Harvest Changes - Kick and Scream

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innervation wrote:
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Noble_Seiken wrote:

In fact, harvest is still very good in that you can Augment in a targeted way. If people were SMART, they would lock prefixes and suffixes so that you could also Annul in a targeted way to eventually get the T1 mods you want.
If you get a prefix when you don't want it, use the Remove NON X/ Add X. There's way more to this than many seem to think.

Learn what is available and be creative.


Anyone who misrepresents the light nerf coming to Harvest as GGG 'removing Harvest' is probably not the type of person interested in creatively thinking for themselves.

No, some people are just too optimistic about it.

Do you know how it's gonna work? You wouldn't say things like that if you knew.

You will now use Prefixes/Suffixes cannot be changed metamods (can't use other ones) to protect mods you want to keep and use Reforge crafts to add mod from the pool. This essentially means that in some cases you can have 2 prefixes of your choosing and 1 suffix with rest of mods being random. And at each stage of crafting after first (likely alt. crafting first mod) if you hit wrong mod you can't fix item reliably and have to gamble with annulment orbs or Exalted orbs/more Harvest crafts trying to improve it, but that is only for 0.01%. And none of these mods will be Elevated obviously if you don't have thousands of free exalts.

It is literally just a bit better than Awakening Orbing two items together.
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RitualMurder wrote:
Everyone acts like its so easy to remove and add exactly what you want.
Its not as easy as you all pretend unless you are spending hundreds of exalts in tft like a tool.

Yeah. These people are either trolls or have no idea/misinformed.
Last edited by SunL4D2#6224 on Mar 31, 2021, 10:44:39 AM
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I_NO wrote:
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RitualMurder wrote:


Drugs are bad.

As I've said and keep saying. Harvest is fine in its current state tft is the culprit.



You can keep saying it's fine but it won't bring it back.

And not saying anything will?...

What?
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SisterBlister wrote:
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Noble_Seiken wrote:
But we all know your parents knew what was best for you.


Jeezus krikey, can we stop already?

First the forums were filled with post complaining about the harvest changes. Kinda obvious, because it's a big nerf.
Once the hubbub started dying down, the white knights are out in force, continually making "harverst nerf good!" posts.

Can we please just lay this fsking topic to rest? At least until the consequences of the changes become apparent next league. Pretty please?

Ideally there should have been much stronger reaction But we failed Path of Exile and it will now be worse than it was at it's peak - in Eachoes/Ritual.

Sad, but true unless GGG changes their mind.
Last edited by SunL4D2#6224 on Mar 31, 2021, 10:50:02 AM
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SunL4D2 wrote:
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Noble_Seiken wrote:


I liked Annuls too, but they were too good in that they, among other things, invalidated most other crafting methods. Second, STOP EXALT SLAMMING. Just because you don't know how to craft doesn't mean you have to muddy the waters with lack of knowledge.

And please, for the love of GOD stop thinking you know this much more than the people who brought this game up from a KICKSTARTER and work with it everyday. It's painful to watch this terrible logic repeated over and over again.

"Invalidating other crafting systems" is non-argument. It just goes to show how other systems suck and we need something like Harvest.

For the rest of the post. How ironic.


Lol OK dude. I think you've spent your time and said what you've had to say.

Please say something useful, or I'm going to ignore you.

Have a nice life.
What is the value of my own life when it is taken from others so easily?
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Noble_Seiken wrote:
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SunL4D2 wrote:
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Noble_Seiken wrote:


I liked Annuls too, but they were too good in that they, among other things, invalidated most other crafting methods. Second, STOP EXALT SLAMMING. Just because you don't know how to craft doesn't mean you have to muddy the waters with lack of knowledge.

And please, for the love of GOD stop thinking you know this much more than the people who brought this game up from a KICKSTARTER and work with it everyday. It's painful to watch this terrible logic repeated over and over again.

"Invalidating other crafting systems" is non-argument. It just goes to show how other systems suck and we need something like Harvest.

For the rest of the post. How ironic.


Lol OK dude. I think you've spent your time and said what you've had to say.

Please say something useful, or I'm going to ignore you.

Have a nice life.

Except I did, but ok. And this is not how you argue with people, specially when your "arguments" are getting flattened with road roller like that.
Last edited by SunL4D2#6224 on Mar 31, 2021, 10:54:54 AM
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SunL4D2 wrote:

Calling Harvest item editor is beyond stretch when most of the time at best you have 1/10 chance to hit mods you want. And when each try requires so much effort.


With TFT Discord and enough currency it 100% is an item editor.
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Krayken wrote:
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SunL4D2 wrote:

Calling Harvest item editor is beyond stretch when most of the time at best you have 1/10 chance to hit mods you want. And when each try requires so much effort.


With TFT Discord and enough currency it 100% is an item editor.

In a sense that eventually you will make your item?

This is not just beyond stretch, it's simply wrong to call Harvest item editor.

I don't know people continue with that meme.
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Krayken wrote:
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SunL4D2 wrote:

Calling Harvest item editor is beyond stretch when most of the time at best you have 1/10 chance to hit mods you want. And when each try requires so much effort.


With TFT Discord and enough currency it 100% is an item editor.


^ This is the point that keeps falling on deaf ears. The pooling of crafts and making them widely available made creating perfect items very easy; cost aside.

I'm perfectly fine with their change/nerf, but I do believe they completely overlooked the real problem -- the crafts being tradeable though TFT. That still exists, you just can't create god tier items so easily.

Harvest is still a powerful for several things including the semi-targeted exalt and ease of off-coloring. It's another tool in the crafting belt; it's just not the alpha and omega of crafting anymore. That's probably a good thing as well.
Thanks for all the fish!
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SunL4D2 wrote:

In a sense that eventually you will make your item?


Exactly. I can look at an item and decide exactly what affixes I want on it, including extremely OP influenced affixes. Despite there being a cost involved, rem/add will always get me what I want in the end. Even if the mods are all T2 it’s insane.

The important thing to accept is that GGG does not want us getting this kind of gear, period. The game isn’t balanced around it at all (thankfully). Crafting is supposed to be a real gamble, where you can brick items (well, at least get 1 dead or low-tier mod or so, which can mean the item is still great).

I don’t like the crafting system as-is, believe me. I find it boring, convoluted, time-consuming, and stressful. I’m not a gambling kind of guy, and I don’t enjoy staring at lists of item affixes figuring out how to maximize the probability of what I want while watching my currency go down the drain. I imagine you feel similarly.

But I’m also asking you to imagine what happens to the game in the long run when we can get the exact item affixes we want with zero low-tier or dead mods - “perfect” gear, even “near-perfect” t2 gear. There’s nothing left to strive for, and the game gets way too easy for a broad swath of players (top players, one of whom I am not, think the game is too easy as-is, but I’m not talking about them). Only Harvest matters; no other mechanics see significant engagement. GGG buffs monsters massively, and I mean massively.

What we’re left with is the whole game revolving around getting our mandatory perfect gear just for it to be playable - and even then meta builds are still the only ones played, because nothing has been done to tackle build balance issues. Casuals are hurt the most by this outcome; all endgame play is gated by endless Haewark runs. I don’t think you’d find this fun, either.

Harvest wasn’t the right solution to the game’s crafting problems. In the long term it was just going to make them worse.
We're all in this leaky boat together, people.
Last edited by demon9675#2961 on Mar 31, 2021, 11:26:22 AM

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