Experience Penalty on Death Change Suggestion

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Char1983 wrote:
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Revnaut wrote:
Yeah but OPs suggestion will never be considered. GGG is more likely to increase the death penalty than decrease it. If you look at all the things GGG has changed with exp, all they've done is decrease exp gain and increase exp required.


Uhm... not sure how long you've been around, but getting to level 90+ used to be a lot harder than it is now. You can gain XP a lot faster these days, especially at higher levels, because higher level content is available.

Remember those light gray maps that we used to have? I think the highest monster level was 76 or 78 or so.


you may be right, but.. that's completely beside the point..
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DesselDyad wrote:



but this is just the issue.. as described in 101 different places in this thread.. what you're saying, assumes that players never die from anything except their own sloppiness and super juiced maps/hard bosses..

now, if you read more carefully, what people are complaining about, is that the above accounts for only a small portion of their deaths..

that even if they run vanilla maps, they still occasionally get randomly one-shot (despite solidly built characters) and even if they don't, sooner or later they'll die due to client/server instability..


I got what you are saying. Sometimes the game feel like driving in a car where 1 out of 1000 time, the brake failed.

You know the brake works vast majority of the time, but that one time it failed.

Its really stressful leveling that last 5%, and I thought of quiting due to this level of anxiety. What made it worst, is that you can lose even MORE xp.

What is frastrating about this game is, only a few not too hard to implement changes will make the game drastically better for most people & gain more fans, like improve trade, lab, lab trials, xp lost, reliency on 3rd party resources and apps.
Last edited by kiadaw#3194 on Mar 1, 2021, 10:23:56 AM
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kiadaw wrote:
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DesselDyad wrote:



but this is just the issue.. as described in 101 different places in this thread.. what you're saying, assumes that players never die from anything except their own sloppiness and super juiced maps/hard bosses..

now, if you read more carefully, what people are complaining about, is that the above accounts for only a small portion of their deaths..

that even if they run vanilla maps, they still occasionally get randomly one-shot (despite solidly built characters) and even if they don't, sooner or later they'll die due to client/server instability..


I got what you are saying. Sometimes the game feel like driving in a car where 1 out of 1000 time, the brake failed.

You know the brake works vast majority of the time, but that one time it failed.

Its really stressful leveling that last 5%, and I thought of quiting due to this level of anxiety. What made it worst, is that you can lose even MORE xp.

What is frastrating about this game is, only a few not too hard to implement changes will make the game drastically better for most people & gain more fans, like improve trade, lab, lab trials, xp lost, reliency on 3rd party resources and apps.


i actually personally enjoy the third party stuff.. but yeah.. i fundamentally agree..GGG desperately, badly needs to do a "Maintenance League", instead of pumping out more semi-tested, unstable content.. in terms of monetary support, a vast portion of players is currently actively holding back or entirely leaving PoE behind because this is NOT happening..
just this ...
https://www.youtube.com/watch?v=-j5N9hbP00g&t=1s
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Cruélz wrote:
As a casual after 3 years i cant pass 96 lvl :)


If you can make it to level 95 or 96 then you definitely have the skill to make level 100. You just lack the will and/or the patience. Personally, I lack both. :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
It should just be 5% from lvl 90 on. End of story.
I made the suggestion, is keep the exp lost on death, but locked the existing one until you can overcome the 10% you lost.

Eample, if you are 65%, you died, you returned to 55%, but until you gain back 65%, you will lose at most up to 55%.

This will make the rare but existing uncontrollable one-shot more bearable.
Just buy breachstones to level then do maps for loot like everyone else these days.. Can't beat 350m exp/hr.
Last edited by DarkKaine#0957 on Mar 2, 2021, 8:50:04 AM
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DarkKaine wrote:
Just buy breachstones to level then do maps for loot like everyone else these days.. Can't beat 350m exp/hr.


Yeah, this is the way how to reach 100 level, but it is a very expensive and boring part of the game. I don't have a problem with the exp death penalty and I think is a great game mechanic for optimizing your build between damage and survivability.

The biggest issue is one-shot kill or too many his in sec without any information why you died, like combat log or something where you can analyze the cause of your death. Another death categories are shots out of nowhere (out of the screen) especially Sirius or terrible optimization with too many monsters and effects on the screen where the frame rate drops to 20 FPS on my RXT 3090.
In the upper levels POE is about balancing defences and offensives, against all damagetypes and not only a collection of them, or you must go breachheads for easy exp-grind.

There are reasoned so many types of damage in the game that you have to react to each one if you want to reach lvl 99 or 100. It remains a high difficult to build up gear and skills for lvl 100 without breachstones-grinding or aurastacking.

For example with 17 layers of defences the managuardian has a lot more possibilities to tank than offensive builds and reaches 1.7 mill. ehp with 5 mill. shaper-damage. Perhaps it's interesting to take a detailed look on all mechanics of defences and substain needed for higher levels:

Endgame: The Agonyca Arachnophobia Allstars - 9000+ ES, top 140000 Armour, 90% pdr, 2800 ES on max block

Agony and Arakaali
Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705

I hate the losses or grinding like you. But it is also a interesting challenge to max your setup to the top level also in defences.
Last edited by Chromino#4813 on Mar 17, 2021, 8:10:05 AM

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