Experience Penalty on Death Change Suggestion

"
Nebula5987 wrote:
"
Johny_Snow wrote:

Why not? Any other way that involves safe leveling, like pure breachstones, requires more work. This way you don't need to do anything - if you have the currency you can pay to level up.


Paying 10% exp loss to an absurd damage spike that one shots out of nowhere or disconnect death is fine in your opinion?


Absolutely 100% fine. And I am saying this as a 3k HP character. The end
"
Nebula5987 wrote:

If you have currency you can level up even now. 70 exalted orbs for the headhunter. That is paying to level up.


This is not how headhunter works. It doesn't prevent you from dying and it is very very far from "leveling" item.

Please read about it more here:
https://pathofexile.gamepedia.com/Headhunter
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
HalfFiction wrote:
This has been a fun killer for me since the beginning. I have been deferring dangerous fights between levels because losing that 10% XP is too much as we get closer to level 100. But this method is boring as hell because I cannot play what I want when I want, instead have to grind endlessly. The worst part is, eventually I die at some point to something I do not see with no chance to react. Yesterday this happened to me again and I uninstalled the game with frustration although I was aiming for more challenges. But I am done.

My suggestion is; experience penalty on death is lowered by %1 for each level after 90 to 1% penalty at level 99, or to maximum 2%. It will still need a lot of grinding to reach level 100 while we will have a chance to recover the XP loss with reasonable extra grinding. Otherwise, 10% penalty at level 99 is an entire day's effort for me which is wasted on something that I cannot control. After a few times it becomes unbearable and I am forced to give up.

Please GGG consider this change for the next league, or find a better solution.


Losing exp was my huge problem as well , until I discovered how easy Beachhead T15 map is and it gives very decent chunk of exp or at least it was decent for me at Lvl 96 . I only died once and made it to lvl 97 in few days. The only thing that I'm good in this game is collecting currency , so buying them for 15 chaos orbs each was very cheap for me . I think it took around 40 to level up.

o and I play with totally messed up character , hierophant as a summoner , so if it's easy for me it will be a breaze for everyone else.
"
Johny_Snow wrote:

Absolutely 100% fine. And I am saying this as a 3k HP character. The end


Says the guy with Headhunter. Ok.
"
Nomancs wrote:

This is not how headhunter works. It doesn't prevent you from dying and it is very very far from "leveling" item.

Please read about it more here:
https://pathofexile.gamepedia.com/Headhunter


How cute.
"
Nebula5987 wrote:
"
Nomancs wrote:

This is not how headhunter works. It doesn't prevent you from dying and it is very very far from "leveling" item.

Please read about it more here:
https://pathofexile.gamepedia.com/Headhunter


How cute.


You're welcome.
I think you have mistaken headhunter with some other item, because headhunter is not a leveling thing - solid build is. Headhunter is for clearing maps fast and getting a lot of currency. Glad I could clear it up for you.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Feb 28, 2021, 3:24:16 AM
"
Nomancs wrote:


You're welcome.
I think you have mistaken headhunter with some other item, because headhunter is not a leveling thing - solid build is. Headhunter is for clearing maps fast and getting a lot of currency. Glad I could clear it up for you.


You don't see what headhunter is or what it is capable of just like you misinterpreted my message. But that's absolutely fine. When you start ramping up in a fully juiced map with headhunter after killing a few rares nothing can kill you after that. But do continue to try to convince me that black is white and grey is purple.
"
Nebula5987 wrote:
When you start ramping up in a fully juiced map with headhunter after killing a few rares nothing can kill you after that. But do continue to try to convince me that black is white and grey is purple.


I don't think you have ever used headhunter. You need a good build, and yes, you will still die because it is not oriented for leveling, but for quick mapping and currency farm.

It would be nice if you would test headhunter first, before telling us how it works - because it doesn't work how you imagine.


Please, if you want to give us your opinion, at least be sure it will be informed opinion, so please read about it more here:
https://pathofexile.gamepedia.com/Headhunter
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Feb 28, 2021, 3:58:12 AM
"
Nomancs wrote:


I don't think you have ever used headhunter. You need a good build, and yes, you will still die because it is not oriented for leveling, but for quick mapping and currency farm.

It would be nice if you would test headhunter first, before telling us how it works - because it doesn't work how you imagine.


Please, if you want to give us your opinion, at least be sure it will be informed opinion, so please read about it more here:
https://pathofexile.gamepedia.com/Headhunter


Humor me. CuteDog on Twitch right now is using Inspired Learning jewel which gives 1 modifier from a rare whereas headhunter gives all mods from a rare for 20 seconds. In other words Inspired Learning jewel is a worse version of headhunter. He gets on average 8k-10k life up from 3k and 30k - 100k ES. Please share your condescending opinion with us on how it all works.
"
Nebula5987 wrote:
"
Nomancs wrote:


I don't think you have ever used headhunter. You need a good build, and yes, you will still die because it is not oriented for leveling, but for quick mapping and currency farm.

It would be nice if you would test headhunter first, before telling us how it works - because it doesn't work how you imagine.


Please, if you want to give us your opinion, at least be sure it will be informed opinion, so please read about it more here:
https://pathofexile.gamepedia.com/Headhunter


Humor me. CuteDog on Twitch right now is using Inspired Learning jewel which gives 1 modifier from a rare whereas headhunter gives all mods from a rare for 20 seconds. In other words Inspired Learning jewel is a worse version of headhunter. He gets on average 8k-10k life up from 3k and 30k - 100k ES. Please share your condescending opinion with us on how it all works.


Sure, one inspired learning give anyone 100k ES... I think this sums up the discussion. I don't know what game you play, but for sure it isn't Path of Exile. 100k ES...
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Feb 28, 2021, 5:06:28 AM

Report Forum Post

Report Account:

Report Type

Additional Info