Had to Cancel My Diablo 3 Pre-Order
" We can argue how PoE is big compared to D3.. but after playing both.. i think there is nothing to compare. D3 is much bigger in every aspect. And I am not talking about length of one act.. number and quality of assets, environment variety, animations, sounds, effects, items, monsters..just everything. So their work can be hardly compared to work made by blizzard team..but it's perfectly okey... They are small team..very talented but still small one. Look..it's not like I hate PoE or something... I am following this game for 19 months already. I was and still I am very passionate about this game.. To get into beta test.. I created short CGI animation for art contest (which I won in one category) in very short time ( http://www.youtube.com/watch?v=n9SUUq-jOhQ ). I really love this game..and I really love GGG's work.. But I also see many shortcomings compared to D3 for example.. so just to make it clear. Anyway, what is the viable explanation? They were talking about traps and totem support gems for year and half if not more...Look..I am not saying it's not okey they pushed whole 6th class back for several months or something like that. I am perfectly fine with it because I know polish is good..and I am fine they will take their time. But blizzard is providing viable explanation too.. so why you will accept one but not accept explanation from blizzard? I say..just fanboy/hater perspective.. am I wrong?? |
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" Firstly, I didn't say anything about PoE compared to D3, at least not here and not in terms of scale. I compared the first two acts of PoE to the first two acts of D2. It's still not really that viable -- D2 had far more of everything, act for act, but it's definitely an easier and more fair comparison than PoE to D3 in any shape or form. Any shortcomings we perceive in PoE, and there are many (I don't recall saying otherwise -- and this is why I very much disagree with your assessment of me as a 'fanboy'), can be addressed in future patches more readily and carefully than with retail releases; PoE is going from closed beta to open beta soon enough, which means it's still not ready for a distinct release. Shortcomings are thus dynamically treated -- have you looked at the brief patch notes for the forthcoming patch? Sure, many things yet to be addressed, but the focus on making monster behaviour much more interesting is absolutely a result of a lot of feedback. Shortcomings perceived in other games are less easily tackled, mainly because 'betas' are rarely as accessible as GGG have allowed PoE's to become. Often-times we perceive the shortcomings in other games after release, which of course can be fixed but hey, they've already got your money, there's no guarantee of that. So really, while PoE is riddled with problems at the moment, I see each successive patch as an active attempt to reduce the number of those problems. I don't think it'll be an easy process, but I do think it's working. As for Blizzard's explanations for certain things being removed or omitted, such as the missing PvP and the tragically simplified rune skill system, these are much harder to swallow when the game has had so much time to be developed and so many people working on it. I have discussed this elsewhere and won't repeat myself here. A fanboy, to address finally your decision to call me such, cannot see the flaws in that of which he is a fan. Fanboys gush, rant, rave, and cannot accept detraction or criticism of their fandom and their favourite thing. I have provided a considerable if not necessarily substantial amount of critical analysis of Path of Exile in many of my posts, and indeed my latest points out what I feel to be the game's biggest trap, its most devious scheme. A hater is the flipside of the coin, someone who has decided that whatever they don't like simply cannot be good, cannot have any worth. I have said repeatedly that Diablo 3 is going to be a great game, a real success, and that it has more than a lot going for it. I played the beta to death quite a while ago and really enjoyed it. Certain changes along the way have lessened my love for it, but in no way can I say I hate it. I have other emotions, but hate isn't one of them. 'Fanboy' and 'Hater' are terms that arose from an Internet too young for my concerns, one that cannot deliver balanced argument and arrive at congenial disagreement. One that I was sort of hoping I wouldn't have to deal with much here. And, to the community's great credit, I haven't had to break things down like this very often. I think I have sufficiently shown I am neither a fanboy nor a hater, so please do not call me either again. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" And we've known this for like, what, over a year, now? Epic! =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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Well listening to the community for companies like GGG, Crate, Runic is an one way road, but to be fair, Blizzard is making changes by the community feedback, a great example is the latest animations addition for Monk to actualy use a weapon instead of always punching/kicking.
Still different sizes in companies produces different behaviour, that isnt a bad thing though. |
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" Saying Leah is diablo is a pretty uninformed misconception. What I do think could be true is that leah has a part of diablo's essence inside her, and will somehow act as a gateway for diablo to come back to the mortal realm. Also, that's just story writing in general really. Corruption is an insanely common theme, and also a very interesting one. The Bias once again appears in you guys' posts. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on May 4, 2012, 12:31:33 PM
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" It's an insanely common theme in Blizzard games. There are no heroes, only good guys waiting to be corrupted. Unless it's Thrall, Thrall is the untouchable orc, nothing can corrupt him for he is Orcsus. I guess it was inevitable, I mean this is the WoW peoples we're talking about, if Diablo already used this whole good guys getting corrupted device to make new villains, the freakin' WoW team just had to do it, it's their trademark, literally. The Old Gods are overused and annoying at this point. Last edited by xxnoob#7582 on May 4, 2012, 12:42:54 PM
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Yes in blizzard games, but also in fiction in general.
As I said, it's pretty much the most interesting theme. There are also plenty of heroes, but I'm sure you knew how ignorant that part was when you wrote it. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on May 4, 2012, 12:42:16 PM
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I don't think they will be able to recapture the feeling that D1 gave. I believe D1 was the only ARPG that I ever engaged me from a story perspective. It was so dark and ominous from start to finish. If I could change one thing about D3 it would be the atmosphere. If I could change more than one thing it would be everything else, lol.
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Sounds to me like you're looking for a survival horror rpg, not an 'action' rpg.
I understand what you mean, but D1 and D2-3 aren't really in the same genre I feel. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on May 4, 2012, 12:50:35 PM
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" Oh yeah. I was just saying the D1 atmosphere was great. D2 lost a little bit of this but still did ok. D3 throws the atmosphere away imo. As far as gameplay itself D3 feels really good, its just all of the mechanics and game systems that I dislike personally. |
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