Wolcen overtook POE as the new number 1 arpg game on Steam (127k concurrent players at the moment)

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Raycheetah wrote:
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jtggm1985 wrote:
...you still didn't address the fact that poe at launch was as little content, as buggy, and much less popular than wolcen is.


Even in Alpha, PoE was NEVER as buggy as Wolcen is in "full release." =9[.]9=


Yeah I'm gonna go ahead and call bullshit on that. It's been as buggy as wolcen is even when I joined in essence. Desync, client crashes, portals disappearing, loot disappearing from the stash, especially divination cards, their repeated map stash bugs and various pathing/clipping issues, not to mention all the various "unintended" passive tree bugs says otherwise.
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Asmosis wrote:
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jtggm1985 wrote:

Not those specific skills, though bleeding edge is one of the top skills at the moment. But was referring to the fact you can start as a melee type and wind up as any type of ailment/DoT specialist. Want to be a cyclone fire type dot build? you can. Want to be a poison,aether,cold,shock,occult, holy or any other flavor of dot with ANY skill in the game, you can. And with much less rigamarole than you would go through in poe, but you still didn't address the fact that poe at launch was as little content, as buggy, and much less popular than wolcen is.


Eh?

Your essentially locked into a single rigid class for the entire game until you reach end game and eventually find some single unique that unlocks your ability to use one specific thing of another class, since the odds of finding a build defining unique during the actual campaign is close to zero.

If by "much less rigmarole" you mean "Ima euqip my AXE and be a FighTer!" then sure. Since the weapon defines which of the 3 classes of skills you can use, which then defines what build(s) you can use.

I mean technically you can use a catalyst to be a "hybrid" so long as you stick with little single handed weapons. That's not exactly flexible though.

I mean, I dont dislike the game, it looks fun. It's like a diablo3 clone with a basic passive tree.


I meant specifically through the passive tree and item stats that if you wanted to be a melee \specialist focusing on burning damage dots, that you can do so far easier than you can in PoE. And the game has the slower pace PoE used to have. And hell, finding a build defining unique before endgame in PoE is close to zero as well.
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Aynix wrote:
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jtggm1985 wrote:
Neither am I, however, you fail to address the point I actually raised. Which is that comparing current PoE to launch wolcen is dishonest. PoE has had nearly a decade of fixes, changes, and added content while wolcen has not had the time yet. And in terms of bugs, launch poe (or even essence league poe, when I joined) has as manny if not more bugs than wolcen.


Oh so you are saying PoE in Essence had bugs that let you dupe items, have "infinite currency", have bilion Magic find and so on?

There is diffrence between game breaking bugs (that Wolcen was full of) and some random bug that makes essence not work on some items.


PoE is STILL full of game-breaking bugs. And yes, poe has let players dupe items, and have infinite currency if you knew how to exploit them before they were patched. Desync used to make poe completely unplayable for me back in the day. Flicker strike used to warp you all over the map and also cause crashes.
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jtggm1985 wrote:
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Aynix wrote:
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jtggm1985 wrote:
Neither am I, however, you fail to address the point I actually raised. Which is that comparing current PoE to launch wolcen is dishonest. PoE has had nearly a decade of fixes, changes, and added content while wolcen has not had the time yet. And in terms of bugs, launch poe (or even essence league poe, when I joined) has as manny if not more bugs than wolcen.


Oh so you are saying PoE in Essence had bugs that let you dupe items, have "infinite currency", have bilion Magic find and so on?

There is diffrence between game breaking bugs (that Wolcen was full of) and some random bug that makes essence not work on some items.


PoE is STILL full of game-breaking bugs. And yes, poe has let players dupe items, and have infinite currency if you knew how to exploit them before they were patched. Desync used to make poe completely unplayable for me back in the day. Flicker strike used to warp you all over the map and also cause crashes.

The gold and item dupe in wolcen was there since 4 years ago and was reported many times. And like so many other bugs, the devs did nothing about it during that early access.
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jtggm1985 wrote:

PoE is STILL full of game-breaking bugs. And yes, poe has let players dupe items, and have infinite currency if you knew how to exploit them before they were patched. Desync used to make poe completely unplayable for me back in the day. Flicker strike used to warp you all over the map and also cause crashes.


Dude, its 2020. You think that Wolcen wouldnt have desync if it came out in 2010 like PoE? Yeah, you can dream.
Comparing launch of a game from 2010 and launch of a game from 2020 is just ridiculous.
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Adambjjoz wrote:
trigger GGG into fixing POE for a change and releasing a good quality league with finished development of it for a change


To be fair, Wolcen isn't offering a good quality league or finished development. In time it could be amazing, but it will need years to grow into something more. GGG gets to work on a more complete and immersive game, while Wolcen is still in their "desync" days.

Again, Wolcen could eventually be awesome, but you can't compare the two games as they are now. PoE just absolutely shit stomps everything else in the genre, and everything else is literally years behind.

I want more games in the genre, and for the games to be great, but Wolcen's end game content/grind is pretty pitiful. Give it time, and we'll see.
Last edited by nGio#1658 on Feb 27, 2020, 10:59:36 PM
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jtggm1985 wrote:
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Raycheetah wrote:
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jtggm1985 wrote:
...you still didn't address the fact that poe at launch was as little content, as buggy, and much less popular than wolcen is.


Even in Alpha, PoE was NEVER as buggy as Wolcen is in "full release." =9[.]9=


Yeah I'm gonna go ahead and call bullshit on that. It's been as buggy as wolcen is even when I joined in essence. Desync, client crashes, portals disappearing, loot disappearing from the stash, especially divination cards, their repeated map stash bugs and various pathing/clipping issues, not to mention all the various "unintended" passive tree bugs says otherwise.


I can confirm that your call is correct. And that's no aspersion on PoE's alpha: it's *expected* to be buggy. The entire point of an alpha is to find and report game-breaking bugs. I can play Wolcen all day without a single major issue beyond well-documented non-functioning features. Can and do. The same cannot be said of PoE in any state. Which, again, is fine: PoE is a massive, complex, ridiculously demanding machine compared to Wolcen's simple, stripped-back approach. Personally, as a casual gamer, I'll take a simple, stripped-back ARPG with a hypothetical 100 non-game breaking bugs over a massive, complex, ridiculously demanding ARPG/trade simulator/roulette wheel with 30 non-game breaking bugs...any day.

__

I've avoided this thread because...well, it should be in off-topic where I live and I feel it's sort of a dumb argument on both sides of the fence. As I pointed out in the proper Wolcen thread, player concurrency is a non-issue for buy-to-play ARPGs (Wolcen's concurrency and peak utterly obliterated Grim Dawn's, Torchlight II's and Van Helsing's). It's all about units sold, and perhaps in this case, units not refunded. Everything else is just vapid, fickle hype. What matters next is how many mtxes will sell to enable future content...it's all about the Euros, Exiles and Ascendeds. All about the Euros.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I never saw anything like this garbage in PoE Alpha:

https://youtu.be/CBooApGn3zs

...Or Beta, or in any release, let alone full. =9[.]9=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I don't see how it's going to make it. It's all been said by now but every system in the entire game is in an early alpha state and the devs are panicking about the wrong things. They don't appear to have the talent to do anything with their game. Seems like a cash grab where they're fishing for a buyout from Tencent.

Then again, people are so desperate for good games in the genre that they fed the company millions of dollars so maybe they can float the company for 5 years until they can finally turn it into a real game. I doubt it though. PoE2 coming in late 2021, Diablo 4 in mid 2022. The game has to be best in class at that point to survive.
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Raycheetah wrote:
I never saw anything like this garbage in PoE Alpha:

https://youtu.be/CBooApGn3zs

...Or Beta, or in any release, let alone full. =9[.]9=


Awesome. Now post a 45 minute rant from a streamer about PoE Alpha's stability and balance.

Just how badly do you want to win this silly argument? Willing to break Alpha NDA to do it? Lose your account? Mine's already gone, so you might tread carefully here. All I've said is stuff people already know: alphas are buggy and alpha testers are tasked with hunting those bugs. They are also typically buggier than what deploys, although to what degree depends on a number of issues. Either way, ball's in your court (preferably you just let it go). And please don't link another long-ass video about one guy's experiences, no matter how internet-famous he might be. Too many people are still playing for his stance to be decisive or objective.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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