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DarthSki44 wrote:
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Nubatron wrote:
Grim Dawn and Diablo didn’t release something that bad and Diablo (unfairly) gets to capitalize on Blizzards former glory. My point was that unless their plan was to sell a lemon then run for the hills, they might not be so fortunate with their next monetized release.
D3 launch and early season was PAINFUL.
Many paid games have tough launches. It happens. Not every games intends or expects people to play longer that a set amount of time. Its intentionally designed this way.
Perhaps Wolcen will shift to live service monetization now, or maybe they wont. I don't think they are worried about reputation for Wolcen 2 right now lol
I don't even care it was down the whole launch weekend honestly. It happens. What I do care about is that they released the game with fatal flaws in how things work. Passives that are broken. Skills that are more unbalanced then in PoE's darkest meta's. And thats on day 1.
Wolcen devs have zero clue what they are doing. They didn't just make some mistakes wich can be rectified over time. They have shown that they are incapable. So unless they actually hire someone who is capable I don't see Wolcen going anywhere. Nice game for casuals to run a bit, zero potential to be any kind of long term game.
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Posted byMiská#0911on Mar 8, 2020, 5:52:43 PM
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Miská wrote:
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DarthSki44 wrote:
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Nubatron wrote:
Grim Dawn and Diablo didn’t release something that bad and Diablo (unfairly) gets to capitalize on Blizzards former glory. My point was that unless their plan was to sell a lemon then run for the hills, they might not be so fortunate with their next monetized release.
D3 launch and early season was PAINFUL.
Many paid games have tough launches. It happens. Not every games intends or expects people to play longer that a set amount of time. Its intentionally designed this way.
Perhaps Wolcen will shift to live service monetization now, or maybe they wont. I don't think they are worried about reputation for Wolcen 2 right now lol
I don't even care it was down the whole launch weekend honestly. It happens. What I do care about is that they released the game with fatal flaws in how things work. Passives that are broken. Skills that are more unbalanced then in PoE's darkest meta's. And thats on day 1.
Wolcen devs have zero clue what they are doing. They didn't just make some mistakes wich can be rectified over time. They have shown that they are incapable. So unless they actually hire someone who is capable I don't see Wolcen going anywhere. Nice game for casuals to run a bit, zero potential to be any kind of long term game.
Again that isnt the point, and their current problems are not that bad either.
Wolcen isnt running seasons or leagues. They will issue patches and balance changes (they already have done some)
Perhaps in time there will be an expansion, but really they already accomplished what they intended, and by all accounts vastly exceeded sales expectations.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Posted byDarthSki44#6905on Mar 8, 2020, 6:02:42 PMOn Probation
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Nubatron wrote:
They did get their money up front, but at what cost? How many of those 127k people will come back? There are people (like my brother) who will not play POE because of desync. Seriously, something that was resolved years ago and he still won’t give it a second shot.
Reputation is a big deal to sellout on. Particularly on your first game.
They don't operate with PoE's business model, they can take the next year or two (however long the money lasts) to fix the bugs and develop an expansion, by the time the expansion is released the problems will be a faded memory and the hype begins again. It's just a longer version of PoE's cycle, hype and excitement for a new league, complaints about bugs, then a drop off as players get bored, followed by hype and excitement for a new league. Consumers have short memories.
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Posted bytolunart#3840on Mar 8, 2020, 6:34:49 PM
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I've heard they are thinking about running seasons.
Also if it's correct what you say, why is this thread even relevant? They will never even see those numbers again without support. ARPG's don't gain players over time (Unless you keep it up to date like PoE)
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Posted byMiská#0911on Mar 8, 2020, 6:35:58 PM
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elwindakos wrote:
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jtggm1985 wrote:
First order of business: According to Chris about 90% of the poe playerbase plays through steam. So there's not a "couple hundred thousand" players who don't use steam. I would venture to guess that on league launch they will have an average of maybe 300k players total, at the extreme edge.
Second order of business: Wolcen is not free to play, so even if they don't have higher concurrent user numbers after the first week is irrelevant. They already got their money that first week, whereas PoE may or may not have.
Third order of business: While the Wolcen launch had its issues, PoE's initial launch was as bad or worse, and their league launches currently are not some bug free paradise either. This is objective fact.
Fourth order of business: At launch PoE had about the same level or content as Wolcen launched with. Hell, wasn't until ~7 years in that poe finally got to 10 acts and ditched the repeated 3 acts. It wasn't until about a year in that they released the first version of the atlas system. You can't rightly compare wolcen to current poe because current poe has had nearly a decade of iterations and software development and league mechanics.
1)Baloney sausage.Last time Chris said something was 60/40.Not only that,when he claimed 50/50,he reported on Reddit 250k concurrency on betrayal days.And you can't find your claim because it was never being claimed because you made it up.
2)Wolcen won't ever see another spike as this.They had good faith and now they must make more than redeem themselves like no man's sky.
3)While Poe has issues, Wolcen was the whole day down for some.Their game deleted the saves,they have duplication and infinite gold,magic find scaling to infinity for loot pinatas from single boxes.Objective fact?Poe never had such issues,or anything that couldn't be fixed in an hour of finding something game breaking(kiwihalt aside).Comparing Poe bugs to Wolcen and stating objective fact is really laughable.And I haven't gotten into its other bugs,those where the fundamentals.
4)You might be right on the amount of content that it was similar.However,GGG had a schedule, daily communication,ethics that showed in the game with their actions.What I got from Wolcen?A paid game,developers hiding for days,making me content to sell to me in maybe 4 months time,hotfixes,not patches per week.Want to compare fuvkups of the past?Dig up some apology posts of Chris and Wolcen and compare.Also the scope and vision which is non existent in Wolcen.There is a reason I saw greatness in the pre open beta of August POE.In Wolcen I can only see demise.Anf it shows even now where the end of hour league has more twitch people than Wolcen.Mot a solid metric but you won't see them surpassing PoE again, guaranteed.They played their dirty hand and lost.And that's the objective truth
I acknowledged I was incorrect on fact one, but you go ahead and be agresssive, I don't care.
As to point two, it's entirely possible. Hell, I'm STILL playing wolcen and have about 200 hours in. No man's sky did it, poe has done it multiple times.
Point three: Even back in essence league when I started, poe was down for several hours due to bad servers, ddos attacks etc. It took them YEARS to even have a mild solution to the SYMPTOM of desync, and even longer to actually fix it, which, as far as I know they havent.
Point 4: It was actually less, truth be told. Prior to the institution of the atlas, poe's endgame was docks runs or boss farming. Wolcen has a schedule too, and they do communicate as well, albeit less frequently than GGG did.
In closing to you, sir, it is fine to have gripes about wolcen, but don't lambaste the game with untrue facts. That's where the problem lies.
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Posted byjtggm1985#3694on Mar 9, 2020, 2:25:52 AM
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Azdrubel wrote:
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jtggm1985 wrote:
Fourth order of business: At launch PoE had about the same level or content as Wolcen launched with. Hell, wasn't until ~7 years in that poe finally got to 10 acts and ditched the repeated 3 acts. It wasn't until about a year in that they released the first version of the atlas system. You can't rightly compare wolcen to current poe because current poe has had nearly a decade of iterations and software development and league mechanics.
That may be so when you look at it from a moral PoV, as you said "you can´t rightly compare them", so a direct comparison might violate your sense of fairness. But that is not a factual argument. Rather, fact of the matter is that Wolcen released today (as in: the present, currently, not: this very day). So it competes with the PoE of today. From a business PoV (which is what this thread is about because it revolves around player numbers, retention, marketing models and so on and so forth) you can´t really argue "give this game another 10 years, then it will be as good as the competition is today". That´s a recipe for failure. Just look at the car industry for example and compare american and european industry to the japanese industry. And the gaming industry has way faster technological progression and the obsoletion cycle is much shorter. PoE is actually an almost miraculous exception for staying a relevant game for almost 10 years (or 8 if you disregard the first 2 years of Beta-state). Very much in the ballpark of WoW or LoL.
And the argument is also exactly the same as it is with those other two powerhouse games I just mentioned. New releases in the respective genre have to compete with the respective current state of the pinnacle game. It´s one of if not the major reason why MMORPGs kept failing for almost 20 years. Because they didn´t or couldn´t match up to the respectively currently existing top-dogs.
This is a simple fact of the gaming industry, a fact of gaming as a business. And a violation of your sense of fairness is completely irrelevant. Because this is a factual argument.
It's not about my sense of fairness, it's about making an honest comparison using as close to true metrics as we can. None of what you said is a factual argument. While they may fail, we seldom have the metrics to determine exactly what it is that caused it. We also have numerous examples, including PoE, that launched with less content in the same genre that did well.
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Posted byjtggm1985#3694on Mar 9, 2020, 2:35:28 AM
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You can make an honest comparison but if its not fair then its going to be biased.
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jtggm1985 wrote:
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elwindakos wrote:
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jtggm1985 wrote:
First order of business: According to Chris about 90% of the poe playerbase plays through steam. So there's not a "couple hundred thousand" players who don't use steam. I would venture to guess that on league launch they will have an average of maybe 300k players total, at the extreme edge.
Second order of business: Wolcen is not free to play, so even if they don't have higher concurrent user numbers after the first week is irrelevant. They already got their money that first week, whereas PoE may or may not have.
Third order of business: While the Wolcen launch had its issues, PoE's initial launch was as bad or worse, and their league launches currently are not some bug free paradise either. This is objective fact.
Fourth order of business: At launch PoE had about the same level or content as Wolcen launched with. Hell, wasn't until ~7 years in that poe finally got to 10 acts and ditched the repeated 3 acts. It wasn't until about a year in that they released the first version of the atlas system. You can't rightly compare wolcen to current poe because current poe has had nearly a decade of iterations and software development and league mechanics.
1)Baloney sausage.Last time Chris said something was 60/40.Not only that,when he claimed 50/50,he reported on Reddit 250k concurrency on betrayal days.And you can't find your claim because it was never being claimed because you made it up.
2)Wolcen won't ever see another spike as this.They had good faith and now they must make more than redeem themselves like no man's sky.
3)While Poe has issues, Wolcen was the whole day down for some.Their game deleted the saves,they have duplication and infinite gold,magic find scaling to infinity for loot pinatas from single boxes.Objective fact?Poe never had such issues,or anything that couldn't be fixed in an hour of finding something game breaking(kiwihalt aside).Comparing Poe bugs to Wolcen and stating objective fact is really laughable.And I haven't gotten into its other bugs,those where the fundamentals.
4)You might be right on the amount of content that it was similar.However,GGG had a schedule, daily communication,ethics that showed in the game with their actions.What I got from Wolcen?A paid game,developers hiding for days,making me content to sell to me in maybe 4 months time,hotfixes,not patches per week.Want to compare fuvkups of the past?Dig up some apology posts of Chris and Wolcen and compare.Also the scope and vision which is non existent in Wolcen.There is a reason I saw greatness in the pre open beta of August POE.In Wolcen I can only see demise.Anf it shows even now where the end of hour league has more twitch people than Wolcen.Mot a solid metric but you won't see them surpassing PoE again, guaranteed.They played their dirty hand and lost.And that's the objective truth
I acknowledged I was incorrect on fact one, but you go ahead and be agresssive, I don't care.
As to point two, it's entirely possible. Hell, I'm STILL playing wolcen and have about 200 hours in. No man's sky did it, poe has done it multiple times.
Point three: Even back in essence league when I started, poe was down for several hours due to bad servers, ddos attacks etc. It took them YEARS to even have a mild solution to the SYMPTOM of desync, and even longer to actually fix it, which, as far as I know they havent.
Point 4: It was actually less, truth be told. Prior to the institution of the atlas, poe's endgame was docks runs or boss farming. Wolcen has a schedule too, and they do communicate as well, albeit less frequently than GGG did.
In closing to you, sir, it is fine to have gripes about wolcen, but don't lambaste the game with untrue facts. That's where the problem lies.
1)hey we have a concession
2)I guess time will tell.I can only speak rom expierience and i dont see them getting anywhere nea again in any expansion they might have.Ill keep you posted if they will have anoither expansion to remind you how wrongg you were
3) Do you seriously compare ddoss attacks to actual issues wolcen had that i mentioned above that you handwaved dismissed?I played from greece to 3 other Eu counties and my ms was 85-100 and gone fine,what are you even talking about?The desync issues you mentioned was a tech they didnt knew even existed and they changed their whole structure to this tech.It happened on exactly release of act4 and since then it is the standard we experience now.It was a fundamental issu where once aknowledged it was resolved.
4)before atlas existed,the endgame maps was there,this is blatant lie.Atlas just visualised the maps on the board.It had a structure prior to atlas and endgame was there firmly since open beta.In other words,they knew what they were doing with the endgame and they expanded it over time.
In closing saying to me that i have untrue facts means nothing when i present you with arguments that you handwave dismissed.And btw,since we have a consession(point 1) that contradicts that what i said is untrue,therefore saying it doesnt make it true.Facts
Bye bye desync!
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Posted byelwindakos#7380on Mar 9, 2020, 7:22:16 AM
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jtggm1985 wrote:
I acknowledged I was incorrect on fact one, but you go ahead and be agresssive, I don't care.
As to point two, it's entirely possible. Hell, I'm STILL playing wolcen and have about 200 hours in. No man's sky did it, poe has done it multiple times.
Point three: Even back in essence league when I started, poe was down for several hours due to bad servers, ddos attacks etc. It took them YEARS to even have a mild solution to the SYMPTOM of desync, and even longer to actually fix it, which, as far as I know they havent.
Point 4: It was actually less, truth be told. Prior to the institution of the atlas, poe's endgame was docks runs or boss farming. Wolcen has a schedule too, and they do communicate as well, albeit less frequently than GGG did.
In closing to you, sir, it is fine to have gripes about wolcen, but don't lambaste the game with untrue facts. That's where the problem lies.
The irony in that statement. Did you even play PoE pre atlas?
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Posted byMiská#0911on Mar 9, 2020, 7:38:20 AM
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Wolcen looks cool, it combines everything good from its predecessors and MMOs. Its a hodge podge of good ideas, that look cool. The story was full of twists, but so wooden and feels constructed not fluid outcome of story events. Compared to PoE or Grim Dawn. Boss fights are so gimmicky.
It might be great game one day, but its not there yet. And if the funder vids are something to go by, it was meant to be way more. Oh well
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Posted byAismoon#4406on Mar 9, 2020, 11:21:11 AM
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