PoE 1 PC servers are restarting in: .
They should be back up in approximately .King of Bullshit: 10% death penalty
I used to think the penalty was ok; you shouldn't be able to just die and try again as many times as you like (though the limited number of portals kind of does that anyway).
But this league has changed my mind. There's just too many things going on at once to play without a significant amount of random deaths, basically blocking progress above lvl95. Delirium map with 5 harbingers while Sirus is raining stars all over you, at which point a Tormented Martyr decides to make an entrance and some pack throws down a chaos DOT ground effect; framrate is close to zero, and the whole screen is covered by loot labels. Maybe some builds can deal with this, but my Cycloner sure can't. Did the same build last leage. No problem reaching 97 then. |
![]() |
The issue isn't the death pen, the issue is........
Frame rate suddenly drops to zero. Boom!! Dead Something three screens over fires single projectile that deals 19000 damage at max res... Boom!!! dead 99^9999 loot tags fill the map twice over and you spend 40 minutes trying to pick up a f3cking exalt but didn't see that single monster though the crap.... Boom!! dead. Frame rate drops, you teleport into 500 monsters and panic, manage to pull a teleport hundini only to find you are moving at 90000% movement for some reason and end up in the middle of 20000 monsters.....manage to kill them with 5% hp remaining....frame rate drops to zero before two delerium bosses spawn.... Boom!!! Dead Running a generic map at level 96.99%, nothing on the screen and 0 monsters remaining....... Boom!!! Dead?? What the effing f3ck!!! LMAO! Death pen is fine IF ^^^^ that noise didn't happen every 3 or so maps. |
![]() |
I don’t mind the xp penalty. It is quite irritating at 96+ but it does make the level-ups feel like achievements. I should be able to reach 99 before the league ends just by running the 100+ beachheads that dropped in heists for me this league.
My only real beef with the xp is that I often don’t know what killed me or why, or how I’m supposed to avoid the same death in the future. Crimson Township boss, for example. I think my build literally cannot complete it. I haven’t even seen the boss yet, I just die when I enter the room. What does he look like? What should I do different to win? No idea. It doesn’t offer me a challenge or exciting high-stakes content. The arena entrance is just a way to get back to town if I forgot a portal scroll. I tried to focus my build on defense so I can make it to 100 this league. 9k es, max block, max spell block, max res, 65,000 armour, 110k armour with buffs, immune to chaos and corrupted blood. Immunity to ignite/bleed/freeze/maim/curses on my mapping setup. Still sometimes just die instantly to some white mobs that I’d been casually rolling over for hours. I think GGG should take a little time before the next expansion and explore ways to let players know that every death is their fault. Sometimes it feels like I haven’t done anything wrong and the game has just decided to take a day’s worth of progress away. That may not be true, but how the player feels about it is as important as what the reality is. That’s what games are about. Again, I’m not advocating that players shouldn’t die or that there shouldn’t be an xp penalty. Just make me feel like I need to “get good” to make it stop happening. When 3.13 hit sirus-influenced mobs in t15 white maps did more damage than multiple shaper slams combined and had no attack animation to avoid. And then, predictably, you would be disconnected from the game. |
![]() |
" Dont do that boss :) That boss is actually legit broken. |
![]() |
GIT GUD
|
![]() |
love these threads.
They will not change this system. And its good that way. reaching lvl 100 is a marathon, not a sprint. Streamers play it like a sprint but also putting 15h+ daily into the game with a premade build in PoB and knowing more about mechanics than the casual player. I tried reaching lvl 100 with a hollow-palm cyclone slayer and pretty good gear. It was more of a glasscannon and i stopped at lvl 97. He could clear all content, so why force it to lvl 100 and get frustrated with every death. I started a MoM-Archmage BV Hirophant and that guy i want to push to 100. The penality is good for one thing. Making the game less boring. Otherwiese everyone would run around with a 2k life glasscannon and lvl 100 within the first month of the league. Doesn't sound like fun to me. It's the same "mechanic" as in EVE online. You lose everything there if your ship gets destroyed. People do not complain about it. It's a thrill to survive in deep hull from a engagment. Your heart races, your fingers are shaking and you are glad you survived. The same is with PoE. Its a great feeling to break the barrier and get 20-30% exp at lvl 98-99 and its the same thrill if you die, you lose that effort. It keeps you on your toes. Something i love about PoE. It teaches you selfawarness and caution. Last edited by Camatoo#7023 on Mar 25, 2021, 11:40:06 AM
|
![]() |
git gooood
|
![]() |
" THIS is exactly the issue. The Experience Penalty serves a purpose the problem comes into play when completely out of your control issues happen which do happen far too often at this point in the game and the revenue it now generates. Hell the game actually run better years ago than it does now and one of the reasons why is not only are we multiple times faster running content but there's multiple times more monsters, multiple times more effects going on, and exponentially more loot dropping on the ground which creates so many issues with performance that of course you are going to have deaths from the servers dropping you. Especially when you consider the only way to gain meaningful experience at 96+ is to start juicing your maps for more monsters. But, that's a catch 22 because you create maps to gain more experience that also increases the chances for issues which in turn creates a greater chance of a random death. Hell in Valdo's right now i can force crash every single map on the big pack of harbingers by simply touching ALT... That shouldnt be a thing at ALL. And i dont know about the rest of you but i would much more prefer they work on addressing these fundamental issues with the game instead of some bullshit band aid fix like removing a penalty that is only problematic because of issues with the game that should have been addressed more aggressively to start with and never got to this point. I know i would much rather the game run better and those unfair out of your control deaths be eliminated in the process. Thats the fix people should be asking for.. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Mar 25, 2021, 9:11:49 PM
|
![]() |
" Exactly. People have different tolerance for gaming difficulty, so some people might just be bitching because they are not used to early 90s hack and slash. The issue with PoE is that the absolute brunt of difficulty is exclusively created by how horribly the game runs. I am running this game on a Ryzen 3 paired with a RX590(6GB of VRAM) on a rig with 32gb of Ram and the game is installed on an SSD. There should be absolutely no excuse for most of my deaths having happened on "oh the screen was frozen and you died, get better" moments. There is no excuse for the absolute trash of a launch that Cyberpunk2077 had to work BETTER on this computer than Path of Exile does, but that is how it goes, and the fact that the game runs about as well on my gaming computer at home as it does on my basic ass laptop at work is just stupid. The harder your game becomes, the better player input is expected of it. People play 1-hit-kill games all day long, they are called Bullet Hells and they are actually one of my favorite genres of games. The thing is, what makes a Bullet Hell fun is how fair it is: so long as you manage to not get hit by an attack, you are immortal. That is basically what GGG has turned POE into at the endgame, where the screen is filled with a thousand projectiles and about a hundred of those are an instant kill... But you can't have a bullet hell if the screen is tearing, freezing, jumping frames, monsters are spawned but only their sprite and you need to find where their actual location is before they can be damaged... For someone who loves Enter the Gungeon and Diablo 2 as much as I do, a hack and slash that progressively turns into a Bullet Hell as the level gets higher sounds like the perfect game, but that would only be even remotely fun if they managed to make the game run better than... Well, honestly, just make it run first, then we can think about comparisons. |
![]() |
" d2 only had goldloss on death which could be circumvented by putting your gold in the stash. also lost all your equipped items which were retrieved upon clicking your corpse. correct me if i am wrong. Last edited by kompaniet#2874 on Mar 27, 2021, 7:58:45 AM
|
![]() |