Had to Cancel My Diablo 3 Pre-Order
" Slacking in any company means throwing money away.. and no company want that.. nor they can...even Blizzard is not big enough that they can slack as they want. But look.. it's like.. I don't know.. 6 months ago already.. when first beta manifesto was written.. when they said sixth class is basically done and will be implemented into the game in short-mid term .. well..as you can see.. nothing is still there..they pushed open beta over year already ..etc etc etc.. by your definition.. GGG is slacking too.. doesn't matter they are small..they game is also much smaller compared to D3.. so this should offset their size of team.. or not? I think you are looking everything through fanboy glasses ...or hater glasses if you want. You just can't argument properly anymore in any of these threads which are including D3 vs PoE theme. Just my opinion. |
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The above post aptly illustrates my position that to attempt to defend a position not entirely pro-D3 is futile. The D3 stalwarts aren't really interested in your answers; they simply want another opportunity to point out how "wrong" you are.
Pointless trying to explain when they have all the answers (that they care to hear). ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Sometimes it's really hard not to be offended by you, but I know, or at least like to believe, you mean well, despite the accusations and assertions. Your entire second last paragraph is nothing but an insult, and is duly ignored. Especially the bit about me being unable to argue the point of D3 vs PoE anymore. Although I will concede my original argument is sort of hard to top. :) So I will answer, despite a distinct uncertainty whether or not it'll have any real positive outcome. I think you should re-read your posts before hitting submit, by the way. They're sometimes very hard to follow. My answer: Plenty of companies accept a measure of 'thrown away money,' particularly those that know their profits will more than make up for it. Acceptable losses are a game of balance -- in Blizzard's case, the query may have arose: if we don't get PvP in before release, how much money are we losing? Probably less than if I we don't get a working skill rune system, Auction House, etc. So PvP is shuffled further down the list of priorities, and as I've said, I think in terms of a Diablo game, that is slacking. Any lost profit from the missing PvP must have been decided as worth the risk. The Sixth class was announced a while ago, but the implementation of traps has been the noted roadblock. That's right there in the beta manifesto too. I don't care how long ago they announced it or felt it was almost done: they've given a viable explanation for why it isn't out yet. Regarding team size: we can say that this point that Path of Exile's first and second acts are somewhat comparable to Diablo II's. Forget Diablo 3 -- it's a blockbuster with a small army working on it. It'd be impossible to scale that down to compare it to GGG's eighteen employees. So, we work with the following information:
Spoiler
Writing credits Stieg Hedlund (story and dialogue) & Matthew Householder (story and dialogue) (as Matt Householder) & Phil Shenk (story and dialogue) & Kurt Beaver (story and dialogue) & Bob Vieira (story and dialogue) Produced by Jeremy Heath-Smith .... producer (as Jeremy H. Smith) Matthew Householder .... senior producer (as Matt Householder) Michael Huang .... technical producer Mark E. Kern .... producer (as Mark Kern) Michael Morhaime .... executive producer (as Mike Morhaime) Bill Roper .... senior producer Kenneth Williams .... producer Original Music by Matt Uelmen Art Department Alan Ackerman .... background artist Cheeming Boey .... character artist Ben Boos .... background artist David Brevik .... project and design lead Evan Carroll .... character artist Michael Dashow .... character artist David Glenn .... background artist Ben Haas .... character artist Stieg Hedlund .... designer Kelly Johnson .... character artist John Kubasco .... character artist (as John 'The Kid' Kubasco) Alex Munn .... background artist Michio Okamura .... character artist Kris Renkewitz .... character artist Anthony Rivero .... character artist Chris Root .... character artist Erich Schaefer .... project and design lead Max Schaefer .... project and design lead Eric Sexton .... character artist Phil Shenk .... lead character artist Bob Steele .... character artist Mark Sutherland .... background artist Marc Tattersall .... background artist Patrick Tougas .... character artist Fredrick Vaught .... background artist Sound Department Tracy W. Bush .... cinematic sound designer Tracy W. Bush .... sound Joseph Lawrence .... additional sound effects Scott Petersen .... sound designer Jonathan Stone .... sound designer Matt Uelmen .... sound designer Visual Effects by John G. Chalfant .... cinematic artist (as John Chalfant) Costume and Wardrobe Department George Sartiano .... specialty costumes (uncredited) Other crew Jessica Drossin .... creative manager Geoff Fraizer .... web team Joshua Kurtz .... game tester Erik Larsen .... crew Eric Sexton .... additional game designer (cited from IMDB.com) That team created D2 in 4 years, and with the profits made from D1, which were not inconsiderable. For a self-and-privately funded team such as GGG to achieve something similar and in turn push certain boundaries in 5-6 years is very much an achievement. I still cannot see this as 'slacking off.' If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on May 3, 2012, 8:34:57 PM
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So this game must really be that good huh? o.o
I want it now! :O Last edited by Darkmaokay#5954 on May 3, 2012, 8:10:14 PM
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Its been 10-12 years since D2 was released
D3 uses a fixed camera, has very unimpressive textures and graphics. I'm just not impressed, I bet the story is really good... But seriously, paths graphics and grim dawn both make diablo 3 look like a child's game. I'm not being a hater, I played D2 since it came out... Up until 6 months ago. The truth is that D3 is a let down for most diablo 2 vets. Once you get past the "aura" that you're playing the d3 beta... It's just not impressive Blizzard is a huge company, I expected killer sharp graphics. When you have 3D large scale games like BF3 pushing the envelope you should be able to impress me when using a fixed camera with tiny characters. The textures and water in path, individual blades of grass and leaves... They're nice and put d3 to shame Same goes for grim dawn, awesome spell effects and particles, realistic smoke... Diablo 3 should be all that and then some, because of the price tag, time in development, and the fact that they're taking even more revenue in the auction house... Oh not to mention their huge development team. By slacking I was referring to the fact that these teams of 5-10 people are putting out games that are CLOSE to the quality of diablo 3, and in some cases have better graphics. I don't doubt that the story of diablo 3 will probably be better, but I mean it's a huge company... Everything should be better. It's not though. |
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That's funny, because the detail on Path's graphics (not the overall art style, which I like, but the level of detail) makes me want to poke my eyes out.
I can't tell if those guys on the ledge are dirty humans or zombies. They just look like... 2 legged blobs. I can't ever remember seeing "individual blades of grass" (unless you're talking about the freestanding wheat stalks - which, of course you can see them individual, they're all separated out and whatnot. :P) |
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" I jumped for joy when I saw the new monster designs (the necromancer) planned for the Prison, because I totally agree with you -- the wretched in early act 1 are very, very unimpressive. ...I wonder if 'better monster textures and models' will be a cash shop item?! It's totally aesthetic, after all...! If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" Lol just the level texture / design The monsters could be better, I just like the sharp graphics, shiny water, and higher res textures in path. D3 has no eye candy in my opinion, I'm not into cartoony stuff |
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" Last night I spent quite a while slowly grinding through FellShrines. I can honestly say that for the first time in I've lost track of how many times I've run through FellShrines, with going very slowly through the level of graphics are amazing. You can see the grass blowing in the breeze and I also noticed for the first time all the tiny little beetles that scury away from the zombie corpses after they fall. Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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" Blizzard's formula for story writing: The good guys are corrupted by an ancient evil and become the main bosses. Diablo in D3 looks like a woman, Leah is Diablo. |
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