Experience Penalty on Death Change Suggestion
" His message was inspired learning was viable, that it was ok. 100k ES that I saw was with Headhunter. Point stands. It's impossible to die with such buffs. Continue to tell that black is white. It's really cute. You don't even have an opinion. Just an overboosted ego. |
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" holy shit i love this idea. This is really really nice. My own idea was to make it 10% of CURRENT xp. Which means the more xp you currently have, the more you lose, but the curve gets less steap towards the end, so that you aren't punished as harshly. maybe also some combination of all of that EDIT: and also, well, yeah.. at this point the XP loss no longer punishes players for being sloppy.. mostly we die to unbalanced monsters (with or without map mods) a.k.a. one-shot galore - because some monsters in this game are just simply stronger than they were ever INTENDED to be - and/or client/server instability. Since the player can't really be blamed for any of the above, the penalty in it's current state is faulty and needs to be reworked. My 10 cents, given yet another time on this issue. Last edited by DesselDyad on Feb 28, 2021, 5:46:55 AM
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" lol are you serious? Most of the people who complain about it don't have good characters. |
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" You already made a point that stands that anyone can get 100k ES with just inspired learning - I don't know if it actually stands, but do something grand for sure. Again, this is not about item but more about build, and headhunter is more of a clearspeed mapper, than leveling build for multiple reasons. It would be nice if you would get yourself familiar with it more: https://pathofexile.gamepedia.com/Headhunter Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
" yeah. i'm ignoring all that ranting and shouting and complaining. i completely disregard that on principle. those people will always exist. i'm speaking entirely based upon my own experience. for every death of mine that is caused by sloppiness, there are ten+ deaths which were in no way realistically my fault. i'm not saying, either, that the penalty should be removed or anything. i'm simply saying that the penalty in it's current form is entirely disproportionate and unfitting. if they keep it this way, they need to significantly rework one-shots and client/server stability. either, or. But right now, it's just.. yeah.. faulty, to say the least |
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but yeah... i'll do one more week of "fun content" and then i'll stay in normal/blue red maps and ~depth 150-200 delve and just do safe, boring zombie-brain-afk-leveling.. thank god for master mission generation..
i refuse to pay 30-40 exa for breachstone rotas just because those are the only safe and easy alternative |
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" Go for beachheads Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
" i would, but... XP is the same, and burning master missions doesn't cost me anything... i wouldn't otherwise even use them, anyway.. been stockpiling them for a while now specifically for this purpose.. it's like "350 red niko missions VS lvl 96 to 100".. EDIT: And then i'll be selling off tons of fossils and resonators wholesale and making a pretty penny off that Last edited by DesselDyad on Feb 28, 2021, 6:41:17 AM
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" Yes, and not trying to criticize you here: I find it ridiculous that leveling in PoE includes circumventing the actual content. As you demonstratively write, people well know death penalty punishes those who'd like to try out new stuff with their character (taking risks on SF? How dare they!). Instead, let us buy harmless content so that we can circumvent the system and call it a fix. I hope not, because lately it has felt 'playing PoE' is all about doing exactly that. It kinda resonates with what some other guy recently told about Maven challenges and how you'd better dps your way through bosses spawning before you actually need to fight them, since you actually cannot fight them realistically once they all have spawned. Last edited by vmt80 on Feb 28, 2021, 9:38:52 AM
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now we're piling stuff back on top of this thread that is inherently a misconception and is getting things sidetracked..
if you're trying new things, you're quite likely to not be doing "what you're supposed to".. so if an experimental hippie off-meta build cant reach the last few levels, that's fine.. what this post is about, is the fact that even "proper" meta builds sometimes struggle, if they aren't being super careful 100% of the time. And even if they are, they still occasionally die to one-shots or client/server instability. Whether or not hippie builds should be able to NESSECARILY ALWAYS reach lvl 100, too, is an entirely different discussion. This thread will be useless if people getting off-track with HH's and hippie builds. That wasn't OP's point, either. Please. For the love of Sin and Innocence, stop getting offtrack. |
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