King of Bullshit: 10% death penalty

In Heist League I reached level 100 mostly by running heists which had its own grind challenge. This league I tried the same by running maps witnessed by the Maven so that I would complete that challenge too. But the maps are unpredictable and there is a slim chance that you could die no matter how careful you are about the mods and how strong your build is. I needed to complete at least 20 more maps to make up for 1 death which I found very punishing. Eventually I gave up and quit the game.

There is safer content to run to reach level 100 for sure, but this is a workaround to bypass an unbalanced and primitive penalty system which forbids you playing the actual content. This doesn't feel right.

After my last death which led me to quit, I wrote a post to suggest a change to the XP penalty, and other players contributed their ideas as well. Some of them are really creative and worth considering. If only GGG wanted to work on that...

https://www.pathofexile.com/forum/view-thread/3061390
I have absolutely nothing constructive to say other than get good at the damn game and stop complaining about a feature that deliberately is designed to make it harder to reach 100. This is a competitive game. Get good already.
Sometimes saying "git gud" is a best option for that type of annoying generic threads
git gud casul
Or just take a headhunter and aurabot friend and run some 5ways for multiple hours and thats it.
Last edited by encore1809#3483 on Mar 17, 2021, 5:03:49 AM
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vmt80 wrote:

Well right there is a white knight bs post I was already referring to.

'Git Gut'

Check.

'Pepo chaindeath if no death penalty'

Check.

Those points are so f*ckin stupid that I'm on the verge whether to address them or not, given they have been addressed many times before. But if these wannabe HC players really wanted to make one, they'd be arguing for deleveling upon death. Because right now you're just stuck with progress and playing de facto HC at levels 95+ -nevermind that upon reaching 100 death penalty is erased for these git gut types.

And as I said, if they really wanted players to invest in not dying more, there'd be way better things to make it so. However, I am referring to 'de facto HC' since it's actually immensely stupid system: if you want to play HC leagues, no one is stopping you. People who choose SC do it not because they are inherently bad players but because they don't like regressing their progress upon death. It's the regression in system which irks so many, whether or not devs or git gut people admit it. It's not a carrot, it's a punishment hanging before you.

But f*ck me for trying to explain game psychology for players who just have decided not to get it. Even if you don't die at all on your journey to level 100 it's the journey itself that makes many feel bad because it is a grind with conditional punishments involved -and the punishments only get bigger.

You know what I do with it? I grind my characters to 97 and park them there. Allocating skill tree is my favourite thing in this game and at 97 I got almost all of them. At level 97 I think 'there, finally this punishment is over and now I get to enjoy the game content without regressing my progress if I die'.


My dude, you can drive insults into me all you want, but it doesn't change the fact that PoE is, in fact, a skill based game. If you are dying this frequently, then you're just a bad player.

Your reasons for removing a death penalty in a setting that already doesn't punish you at all for your mistakes, is because you are dying on a constant. Remove that, and you would still die on a constant, but feel less bad about it. But at that point, why have a lifebar to begin with?

Your whole argument is nothing but a whining rant with little to no substance with one udnerlying message: "I wanna reach lvl 100 and have no obstacles but time investment be in the way". Let me emphasize that 100 isn't a thing you would feel proud of, if the game basically handles it to you for free.

Also, here I was thinking that I play the game post lvl 95 because I am having fun. Are you not? Yikes.

And guess what, you're absolutly right that lvl 100 is a punishment. What is the reward for the incredible grind from 95 to 100? A few skill points. Do you need them? Absolutly not. Is there an achievement in reaching 100? Nope. Is it required? Nuh-uh. Your whole post is so bloated with the idea that you think you deserve 100 for some reason, too, without wanting to work for it.

People play standard because it's a more comfortable thing to play and don't want the insane punishment that HC bears. And that's okay. I can respect that. If you however went on and removed the experience penalty, aren't you basically playing a tutorial "hold my hands" tutorial game? This isn't that type of game, deal with it.

"But f*ck me for trying to explain game psychology for players who just have decided not to get it." - Oh no, I got it, but it's flawed in so many levels that I pointed out earlier, and you still didn't get it <3 Whoopsie ;P

I read the last part and I have to thank you for making me laugh. No seriously, you did. If your character needs lvl 100 to feel good, or to play in a fun way, then you definitly need some rethinking. Never seen someone so dire need to "git gud" as you do, sir, my sincere applause.

On a more serious note, stop being entitled, and put in the minimal work if you want to achieve a mundane goal such as 100.
"
HalfFiction wrote:
In Heist League I reached level 100 mostly by running heists which had its own grind challenge. This league I tried the same by running maps witnessed by the Maven so that I would complete that challenge too. But the maps are unpredictable and there is a slim chance that you could die no matter how careful you are about the mods and how strong your build is. I needed to complete at least 20 more maps to make up for 1 death which I found very punishing. Eventually I gave up and quit the game.

There is safer content to run to reach level 100 for sure, but this is a workaround to bypass an unbalanced and primitive penalty system which forbids you playing the actual content. This doesn't feel right.

After my last death which led me to quit, I wrote a post to suggest a change to the XP penalty, and other players contributed their ideas as well. Some of them are really creative and worth considering. If only GGG wanted to work on that...

https://www.pathofexile.com/forum/view-thread/3061390


Out of curiousity I read your thread and found it no different than this one. A bunch of whining to make the game even easier as it is. But one guy said it fairly well and I wanted to include it here.

"I read "...but Phrazz, it's softcore, losing one portal is punishment enough'. Losing one portal isn't softcore, it's kindergarden-core, and only encourage cheezing content, like the new, popular Maven-logout."

Nothing else of substance in that thread. Just showcases of people that refuse to put in the work into the game and rather have the game hold their hands for it. Which isn't what the game is about.
Last edited by Rakushi#4150 on Mar 17, 2021, 5:40:06 AM
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encore1809 wrote:
Sometimes saying "git gud" is a best option for that type of annoying generic threads
git gud casul
Or just take a headhunter and aurabot friend and run some 5ways for multiple hours and thats it.


The thread just ended here. Its over, nothing else can be added to the discussion.
what do you need 100 for? epeen? it's boring because you gotta play safer maps and thousands of them...If you get a HH everything is faster but doesnt change the fact you cant play double beyond delerious.
Git R Dun!
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dan166 wrote:
I play this game since 2013 and never made it to level 100 (max lvl 96) because of that freakin exp loss.


No, you never made it to level 100 beacuse of that freaking dying.

Want to push 100? Play a build that doesn't die every 2nd map. That way you hit 2 birds with 1 stone, you'll hit 100 and you won't mind the xp penalty, simple as that.
Synthesised Synthesis of Synthetic Synthesising
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HalfFiction wrote:
In Heist League I reached level 100 mostly by running heists which had its own grind challenge. This league I tried the same by running maps witnessed by the Maven so that I would complete that challenge too. But the maps are unpredictable and there is a slim chance that you could die no matter how careful you are about the mods and how strong your build is. I needed to complete at least 20 more maps to make up for 1 death which I found very punishing. Eventually I gave up and quit the game.

There is safer content to run to reach level 100 for sure, but this is a workaround to bypass an unbalanced and primitive penalty system which forbids you playing the actual content. This doesn't feel right.

After my last death which led me to quit, I wrote a post to suggest a change to the XP penalty, and other players contributed their ideas as well. Some of them are really creative and worth considering. If only GGG wanted to work on that...

https://www.pathofexile.com/forum/view-thread/3061390
tbh if u quit te game because u can't reach level 100 play D3 u be max level in a day lmao

mean i can't get to level 100 and idc that's not my goal if that really is ur goal then do ur best and avoid death. even if it would take longer.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
Removing the xp penalty would invalidate the feeling of achievement for me to strive for lvl100.
So giving you what you want would take from me what i want.
Hence your opinion to remove the penalty is invalid as it conflicts with my opinion.

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