Had to Cancel My Diablo 3 Pre-Order

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Avireyn wrote:
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alcovitch wrote:

I don't see why it matters considering PvP will be coming shortly afterwards, for free.

If they had decided to charge you for it, I'd completely understand. As it is, what difference does it make?



How do you know that PvP will be delivered "shortly afterwards"?

Yes, Blizzard said so. Blizzard has said and promised a metric ton of things in the past. As it turned out: Many of those promises were not worth the bytes they were saved on.

Now, that doesn't mean it won't come. But judging by Blizzard's track record, I remain sceptical.


What exactly did they "promise", and please show me the quote from blizzard using those words. A lot of people take them presenting a system or feature that still in iteration as a "promise".

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By the by, concerning the "slacking off" part: Blizzard is indeed known for their propensity to delay. I've said it before: Torchlight (made by some former Blizzard North employees) was made in part to show Blizzard that it doesn't have to take five years or more to produce a good game.


Sorry but what a load of bullshit.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
Last edited by alcovitch#4778 on May 14, 2012, 10:37:40 AM
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alcovitch wrote:

What exactly did they "promise", and please show me the quote from blizzard using those words. A lot of people take them presenting a system or feature that still in iteration as a "promise".


From WotLK:
"Engage in aerial dogfights with flying mounts and new, gnome-engineered planes." (appears on some WotLK boxes). It's not in three years later.
Same goes for the fabled dance studio.
They also said that they would never-ever allow character transfers from PvE servers to PvP servers.
They also said they were going to offer two raid instances per content patch for Cataclysm. Which they didn't.

And maybe we're not clear on what constitutes a "promise". It's non-contractual. It's, as is said a promise to do something. The player have no right to demand it, and the company is under no obligation to do it.

And I think that's what you are going for. "Show me things the contractually obliged to do which they didn't".

And that's exactly what they're doing with that PvP promise: They say "Yeah, yeah, we'll get on it afterwards". But if they don't, there's nothing you can do.

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Sorry but what a load of bullshit.


And why is that? If you fling about insults, back them up, please.
Torchlight was done by 26 people in 11 months. I got that statement from some developer interview (Travis Baldree or Peter Hu, I think, but it's been a few years).

So, what exactly is "a lot of bull"?

And please don't say that Blizzard is not known for delaying their games till Kingdom come. Because if so, I'll be laughing my pants off.
12/12/12 - the day Germany decided boys are not quite human.
Haha, comparing torchlight to other games in the genre and basically saying 'You can always make a good game in a low amount of time' is about as flawed as logic can get.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 14, 2012, 11:20:26 AM
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Tagek wrote:
Haha, comparing torchlight to other games in the genre and basically saying 'You can always make a good game in a low amount of time' is about as flawed as logic can get.



And now for the part where I actually said that...

People, learn to see what is written. My point was and is that Blizzard takes their time with all their games.
/sigh

I'm out for today; If I wanted to destroy my braincells there'd be ways more fun than trying to get something across one these forums.
12/12/12 - the day Germany decided boys are not quite human.
Last edited by Avireyn#0756 on May 14, 2012, 11:25:44 AM
This again?

Hooray for D3, rejoice in its amazing homogeneous glory... or don't, who really cares.
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I've said it before: Torchlight (made by some former Blizzard North employees) was made in part to show Blizzard that it doesn't have to take five years or more to produce a good game.


This is simply poor logic. It's like comparing tribes ascend to Halo and saying 'Oh, well tribes was made by an indy developer with less people, so that means Halo 3 could've been done in far less time'.

They're in the same genre, but they're completely different games. You cannot, under any circumstances, compare their development times (unless you're just being silly of course).
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 14, 2012, 11:38:07 AM
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Tagek wrote:
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I've said it before: Torchlight (made by some former Blizzard North employees) was made in part to show Blizzard that it doesn't have to take five years or more to produce a good game.


This is simply poor logic. It's like comparing tribes ascend to Halo and saying 'Oh, well tribes was made by an indy developer with less people, so that means Halo 3 could've been done in far less time'.

They're in the same genre, but they're completely different games. You cannot, under any circumstances, compare their development times (unless you're just being silly of course).


I disagree with this. It's clearly possible and even regularly done, that efficiencies are gauged between two competing products. One can look at both how they each approximate the same attributes and then look at what their cost per production was.

This is pretty much the case in any industry, from games to computers (amd vs. intel) to wines (500x increase in price of wine only nets you a modest increase in quality... many brands therefore shoot for the middleground or biggest bang for the buck.)

So of course you can compare them as such, and in every industry this is done. Effort essentially always displays diminishing returns... optimizing that is the job of the production manager and the producers... you can certainly tell when they are not doing their job.
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You can, but what he said was too generalised.
Torchlight 2 had a couple of teeny tiny story segments, Diablo 3 has over twenty five thousand lines of dialogue that all had to be written and voice acted in a multitude of different languages, and that's just one example of the differences.

So yeah, you can compare products like those, but just saying 'This product was good so that other product in the same genre could've been done in less time' is faulty beyond belief.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
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Tagek wrote:
You can, but what he said was too generalised.
Torchlight 2 had a couple of teeny tiny story segments, Diablo 3 has over twenty five thousand lines of dialogue that all had to be written and voice acted in a multitude of different languages, and that's just one example of the differences.

So yeah, you can compare products like those, but just saying 'This product was good so that other product in the same genre could've been done in less time' is faulty beyond belief.


Doesn't change the fact that his statements were accurate. so yeah...
Again, try harder.
Even xxnoob has better attempts.

EDIT: Nvm, he doesn't. lol.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on May 14, 2012, 2:02:52 PM

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