Harvest Changes - Kick and Scream
" Sorry but any crafting that allows removing a mod and recraft it until its t1 deserves to be called an item editor. Its not a meme its a reality. Last edited by Krayken#1299 on Mar 31, 2021, 11:33:54 AM
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Sorry but any crafting that allows removing a mod and recraft it until its t1 deserves to be called an item editor. Its not a meme its a reality.[/quote] Only if you have infinite access from something like tft. Again and again people Tft is the issue Not harvest itself (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Don't see how something that is basically the old exalt + ethereal orb on steroids is balanced.
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Harvest had two "problems":
1- Since it's the only deterministic outcome source of endgame gear in the entire game, it became pointless to run anything else. This problem is the easiest to solve thou, you either: a)Remove all ways of targetting it; (ez solution) b)Remove it from side content and integrate it in the core game in some way. (hard solution). 2- It was a lot more deterministic. And this is the problem that i actually can't understand why people consider as a problem. For players that play standard i can understand that once you craft a GG gear it will stay there forever (which is already true even without harvest since legacy shit exists). But for leagues? Your gear expires every 3 months, so what's the problem with being able to actually "complete" a character every league. It's not like The game was giving the shit for free with no effort whatsoever, harvest crafting is not RMT. Crafting with harvest despite all it's power is still just a targeted gamble, and it still requires a lot of playing time(effort) to get the crafts or the currency to buy the crafts. If you want some factual truth of it, see how many triple elevated double corrupted gear people that say that harvest is an item editor has. If it's an easy item editor why are they not printing those gear to get double corrupted GG gear? They are not doing that because it's not an item editor, you have to actually put time and effort to generate anything, and they deemed that the time and effort to generate a good double corrupted triple elevated gear was not worth it, something which would not happen if it was indeed an item editor. And then there is the whole fact that without TFT (there are a bunch of solutions already offered by the playerbase that doesn't include permanent soulbind) and Targeted harveest encounters, the system is quite balanced. At 10% appearance rate, it would literally take dozen of thousands of maps to create a single "mirror tier" item. |
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" So metacrafting (prefixes cannot be changed / scour / exalt) is an item editor? Cause that allows you to do exactly that. Remove Horticrafting station storage limit.
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" Okay, even if we agree on that, then what's the solution to it? Cos bind on account is a non-starter for both GGG and a lot of the playerbase, so what other ideas do you have that kills TFT while leaving self-crafters untouched? |
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" Don't you need 3 perfect exalts in a row for a 6xt1 item made that way? |
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" Technically you can do it with Chaos Orbs as well. They're being a bit obtuse about how easy it is to do something like that. Chaos Orbs CAN get you there. It's just not likely. Thanks for all the fish!
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" So you agree that the odds of rerolling 3x mods one by one until you get 3x t1 is much, much, much easier than lock prefix + triple exalt or drop a chaos orb on it? Lets say that all 3 t1 mods have 1/10 chance to roll when target crafting with harvest. But 1/200 when using a regular exalts cause it can roll any other unwanted mods. It will take on average 30 crafts with harvest to get 3x t1 mods. (Wayyyyyy less than a mirror worth in investment to get a mirror-worthy item) 8 000 000 crafts with the lock prefix metacraft (An insane amounts of mirrors to earn a mirror-worthy item). Thats a whole different world of success rate. Last edited by Krayken#1299 on Mar 31, 2021, 3:05:02 PM
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" There have been a mountain of suggestions including: Cap the amount of times an item can be put into the Harvest craft window. Cap the amount of affixes Harvest can add to an item (like 1 crafting bench mod) Make Harvest crafting soulbound, but the item not. So if you put Pain Spike Jeweled Foil into the bench and do anything on it with Harvest, you are now the only player who can further modify it with Harvest. Cap affix tiers that Harvest can add (like crafting bench) Make most Harvest crafts non functional on influenced items Itemize the crafts like Bestiary has Straight up remove the top end crafts on items from harvest and reintegrate them into the base game in some form or function. |
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