dear GGG a message of love that many others seem to support (Mathil Video link below)

"
gandhar0 wrote:
Yep seems like community wants an item editor like benchcrafting and not spend time / effort with various currencies and crafting methods.

it's the same people spamming all forums,spam reporting comments they disapprove with,these guys are relentless pushing on reddit and other forums for this mechanic to be added because they know GGG listens and would abuse that to hell and back,when one thread gets old they make another one about how they will leave if harvest is not added.
i want my item editor,give me or i leave,i don't care if the game will die in 2 leagues,i want to faceroll your content than move on to another game,Mathil is good cause he played more.... NO SHIIIT!!! mathil makes 30 buildsper league,do these guys want to make 30 builds in one week?WHAT IS THIS LOGIC?
these are the same people sitting in global chat begging for all your stuff if you quit the league and they always get the answer:dude just go play...
this league managed to find that part of the player base.
lazzy,needy,demanding,shameless,childish and entitled


"
sidtherat wrote:


omg dude you took that one word out of context... not "everyone"
allot of people make his builds and they make one not 30 builds.
i play 2 or 3 hours in the week and more in wekends and i manage one strong build per league...
you think the game would be fun if you could kill sirus and destroy all content with 30 different builds each league playing 2 hours a day?
Last edited by BlackPulsar#5393 on Aug 17, 2020, 7:59:07 AM
yes

i value my life and im painfully aware of how much time you have to WASTE in this game. all these non-QoL features like currency dropping not in stacks, terrible stash management, no easy respec option, meaningless tooltips forcing external tools, sh.. trade etc etc

all this is a pure waste of time - unless you somehow find them fun or engaging.

the time expenditure in this game is ARTIFICIALLY inflated by chores, non-QoL and misleading game mechanic descriptions.

meanwhile games like Civ4 are 100% content since your first round to the last.

POE design forces this time-tax design because it relies on addiction and its monetary result is strictly tied to conversion. the longer you play, the higher the chance you open your wallet (and/or face a necessity to purchase stash tabs)


there is no reason why this game would be 'BAD' if it allowed that. if the content and gameplay is engaging enough that is. hint: in POE it.. kinda isnt. the engaging part is build creation thanks to build variety - sadly the build variety is being shat on by 'balancing' that makes entire archetypes strictly crap compared to others thus reducing build variety

thus - in a game with 3-4 strong builds, you would quit it. in game with 100 good builds to try - you would be still 70 builds to go.

so, once again, YES. i see no inherent problem in that.
"
sidtherat wrote:
yes

i value my life and im painfully aware of how much time you have to WASTE in this game. all these non-QoL features like currency dropping not in stacks, terrible stash management, no easy respec option, meaningless tooltips forcing external tools, sh.. trade etc etc

all this is a pure waste of time - unless you somehow find them fun or engaging.

the time expenditure in this game is ARTIFICIALLY inflated by chores, non-QoL and misleading game mechanic descriptions.

meanwhile games like Civ4 are 100% content since your first round to the last.

POE design forces this time-tax design because it relies on addiction and its monetary result is strictly tied to conversion. the longer you play, the higher the chance you open your wallet (and/or face a necessity to purchase stash tabs)


there is no reason why this game would be 'BAD' if it allowed that. if the content and gameplay is engaging enough that is. hint: in POE it.. kinda isnt. the engaging part is build creation thanks to build variety - sadly the build variety is being shat on by 'balancing' that makes entire archetypes strictly crap compared to others thus reducing build variety

thus - in a game with 3-4 strong builds, you would quit it. in game with 100 good builds to try - you would be still 70 builds to go.

so, once again, YES. i see no inherent problem in that.

"
sidtherat wrote:
yes
thus - in a game with 3-4 strong builds, you would quit it. in game with 100 good builds to try - you would be still 70 builds to go.

so, once again, YES. i see no inherent problem in that.

the game is meant to be played forever not till YOU get bored of it...
i'm done... this truly is disheartening
Last edited by BlackPulsar#5393 on Aug 17, 2020, 9:35:38 AM
lol

harvest or no harvest i can make a full build in 20 hours. i play standard, i have 100s of ex in currency and immeasurable wealth in items including alt arts, legacy stuff etc

if your 'theory' is right i would be bored and quit years ago. i didnt

mathil can make builds in 20 hours - harvest no harvest, doesnt matter. he still plays

there are several people that can do that yet they play and play.

your 'theory' is just wrong. it is you projecting your approach to gaming on others and calling that universal fact.


terrible build disparity harms this game FAR more than harvest crafting. in fact builds that require pretty much NO GEAR achieve exactly what harvest did.

somehow you see no problem with braindead builds like miners, summoners or spellslingers being able to get to red maps on ZERO gear and clear endgame with joke of an investment. how is that different from harvest crafting giving melee players that 450pdps weapon they never could get (and had to pretend it is ok to do endgame with Ahn's Mights while summoners whizzed by doing 10m dps on 10c investment)

so chillout, take a step back and realise you are paranoid about something that already happened. you can trivialize this game in 20 hours IF YOU PICK THE BRAINDEAD build. harvest just allows that to any build (more or less). so what is your point again?
Last edited by sidtherat#1310 on Aug 17, 2020, 9:48:44 AM
"
BlackPulsar wrote:
"
Foreverhappychan wrote:
working on Christmas Eve instead of playing PoE

when did mathil say this? i'm not defending anyone btw i just like what he said in the video about how entitled and demanding people got on this league,i was just glad seeing someone more popular share this opinion,noone said mathil is the face of poe,for me this is all just about people saing they leave if the league does not stay...



He said it the one and only time I watched his stream live, and I only did that because someone told me he was trying a build with my sword, Oni-Goroshi. To see the infamously stringent Mathil use a sword designed by someone infamous for never even playing Maps (each infamy something of a fiction, of course) and even call it a little OP was...grimly amusing, given how utterly trash my first attempt was. I was there for a little private vindication, that's all.

As for why he'd say that, I believe someone else mentioned that Chris was also hunting for my sword, just to see what the Uber Hillock grind was like. So perhaps it was less that Chris was playing PoE on Christmas Eve instead of working on the game and more that he was using Christmas Eve to do something generally considered wasteful. Dunno. Dun really care. ^_^

I remember it distinctly because he was wearing a Christmas cap and not that much else, which is frankly an image I would like scrubbed from my memory but there you go. Sorry, I'm not really used to be called out on things like this. I have no reason to lie, and I do have a reputation for, well, being reputable. I hope that suffices as proof that he did say it.

As for the broader statement about streamers, I think certain notable people become representative of a population mostly because they're a fair representation of it drawn from a pool of popularity. And this changes, because populations also change.

For example, the first representative for PoE's population in streaming was TotalBiscuit (RIP), who made the now-legendary WTF Is...Path of Exile video back in 2011. A lot of us early whales couldn't get beta keys and watched this video over and again. Although TB himself didn't regularly stream PoE (Chris didn't implement integrated twitch streaming until well into the Closed Beta), he was still the first 'known' streamer to bring PoE to the attention of those who watch others play games. Disillusioned by changes made in D3's own closed beta and the threat of a RMAH, a lot of D1 and D2 vets stumbled onto TB's video and made a bee-line for pathofexile.com, and waited for their keys...and waited...we were all so full of hope and dreams back then, none more-so than GGG, who tentatively set their first 'big' support pack at $1k US and expected to sell maybe a handful. Of course, 1k US now to make your own item, get your own forum avatar, an exclusive diamond pet, a bunch of merch AND 1k worth of GGGold is a fucking steal...but back then, it was a huge gamble on an unknown.

Then, a few months after GGG started selling access to the Closed Beta, there was Kripparrian, who tried the closed beta PoE during a free weekend and brought a heck of a lot of disgruntled D3 players with him. Immediately following that weekend, GGG sold easily 10,000 beta keys (at least $10US each), which at the time was a huge surge in funding -- around 50 Diamond packs had sold by then. The power of streaming had hit PoE like a fucking avalanche, and that was when the population went from insular and hopeful to almost prematurely exposed to a culture that demanded a lot more from games than GGG were ready to provide.

Then came, amongst others, ZiggyD, the effervescent Aussie, whose enthusiasm and passion suited where the population was at the time. I think, like me, he might have flown a little close to the sun though, because some of his credibility faltered when it became clear the line between 'streamer' and 'promoter' was blurring, so the swing then went to the likes of Mathil, who contrary to folks like ZiggyD, did not see the devs as necessarily partners or allies, but an implicit opponent to outwit. I always preferred Ghudda's 'break the game in fun ways' approach (if you haven't seen his vids, I highly recommend them!), but Mathil struck a vein and a populace eager for competent dedication to not taking GGG's bullshit embraced him pretty hard. To my knowledge, we're still there, to the point where Mathil merely mentioning an item positively can spike its value significantly. He might not be the Face of POE but he's definitely one of its biggest mouths.

So if he's saying good things about the game, and about GGG, then that's got a lot more weight to it than someone like ZiggyD seeming to toe the party line. On the other hand, I'm never convinced it's not all mostly an act, and that streamers are personalities first and foremost, personae to a necessary degree. And surely by now Mathil realises just how much he owes to PoE and GGG, even if the feeling is somewhat mutual. :)


"
BlackPulsar wrote:
"
Foreverhappychan wrote:
I'm happy to no longer count myself a member of such.
you mean you're leaving poe? i am mostly sad to see the old players leave...


I uninstalled Path of Exile almost a year ago, pretty much right before having my main account deleted due to a number of reasons, the big one being my discomfort at owning so many mtxes and so many titles, all acquired to support a morally sound f2p anomaly now bought out by a morally unsound Chinese megacorp. I would never presume to be on the same level as Kripp, Ziggy or Mathil, but I probably was representative of a certain type of casual but habitually reliable PoE supporter for a while there, the 'I will buy the top tier of support pack no matter what because I love this game' type, and after the Tencent acquisition, I was no longer content to fill that role.

The game was no longer fun anyway, and not having it as a tempting icon on my desktop freed me up to click on other ones, many of them long neglected.

So why am I still here then? Because I was here before even playing the game (literally -- I had to post here to get a beta key). Because the forum is no longer just about 'feedback for the game' (some would argue it's not even about that, given TencentGGG's lack of involvement here), and because every time I let someone bully me away, I remember that while I might not Rule Wraeclast any longer, I do care about its Exiles. And right now we're in some weird, dark, but inevitable sequel in the GGG saga where the scrappy can-do kingdom the heroes call home is overtaken by some rich, powerful Overlords because the king, like everyone, has his price. Voluntary, welcome support of the citizens is now seen as a necessary tax -- a payment that must be made or the Overlords will be displeased, and might turn their baleful eye towards the little kingdom and wonder Why They Are Not Receiving Their Tribute. At times like that, people can be well-served by reminders of what things were like before that, lest they become used to the new regime and thus complicit with it.

(This analogy, while not entirely inaccurate, would probably work a lot better if I hadn't stated in my other post that I see PoE as a drug and GGG as the only dealer and Exiles as helpless, hopeless addicts, but eh, even I need my moments of sunshine and rainbows.)

PS

"
BlackPulsar wrote:



the game is meant to be played forever not till YOU get bored of it...


Sorry to jump in on your chat with sidtherat here, but I want to remind you that when Chris said that, he wasn't talking to Exiles, to players. He was talking to fellow game developers, all of whom have a common goal in mind: hook players to keep playing and therefore keep paying. That alone should tell you what he was really saying when he said it. It had almost nothing to do with making sure the game is something players want to play 'forever'. Also recall another thing Chris said, this time *to* Exiles: 'once you're Mapping, we have your soul'. It was somewhat tongue-in-cheek, but like all tongue-in-cheek statements, it was barbed with truth. Once you're Mapping, you're an asset for GGG. You're a source of revenue. Your actual enjoyment isn't really that big a deal to them.

And indeed, 'play until you get bored of it' is a perfectly healthy way of gaming. Of approaching any hobby or pastime. And this is a hobby or pastime....right?
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Aug 17, 2020, 10:25:54 AM
What Mathil and many other doesn't seen is that Harvest RESPECT THE PLAYER'S TIME.

To achieve the same results you need 100 times more time. Take the 6l craft, wich is already one of the most rare.

To 6l you need:

- Have a good character to at least delve as deep as necessary to find the Primeval ruins;
- RNG to find Primeval Ruins
- farm 1500 fusings

Or

- Gamble for the 6l prophecy
- farm divination cards fort the 6l prophecy

Or

- Gamble with fusings

Also things that help and you need to know/do before you attempt to gamble:

- Have a good character that can do Syndicate
- Farm syndicate to get attribute + quality

Do you know how many time the average one needs to get this? I got a 6l crafts in two weeks into the league, wich usually takes 5 weeks. You know how time saved?

That's about Harvest. People who hate it it's because they don't want people getting the same results spending less time.

For casual players like me that play 2-3h a day or 6 on weekends Harvest was a bless.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Nothing about this game respects the players' time. There are just degrees of abuse via the unnecessarily high number of RNG-dictated vectors of 'success', but if Harvest is a step towards reducing the severity of that abuse, that's something Exiles should appreciate.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Harvest is probably first type of content since Delving, where you could simplify mapping into "find the seeds -> go to new map"
By selling crafts you can supplement your budget, you do not need to clear the map, you need seeds. IF you get some drops along the way, ok, great.

It is actually more efficient with the endgame of Sirus spawning, you do not need to kill the boss, you just need to open the map and I think it is still limited to 50 mob kills.

So if you decide to ignore everything but Harvest, fully commit to Harvest, you get to have a better experience, you get to have more OP items, you lose less time in the endgame, you are more efficient.

Too bad I do not enjoy this single focus gameplay. Those who do are going to miss Harvest or just go back to using Maps only as a Sulfite supply.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Last edited by Marxone#0650 on Aug 17, 2020, 11:15:37 AM

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