DumbHelipilot#3845 on Jul 10, 2021, 3:02:38 AM
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Tin_Foil_Hat wrote:

You spend 0 currency on Harvest. Not on getting it in maps, not on using the rolls. Even if you spend the 12c to Guarantee it in the map, that 12c is nothing versus the quantity of deterministic rolls that would otherwise cost you hundreds if not thousands of chaos to see using normal crafting methods.

Its pretty clear to me that, that is more than likely GGGs perspective on it and if you ask me, they were extremely courteous to leave it how it is now and not nerf it further. Because if you look at it purely from a numerical perspective, its completely broken.



For a lot of people that play POE, the crafting system in general is absolute cancer.

I know there are people who absolutely love it but nothing is less fun for me than spending hours dice rolling with currency to hope I hit a home run with the right modifiers.

Harvest was something that made sense and felt rewarding. I can't really comment intelligently on power level and I'll just take your word for it but the reason that Harvest was so popular (at least for people like me) is that I had a more clear path to progress rather than playing for however many hours on the currency roll casino.

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