Had to Cancel My Diablo 3 Pre-Order

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CharanJaydemyr wrote:
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ncw113 wrote:
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CharanJaydemyr wrote:
...Blizzard has been slacking for years.


If Blizzard is slacking then GGG is slacking for sure. Or you could just concede that neither are slacking.


...I justified my choice of words after that.


Sorry, but I don't buy your justification. It comes across as very biased. Prioritizing, postponing, and cutting features happens with every developer from indie to AAA. Even if Blizzard theoretically could toss moe resources into D3 to have PVP ready for release, I think you need to afford them the discretion to decide to add it after release. I don't consider such a conscious decision as slacking off.

GGG shows a lot of promise and could grow to be a great developer. By just about any measure, Blizzard is a great developer. I don't see why it's necessary to try and put down Blizzard here.
That's okay, I'm not really selling my justification.

Seriously, though, I've no idea what more I can say mainly because I can't quite remember what I've said so far. And I really hate repeating myself. So if you want to engage me on this topic, please do quote stuff I've said more in-depth and respond to that directly.

Thanks in advance. :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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ncw113 wrote:
Sorry, but I don't buy your justification. It comes across as very biased. Prioritizing, postponing, and cutting features happens with every developer from indie to AAA. Even if Blizzard theoretically could toss moe resources into D3 to have PVP ready for release, I think you need to afford them the discretion to decide to add it after release. I don't consider such a conscious decision as slacking off.


It does happen, but there's a limit on what consumers should consider acceptable, in my opinion. I think that it's an absolute disgrace that a game that took TEN YEARS to develop doesn't have all the promised features at launch. :D
What have you become when even nightmares fear you?
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Minttunator wrote:
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ncw113 wrote:
Sorry, but I don't buy your justification. It comes across as very biased. Prioritizing, postponing, and cutting features happens with every developer from indie to AAA. Even if Blizzard theoretically could toss moe resources into D3 to have PVP ready for release, I think you need to afford them the discretion to decide to add it after release. I don't consider such a conscious decision as slacking off.


It does happen, but there's a limit on what consumers should consider acceptable, in my opinion. I think that it's an absolute disgrace that a game that took TEN YEARS to develop doesn't have all the promised features at launch. :D


In other words, dun promise a souffle, then serve up scrambled eggs. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Couldnt afford to order it even if i wanted to! This game hit the spot for me last weekend anyway!
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zinger wrote:
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Tagek wrote:
So much false sense of entitlement and 'knowing it better'.
I wish for once people could just come to this game without hating on Diablo 3.

Well here I am :)

I do not hate D3 or PoE. This makes sense since I have played neither, which makes it hard to form an informed opinion.


Well, I have played the Diablo 3 beta all the way to the end with all five classes (ended at lvl 12-ish), and I've had a Witch up to lvl 17 or so in PoE. And guess what? I love both games. I really, really do. They are very similar, but also very different. I could join in on the 'This is the real Diablo 3' side, but I won't. Diablo 3 is the real Diablo 3. Path of Exile is inspired by Diablo, yes, but think about it: One identical game is a rip-off. Two or three identical games are clones. More than that, and you're looking at a new genre. And with Diablo 3, Path of Exile, Heroes of Ruin and Torchlight 2 coming out over the summ, and Grim Dawn coming out next year, I'd say we are well into the 'new genre' thing.

And speaking of the other games, I am really looking forward to them, too. I have already bought Diablo 3, and while Path of Exile is free, I spent a bit of money to support them. Torchlight 2 will be relesaed quite cheap like the first one. That leaves Heroes of Ruin and possibly Grim Dawn as full price games. And yes, I'm gonna buy all of them. Which game is the 'best' one? Does it matter? Diablo 3 has a much higher budget than the others, so naturally, it will technically be the best one. Grim Dawn are made by two regular people and a few work-when-they-can others on a tiny budget. But money isn't everything. What Path of Exile might lack in polish and extra stuff like voice overs ets, it more than makes up for with charm, style and personality. That goes a long way.

So all in all, over the summer I'll be sitting here with Diablo 3, Path of Exile, Heroes of Ruin and Torchlight 2 - and they will all be awesome games. It doesn't matter which one is 'best'. I play the one I prefer. When I'm a bit tired of it, I'll switch to another one. Simple as that.
"And that's how you die properly, sailor boy."
(The Witch)
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CharanJaydemyr wrote:
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Tagek wrote:
Well apparently slack is being defined here as postponing features or deciding not to do them.
GGG, like any developer, has decided to remove or postpone plenty of things. Thus, they are slacking.


Ah, the usual linguistic barriers. I can't speak to what xxsjxx1 meant, but by the tone I think they were using the 'everyday' definition of 'slacking', which is, not to put too fine a point on it, 'slacking off' -- i.e. not doing their job.

A deliberate decision to post-pone something based on a set of priorities is not necessarily slacking (off), but when it appears that the postponement is hard to justify, then we can accuse the party of 'slacking off'.

GGG are very careful to explain their goals, milestones and order of priorities. They're typically realistic about when things will happen, and leave things vague if they don't actually know. They are, in short, honest with themselves and with their consumers. I'm sure it's not all roses and peaches behind the scene but that's not really our problem.

The're a very small team with a LOT to do. It'd be almost illogical to look at Path of Exile as it stands right now, consider the size of the team making it, and say, 'you guys are slacking off because [insert game feature here] isn't in!' The biggest problem is, to me, the lack of a better trading system, but even the absence of that is assuredly temporary and they'd be risking a fair bit to go open beta without one. I don't think it'd be a game breaker, but it's important. Still, small team, big achievement so far. I've seen road gangs with more members than GGG do little more than stand around and look braindead, day in, day out.

Blizzard, on the other hand, is gargantuan and have been slacking because they can. At the risk of repeating myself, they know their games will sell like crazy whether or not certain features are included. Not too long ago, I would have laughed at the idea of a Diablo game coming out with no PvP inherent, but there it is. And you know it won't make even a tiny dent in their sales. It'll come out eventually, and then they can just patch it in.

What should, in my eyes, have been a release feature is not. When you're talking about a triple A company with more money than a small country and a very, very strong history of PvP popularity in their games, this is almost inexcusable. It is most assuredly slacking.


I'm not sure why you can't be bothered to go back and read the post that you directly referred me to. Your post comes across as very biased. It's just spinning the same type of behavior as a big acheivement for GGG and slacking off for Blizzard. I'd say that's a dishonest position.
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Minttunator wrote:
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ncw113 wrote:
Sorry, but I don't buy your justification. It comes across as very biased. Prioritizing, postponing, and cutting features happens with every developer from indie to AAA. Even if Blizzard theoretically could toss moe resources into D3 to have PVP ready for release, I think you need to afford them the discretion to decide to add it after release. I don't consider such a conscious decision as slacking off.


It does happen, but there's a limit on what consumers should consider acceptable, in my opinion. I think that it's an absolute disgrace that a game that took TEN YEARS to develop doesn't have all the promised features at launch. :D


I don't see why it matters considering PvP will be coming shortly afterwards, for free.

If they had decided to charge you for it, I'd completely understand. As it is, what difference does it make?
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
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alcovitch wrote:

I don't see why it matters considering PvP will be coming shortly afterwards, for free.

If they had decided to charge you for it, I'd completely understand. As it is, what difference does it make?



How do you know that PvP will be delivered "shortly afterwards"?

Yes, Blizzard said so. Blizzard has said and promised a metric ton of things in the past. As it turned out: Many of those promises were not worth the bytes they were saved on.

Now, that doesn't mean it won't come. But judging by Blizzard's track record, I remain sceptical.


By the by, concerning the "slacking off" part: Blizzard is indeed known for their propensity to delay. I've said it before: Torchlight (made by some former Blizzard North employees) was made in part to show Blizzard that it doesn't have to take five years or more to produce a good game.
12/12/12 - the day Germany decided boys are not quite human.
realy???????????????

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