Experience Penalty on Death Change Suggestion
" you may be right, but.. that's completely beside the point.. |
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" I got what you are saying. Sometimes the game feel like driving in a car where 1 out of 1000 time, the brake failed. You know the brake works vast majority of the time, but that one time it failed. Its really stressful leveling that last 5%, and I thought of quiting due to this level of anxiety. What made it worst, is that you can lose even MORE xp. What is frastrating about this game is, only a few not too hard to implement changes will make the game drastically better for most people & gain more fans, like improve trade, lab, lab trials, xp lost, reliency on 3rd party resources and apps. Last edited by kiadaw#3194 on Mar 1, 2021, 10:23:56 AM
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" i actually personally enjoy the third party stuff.. but yeah.. i fundamentally agree..GGG desperately, badly needs to do a "Maintenance League", instead of pumping out more semi-tested, unstable content.. in terms of monetary support, a vast portion of players is currently actively holding back or entirely leaving PoE behind because this is NOT happening.. |
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just this ...
https://www.youtube.com/watch?v=-j5N9hbP00g&t=1s "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" If you can make it to level 95 or 96 then you definitely have the skill to make level 100. You just lack the will and/or the patience. Personally, I lack both. :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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It should just be 5% from lvl 90 on. End of story.
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I made the suggestion, is keep the exp lost on death, but locked the existing one until you can overcome the 10% you lost.
Eample, if you are 65%, you died, you returned to 55%, but until you gain back 65%, you will lose at most up to 55%. This will make the rare but existing uncontrollable one-shot more bearable. |
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Just buy breachstones to level then do maps for loot like everyone else these days.. Can't beat 350m exp/hr.
Last edited by DarkKaine#0957 on Mar 2, 2021, 8:50:04 AM
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" Yeah, this is the way how to reach 100 level, but it is a very expensive and boring part of the game. I don't have a problem with the exp death penalty and I think is a great game mechanic for optimizing your build between damage and survivability. The biggest issue is one-shot kill or too many his in sec without any information why you died, like combat log or something where you can analyze the cause of your death. Another death categories are shots out of nowhere (out of the screen) especially Sirius or terrible optimization with too many monsters and effects on the screen where the frame rate drops to 20 FPS on my RXT 3090. |
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In the upper levels POE is about balancing defences and offensives, against all damagetypes and not only a collection of them, or you must go breachheads for easy exp-grind.
There are reasoned so many types of damage in the game that you have to react to each one if you want to reach lvl 99 or 100. It remains a high difficult to build up gear and skills for lvl 100 without breachstones-grinding or aurastacking. For example with 17 layers of defences the managuardian has a lot more possibilities to tank than offensive builds and reaches 1.7 mill. ehp with 5 mill. shaper-damage. Perhaps it's interesting to take a detailed look on all mechanics of defences and substain needed for higher levels: Endgame: The Agonyca Arachnophobia Allstars - 9000+ ES, top 140000 Armour, 90% pdr, 2800 ES on max block Agony and Arakaali Managuardian max layers of defences https://www.pathofexile.com/forum/view-thread/3019705 I hate the losses or grinding like you. But it is also a interesting challenge to max your setup to the top level also in defences. Last edited by Chromino#4813 on Mar 17, 2021, 8:10:05 AM
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