Is the RTX 3080 too much for POE?

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Bleu42 wrote:
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opmanzano wrote:
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blinero wrote:
i play on a 1440px 144hz monitor with an rtx1060... terrible, cant even get 60fps (usually 40fps on fights). Im planing to buy a new pc next month with an ryzen 5 5600x and i think that rtx3070 cant even reach this 144fps with 1440px in this game couse of this terrible optimization, so im going for the rtx3080 for sure


Having a RTX 3070 paired with a Ryzen 7 3700X here on a 1440p165Hz monitor. Poe is in the range of 60 to 80 FPS with everything in max quality. GPU usage always near 100% and CPU around 60 to 70 mostly.

This game competes with ARK survival in champions of bad GPU optimization. For reference in COD Warzone i'm having always over 130 FPS with everything max except ray tracing because it's not worth it in this game.


I wish more people can understand that CPU accounts for so incredibly much in terms of performance for games such as POE. Your low fps has almost nothing to do with 'gpu optimization'.

Your cpu is a 3.6 out of the box with a boost of 4.4. Even boosted that's a medium to low overclock. And that's for ONE core to be boosted to that, because you have an AMD 8 core.

And you even point it out for me; you compare this game to COD. COMPLETELY different in terms of gpu / cpu usage. COD just needs your gpu for image rendering, there's not NEARLY as many calculations going on.

For reference I play on 3440x1440, and Depending on just what's going on I can get anywhere from 100fps to my 200fps max. I'm still using a 2080ti, but it's thanks to my i7 that I have boosted to 5.1ghz.



I know what you are talking about and you could be right in many many cases, but here I have a screenshot of my PoE while sitting in hideout:



As you can see, I'm at consistent 99% GPU usage and never hitting max CPU usage, so I believe it means I'm GPU bound here, with the 3070 and Ryzen 7 3700X, both at stock speeds. Also for the recap: 1440p, all the settings cranked up, DX render. As you can also see, the FPS is in the 80's which is consistent trough gameplay, except when very heavy calculations come into place, like populated maps, where I can agree with you that the CPU may be hitting the roof and holding the FPS back.

Let me know if I'm missing something.
Last edited by opmanzano#4820 on Jan 4, 2021, 12:03:51 AM
4080 specs already leaking :P

Gonna be this autumn i guess.

18000 shaders on 5nm.

Gonna wait for that instead.
I haven't thought about upgrading my GTX 1080, but I wonder, is there any new tech PoE is implementing that would benefit from going up in the good chain?

I remember back in the old PoE days when Multi threaded support was added, that CPUs without SSE2 won't benefit.
I haven't seen any tech related news posts in recent years is PoE has started to use some technology that would require some minimum configuration on client side.

Only performance bump seems to be related to Vulkan but I guess that is not related to specific CPU / GPU.
I guess my bigger gain would be upgrading my first gen Ryzen 5 1600 to the new gen as PoE seems to be still more benefiting from CPU than GPU.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
The only real upgrade would be the change of the whole engine.

As i understand Unreal engine takes 5% of the net profit to be used by companies, but it will be massive upgrade over the one we have .

Not to mention much easier to use by developers and much more beautiful.

The current engine is sadly heavy, buggy and unoptimised.

Barely have dx 11 support and it's unacceptable to drop below 30-40 fps with 3000$ pcs..

Blizzard are using their shit engine on WoW as well and also do not want to change it..

I am pretty sure they have lost thousands if not hundreds of thousands of potential customers because of that..

Using archaic engine is absurd in the modern day, where we have insanely good engines like the one used in Doom or Resident evil 3..
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opmanzano wrote:
As you can see, I'm at consistent 99% GPU usage and never hitting max CPU usage, so I believe it means I'm GPU bound here, with the 3070 and Ryzen 7 3700X, both at stock speeds. Also for the recap: 1440p, all the settings cranked up, DX render. As you can also see, the FPS is in the 80's which is consistent trough gameplay, except when very heavy calculations come into place, like populated maps, where I can agree with you that the CPU may be hitting the roof and holding the FPS back.

Let me know if I'm missing something.


If you're cranking up all the settings then obviously your gpu is going to be the bottleneck...

Most people don't play this game on max settings. Which means things like damage calculations, asset fetching, etc is going to be the bottlneck for most people. That's on your cpu
I'll take humblebrags for $699, Alex.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I cant believe that there are people who think that is so easy to ship a game to new engine #facepalm

Did any of you made your own engine, made a game in it and then try to ship it on new engine?
yeah most people can't even understand how engines work
they need to make the game from scratch to put the game inside another

and the main problem with the actual engine is memory bandwidth limitations, you can't see this problem when going through the acts 1 to 10 but when you push the mob quantity on maps and put some instantaneous spawning like delirium the engine struggles to send everything in time to cpu and ram thus creating stuttering and fps dips

and GGG always tries to push the limits with new mechanics and even greater complex graphics...we always feel like the game weird because the optimizations can't keep up with those additions

we should have some way to benchmark the game but it is hard with RNG going on
Last edited by Dragoon_Diver#5241 on Jan 4, 2021, 7:07:44 AM
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Dragoon_Diver wrote:
yeah most people can't even understand how engines work
they need to make the game from scratch to put the game inside another

and the main problem with the actual engine is memory bandwidth limitations, you can't see this problem when going through the acts 1 to 10 but when you push the mob quantity on maps and put some instantaneous spawning like delirium the engine struggles to send everything in time to cpu and ram thus creating stuttering and fps dips

and GGG always tries to push the limits with new mechanics and even greater complex graphics...we always feel like the game weird because the optimizations can't keep up with those additions

we should have some way to benchmark the game but it is hard with RNG going on


And you cant understand that this engine, that we use is brutally old and unoptimised and a time will come when EVEN RTX 5080 WONT be enough to run it properly without fps drops to 20..

[Removed by Support]

ALSO.. I CAN MAKE U A WHOLE SILENT HILL REMAKE IN UNREAL 4 ENGINE IN LESS THAN 6 MONTHS ALONE ..

[Removed by Support]

YES BUILDING FROM SCRATCH IS SUPER HARD BECAUSE I WORK IN 3DSMAX FOR 6 YEARS NOW.

IM TALKING ABOUT USING UNREAL ENGINE. BUILDING THERE is mega fast [Removed by Support]

SO YEAH I KNOW HOW IT WORKS [Removed by Support]
Last edited by Lisa_GGG#0000 on Jan 4, 2021, 8:47:46 AM
Yeah and thats why Diablo 3 uses Unreal Engine. Oh wait, it doesnt. Because Unreal Engine would never work for games like PoE/Diablo.
But you clearly know that mr "I can make game from scratch in 6 months".

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