dear GGG a message of love that many others seem to support (Mathil Video link below)

it isnt really about 'easy mode'. it is about INSANE time investment you need to understand this game. POE's learning curve does not exist. it is a damn teflon wall that noobs have no chance scaling without repeated, very time consuming mistakes they couldnt avoid

game that expects knowledge but does nothing to help you get it - this is the problem. it is very easy game after first 100-200 hours

you know where the problem is? you could learn your 3rd or 4th foreign language in that time. POE time cost is INSANE and it is mostly because this game is grind (that is somewhat fine) AND there is no typical learning loop.

you have to guess this, guess that, fail and learn, fail and learn. other games give you reliable learning opportunities. in POE you have to guess damage types because for some reason they are not color coded NOR there is a battle log to see what happened.

game does not need to be easy to be fair - somehow other games present you with challenges that you can at least UNDERSTAND on the fly. with POE - you have to guess and zerg-rush certain encounters. where exactly game tells you that shaper balls cold-pen? that he does converted damage? where?


'game needing easy mode' is a cop out, cheap one. game is convoluted, artificially complex and EXPECTS you to brute force it with time expenditure that is absolutely nuts. harvest crafting helped somehow with that but also only to certain extent

that is POEs problem - that teflon wall, that forest of artificial skills you have to chop without any tools (no, wikipedia/youtube dont count - 'newbie' guides done by 5y+ veterans are absolutely incomprehensible to real newbies
It interesting that people count Mathil as the "1%". He does play 8 hours per day (its his job) but he play like 20+ builds per league (with a tiny budget) and never plays something longer then a week.

56 hour divided into 1 league is more then enough time for a newer player to mimic any of his builds.
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magicdownunder wrote:
It interesting that people count Mathil as the "1%". He does play 8 hours per day (its his job) but he play like 20+ builds per league (with a tiny budget) and never plays something longer then a week.

56 hour divided into 1 league is more then enough time for a newer player to mimic any of his builds.


that last sentence is such a bs lie..

if you are experienced, know your way around atlas, know what builds/skills to avoid, what works and what doesnt - yes, 56 hours is plenty for lvl 90 character

but you need 100s of hours to be able to mimick mathil's build. just like %more damage multiplies rapidly so does the effect of small yet bad decisions. picking wrong first build of the league? congrats, it was your last because youll rage quit before making second build. falling for a douchebad scammer? congrats - no money left. this goes on and on.


oh and you literally made me laugh with 'tiny budget'. how delusional are you, the top 1%? spell crit/attack crit/explody/life 6link chest is tiny budget? not even in harvest. for most of this playerbase the '6link' is already expensive

his builds LOOK cheap because he doesnt push it but in general it is not cheap stuff. he might skip on min maxing for builds he doesnt like or builds that suck (like his Sunder build this league) but you have to be insane to call his gear cheap.. he used to do cheap builds 3-4 leagues ago
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magicdownunder wrote:
It interesting that people count Mathil as the "1%". He does play 8 hours per day (its his job) but he play like 20+ builds per league (with a tiny budget) and never plays something longer then a week.

56 hour divided into 1 league is more then enough time for a newer player to mimic any of his builds.


Unfortunately that isn't quite true, because it is a skilled job and he has thousands of hours of experience. 56 Mathil hours are worth vastly more than 56 average player hours precisely because it is his job and he doesn't mess around wasting time. For a new/average player even following his lead, that 56 hours will actually be hundreds of hours, hell I've been playing since beta and I couldn't get done what mathil does because it's hard work playing that way and I don't have the energy.

If everyone played like it was a job and got in several years of practice, then you might have a point. And there is also the issue that many people do mimic his builds, causing those specific build items to become highly in demand, pricing them out of reach of said new players.
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please do not give in to these demands,a lot of these newcomers are entitled,lazy or just kids who don't really get the meaning of an arpg game and want to speedrun through everything than move on to the next game(fortnite) :))
Harvest was great for people like myself that wanted to take their time and accumulate gear by farming for specific drops and then making them into something that can play endgame content. It was very much a league that rewarded spending more time with the game, not less.

The actual fast way to build an endgame character is to do what you were doing before Harvest, which is to buy gear and skip the many steps that goes towards building a character. Most people that complained about Harvest are complaining that this wasn't the ideal way to play for once.
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sidtherat wrote:
on the side note: mathil is COMPLETELY detached from reality, he makes a bif fuss out of explody chest and tells us how easy it is. for WHO is it easy? full-time worker-gamers?


Explody-chests can be forced 100% of the time. You don't need to get it on the perfect base. You don't need perfekt affixes. You don't need a mirror tier item.
80life, explody and some random suffixes is good enough for the entire game.

Take any es, ev or es/ev 85 crusader body armour. Even the ones that cost 5 chaos or less. You roll it with essence of contempt. Even the lowest essence is just fine because it doesn't matter.

You spam that until you hit phys taken as lightning damage + open prefix. Good job, you're more than half way done and you've spend less than 70 chaos.
Now you aug phys and you have the explody 100% of the time. After that you just remove the lightning through harvest and benchcraft life. Suffixes are up to your choice.
If you want more res, you can target them 100% of the time with remove non-fire add fire, remove non-cold add cold or remove non-chaos add chaos or remove/add if they're already on the item and you just want a better roll.
If you want power charges on critical you'd use remove non-crit add crit for a 100% guaranteed mod.

Can you afford ~50-80 chaos, 1x augment physical, 1x remove lightning ?

Here you go. I crafted this one during the writing of this post.

It took me 4 chaos for the base item, 8 chaos + 2 alchs for bench crafts, 9 essences of contempt, 2x augment lightning, 1x augment physical, 1x remove lightning or a total of 25 chaos + 4 harvest crafts(they're being traded for 10-15chaos each).

Edit: If anyone wants that chest on HSC, just pm me.
Last edited by Scarletsword#4354 on Aug 16, 2020, 11:05:51 AM
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brushmonkey wrote:
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magicdownunder wrote:
It interesting that people count Mathil as the "1%". He does play 8 hours per day (its his job) but he play like 20+ builds per league (with a tiny budget) and never plays something longer then a week.

56 hour divided into 1 league is more then enough time for a newer player to mimic any of his builds.


Unfortunately that isn't quite true, because it is a skilled job and he has thousands of hours of experience. 56 Mathil hours are worth vastly more than 56 average player hours precisely because it is his job and he doesn't mess around wasting time. For a new/average player even following his lead, that 56 hours will actually be hundreds of hours, hell I've been playing since beta and I couldn't get done what mathil does because it's hard work playing that way and I don't have the energy.

If everyone played like it was a job and got in several years of practice, then you might have a point. And there is also the issue that many people do mimic his builds, causing those specific build items to become highly in demand, pricing them out of reach of said new players.


Of course.

I don't think the newer player will get it done in 56 hours but 3 months no problem.

But yeah the mathil effect is real (it usually only last for 1 week and prices drop back down).
Last edited by magicdownunder#6346 on Aug 16, 2020, 11:12:26 AM
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sidtherat wrote:
(you wont see mathil playing bad builds)


He did beat the game using flame dash totems...


That sounds like a terrible build, he even says is terrible and you shouldnt play it.
He still did it and killed Uber Elder.
i recognise a few of you spamming all threads and making new ones demanding that harvest stays and most of you threatening that you will leave the game if it doesn't... poor leadership?dug his own grave?what do you people think this is... the middle ages?it's a fun free game and this is the most entitled thing i've ever seen... is this how reddit is?or people nowadays in general?
this is disgustingly abusing of GGG good nature of listening to the community.
LISTEN!
you do not run the game!!
you do not make demands or threats!!!
you make sudgestions!!!!!!!
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VolcanoElixir wrote:
what you were doing before Harvest

don't speak in my place,you don't know what i was doing before harvest.
i play one build the whole league and i min max the hell out of it,if i manage to get enough currency,i start experimenting and maybe try another build.
Last edited by BlackPulsar#5393 on Aug 16, 2020, 12:50:11 PM

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