Harvest Changes - Kick and Scream
" Yea this why I regret editing out the word "main" from right before "intention" out of the fear of seeming too specific or pedantic. This wasn't their main issue. JFC why do I hate myself Here we go: The MAIN issue is deterministic crafting, which is AMPLIFIED by massive trading on TFT. You're making it seem like they don't like it when the community works together? IDK, I kind of wish you'd look at the bigger picture. Also, what "underlying issues" are you referring to? What is the value of my own life when it is taken from others so easily? Last edited by Noble_Seiken#0706 on Mar 31, 2021, 8:54:43 AM
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Underlying issue i mentioned was the availability of crafts through TFT.
The deterministic crafting can be solved quite easily via revised mod tags. I dont know how to solve TFT trading properly so i cant really offer anything there, i will say that making them tradable will NOT solve it(LOL) and i also dont like the idea of account bound items(fuck d3) Edit: Spelling Last edited by fancyfootwork#0420 on Mar 31, 2021, 9:08:19 AM
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" I had to think about this for a second. I'm sure you have a reason in mind (what is it?) but wouldn't that ALSO make crafting even more deterministic since you can target certain mods more easily? I'm not sure what exactly you're suggesting. What is the value of my own life when it is taken from others so easily?
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" They could have introduced some sort of resistance to quickly mod'ing an item like cooldowns between harvest crafts, or temporarily binding an item with a cumulative account bound timer for each attempted craft. I don't like the latter because f___ account bound items. They also could have introduced risk by making each craft have potential to brick or poof the item; perhaps even increasing the risk with each attempted craft. I'm sure there are smarter choices. I'm fine with what they did as well. I do personally laugh each time someone suggests making the crafts tradable as an answer to TFT, as if the problem with TFT was that it was not accessible enough. Thanks for all the fish! Last edited by Nubatron#4333 on Mar 31, 2021, 9:13:42 AM
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" Yeah, accessibility is not the issue with TFT. It's two-fold: 1. Accessible only if you're willing to use yet another 3rd party tool. 2. Risk of scamming. No 1 has no upsides whatsoever. No 2 has an upside (it adds a risk to crafting), but that is so badly "implemented" that it doesn't count. You could add a small risk of poofing the item to get the same positive effect without the hugely negative effect of rewarding assholes for scamming naive players. So, allowing the trades to be crafted would indeed be better than how it is now. The main issue is the power, though, but I just thought I'd chip in on this little side issue as it seems so obvious to me. /E: deleted a brain fart May your maps be bountiful, exile Last edited by SisterBlister#7589 on Mar 31, 2021, 9:37:09 AM
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" I am not talking about builds. |
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" "Invalidating other crafting systems" is non-argument. It just goes to show how other systems suck and we need something like Harvest. For the rest of the post. How ironic. Last edited by SunL4D2#6224 on Mar 31, 2021, 10:13:46 AM
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Crafting was fine before harvest, it'll be fine after it.
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" So? |
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" Yeah, and Harvest is not item editor. Calling Harvest item editor is beyond stretch when most of the time at best you have 1/10 chance to hit mods you want. And when each try requires so much effort. |
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