Wolcen overtook POE as the new number 1 arpg game on Steam (127k concurrent players at the moment)
" Why are you putting words in my mouth? It's one example of how broken it is. And yes, attacking something when you wanted to move is really awful. |
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i'm nearing 300 hours in wolcen.
there's no depth and gets repetitive real fast once youre done having fun figuring out which nodes work and which don't :) once all your items are 160+ and you run 187 expeditions, the fun fades out real quick. it was a fun 300 hours but i can't milk much more out of it. POE has nothing to be worried about as it is ; that's for sure. *also it's so full of abusers that SSF is the only way to play over there ; the economy (if you can call it that) is ruined. Last edited by teksuoPOE#2987 on Mar 10, 2020, 1:59:52 PM
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Idk if this was mentioned yet...but a lot of us don't use steam because their updater is a buggy pile of garbo.
Standalone client flawless w/ updates. Switched over a while ago and wish I did it sooner. Mobile games have better trading...
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" Wait, can you import a steam account to the standalone client? |
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" Your PoE account is valid with or without Steam "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" Maybe it's time to stop making assumptions based upon friends that apparently are lying to you about how PoE was before you joined. Oh wait, you actually went ahead and made even more random claims based on zero experience. Like I said, I don't even care Wolcen had launch issues. Hell could even live with game breaking bugs (That PoE never had in this manor btw), but what I can't live with is their inability of creating an arpg that is balanced and secure. They have a skill tree, where half the nodes don't work or do something else then what is says. They released with a skill 100x more powerful then any other skill. Wolcen is just a fast moneygrab with some fancy graphics. It's not even a proper game. I really don't know how anyone can defend that pile of garbage they came out as 'full game' with. |
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" Yes but you need to add an email address if you haven't already done so. https://www.pathofexile.com/forum/view-thread/1791587/page/1#p13974747 |
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" It only takes 5 mins and it's very much worth it. Steam's updater service is very buggy with large games for many people (not all oddly) but PoE's standalone is flawless. Less time waiting for the game to actually start = more time having fun Mobile games have better trading... Last edited by Tonst3r#4966 on Mar 10, 2020, 11:54:30 PM
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" Dude (or dudette, I don't know your id status) GGG and PoE CONTINUOUSLY have skills that are 100x more powerful than other skills. That's part of their draw. The passive tree on Wolcen is largely fixed already. Bearing in mind Wolcen's online version is basically equivalent to PoE's standard, there's tons of duped items in poe and there's quite a few times GGG did immediate post league or even mid-league (on extremely rare occasion) passive tree changes because they borked something cause it either didn't work or worked too well. I've also directly experienced being "locked out" of PoE because GGG crashed their servers, were ddosed or lost a whole server cluster. |
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" *meridia voice* A new voice joins the discussion. Now to reply. I can't quantify how many skills poe had on release because I don't know what it released with, but Wolcen has HUNDREDS of skills, so that's a moot point of discussion. Yes, poe's tree is bigger, but it's only one content, same as wolcen's ringed tree. Wolcen also has 3 acts of story, and soon to be 5. Breaking down mob types is a pretty irrelevant topic as well, because all mob types fit into categories shared amongst both games. Maps, I will give you poe has more tilesets than wolcen, but at launch it still didn't have things like atziri, or shaper, or elder etc, it's still just open a portal and run it. |
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